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B/W Magic is a skillset in Bravely Default, focused on a combination of restorative, damage-dealing, protective, and enfeebling magic. Comprising the first four levels of both Black Magic and White Magic, it is the job command associated with the Red Mage job.

Command Levels[]

Command Level B/W Lv. 1 B/W Lv. 2 B/W Lv. 3 B/W Lv. 4
Red Mage Job level Lv. 1 Lv. 3 Lv. 6 Lv. 10

List of Spells[]

Name Level MP Effect Location Cost Image
Blindna 1 4 Cure blind for one target. Caldisla, Yulyana Woods Needleworks, Miasma Woods 200
Cure blind for one target.
Poisona 1 4 Cure poison for one target. Caldisla, Yulyana Woods Needleworks, Miasma Woods 200
Cure poison for one target.
Cure 1 4 Low HP recovery (group-casting allowed). Caldisla, Yulyana Woods Needleworks, Miasma Woods 200
Restore a small amount of HP to one target.
This spell can be group-cast and will damage undead enemies.
Thunder 1 5 Minor lightning damage (group-casting allowed). Caldisla, Yulyana Woods Needleworks, Miasma Woods 200
Deal minor lightning damage to one target. This spell can be group-cast.
Blizzard 1 5 Minor water damage (group-casting allowed). Caldisla, Yulyana Woods Needleworks, Miasma Woods 200
Deal minor water damage to one target. This spell can be group-cast.
Fire 1 5 Minor fire damage (group-casting allowed). Caldisla, Yulyana Woods Needleworks, Miasma Woods 200
Deal minor fire damage to one target. This spell can be group-cast.
Aero 2 5 Minor wind damage (group-casting allowed). Ancheim 400
Deal minor wind damage to one target. This spell can be group-cast.
Shell 2 5 Raise one target's M.Def for 5 turns. Ancheim 400
Raise the magic defense of one target by 25% for five turns.
The upper limit for M.Def is 150%.
Protect 2 5 Raise one target's P.Def for 5 turns. Ancheim 400
Raise the physical defense of one target by 25% for five turns.
The upper limit for P.Def is 150%.
Sleep 2 5 Put one target to sleep. Ancheim 400
Has a 75% chance to cause the status ailment sleep in one target.
Poison 2 4 Poison one target. Ancheim 400
Has a 75% chance to cause the status ailment poison in one target.
Silence 2 5 Silence one target. Ancheim 400
Has a 75% chance to cause the status ailment silence in one target.
Esuna 3 8 Cure various status ailments. Florem 800
Cure the status ailments poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm for one target.
Raise 3 18 Bring back one target from KO. Florem 800
Revive one target from K.O. and restore HP.
Note that this spell has a 70% chance to cause death when used on undead enemies.
Cura 3 9 Medium HP recovery (group-casting allowed). Florem 800
Restore a medium amount of HP to one target. This spell can be group-cast and will damage undead enemies.
Thundara 3 15 Medium lightning damage (group-casting allowed). Florem, Grandship 800
Deal medium lightning damage to one target. This spell can be group-cast.
Blizzara 3 15 Medium water damage (group-casting allowed). Florem, Grandship 800
Deal medium water damage to one target. This spell can be group-cast.
Fira 3 15 Medium fire damage (group-casting allowed). Florem, Grandship 800
Deal medium fire damage to one target. This spell can be group-cast.
Aerora 4 15 Medium wind damage (group-casting allowed). Hartschild 1600
Deal medium wind damage to one target. This spell can be group-cast.
Dispel 4 8 Cancels various magic and support effects on one target. Hartschild 1600
Cancel the support effects regen, stop, reflect, reraise, as well as those that nullify status ailments, raise/lower stats, abate/nullify elements or make targets weaker to them, absorb damage, or are imparted by sword magic.
Reflect 4 16 Form a magic-reflecting barrier on one target. Hartschild 1600
Form a barrier around one target that reflects white magic, black magic, and time magic.
Fear 4 5 Cause dread on one target. Starkfort 1600
Has a 75% chance to cause the status ailment dread in one target.
Aspir 4 1 Absorb MP from one target. Starkfort 1600
Absorb MP from one target. Note that both the user and target will take MP damage if used on an undead enemy.
Drain 4 8 Absorb HP from one target. Starkfort 1600
Absorb HP from one target. Note that both the user and target will take HP damage if used on an undead enemy.
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