The Black Mage specializes in Black Magic, and boasts a variety of damage dealing spells and status-changing spells. The Black Mage retains strong magical skill but weak defensive and physical skill. The Black Mage relies heavily on rods as weapons, but can equip staves and daggers to a lesser degree. The Arcanist job can be considered an upgraded version of the Black Mage job, and works well in concert with the Black Mage's abilities.
A Red Mage of the same job level will have significantly better stats than the Black Mage in most areas (at the cost of a slight reduction in Intelligence). For this reason, players interested in the Black Mage's attack magic may be better off leveling the Black Mage until the desired magic level is unlocked and then switching to Red Mage with Black Magic selected as the job command.
The Black Mage takes the appearance of traditional Final Fantasy Black Mages, with some changes. Agnès and Edea wear a short black one-piece dress under a high-collared black cloak with purple lining held by black cat brooch at the neck and black elbow length gloves. They wear a large-brimmed hat with blue lining and a red tassel on the top, and black thigh-high boots with blue trim. Edea also wears a garter belt and her signature black and red bow.
Tiz and Ringabel wear a long, black, hooded cloak with a gold decoration at the back of the waist and red ribbons at the end. Light blue sirwal-style pants with a red string around the waist and purple elbow-length gloves. They wear purple shoes and smaller hats with red tassels on the top.
Proficiency[]
Stats[]
HP
MP
STR
INT
DEX
VIT
MND
AGI
C
A
E
A
D
E
B
C
Equipment[]
Swords
Axes
Spears
Rods
Staves
Daggers
Bows
Katanas
Knuckles
Shields
Helms
Armor
E
E
E
S
C
C
E
E
E
E
E
E
Abilities[]
The Black Mage's Specialty is Black Resonance. Its Job command is Black Magic.
Ability
Job Level
Cost
Description
Black Magic Lv.1
1
MP cost varies by spell
Enables the use of level 1 black magic: Fire, Blizzard, and Thunder. Note that these cannot be used without the appropriate scrolls.
Rod Lore
2
1 slot
Raise arms aptitude for rods to S.
Black Magic Lv.2
3
MP cost varies by spell
Enables the use of level 2 black magic: Silence, Poison, and Sleep. Note that these cannot be used without the appropriate scrolls.
Abate Fire
4
1 slot
Reduce damage taken from fire attacks. Note that you will not receive further reduction if this ability is used along with items with similar effects. Fire nullification effects take precedence over reduction effects.
Damage Dispersion
5
1 slot
Disperse 15% of damage to each ally when hit by a single-target attack and sustain the remaining damage yourself. Does not apply to magic damage reflected by Reflect.
Silence Immunity
6
1 slot
Confer immunity to silence during battles.
Black Magic Lv.3
7
MP cost varies by spell
Enables the use of level 3 black magic: Fira, Blizzara, and Thundara. Note that these cannot be used without the appropriate scrolls.
Black Resonance
8
1 slot
Black magic damage rises with each ally (excluding yourself) on which Black Resonance has been set. 0 allies with Black Resonance: No effect 1 ally with Black Resonance: Damage x1.1 2 allies with Black Resonance: Damage x1.15 3 allies with Black Resonance: Damage x1.2
Black Magic Lv.4
9
MP cost varies by spell
Enables the use of level 4 black magic: Drain, Aspir, and Fear. Note that these cannot be used without the appropriate scrolls.
M.Attack 20% Up
10
2 slots
Raise Magic Attack by 20%.
Black Magic Lv.5
11
MP cost varies by spell
Enables the use of level 5 black magic: Firaga, Blizzaga, and Thundaga. Note that these cannot be used without the appropriate scrolls.
Pierce M.Defense
12
3 slots
Ignore the target's Magic Defense when dealing magic damage.
Black Magic Lv.6
13
MP cost varies by spell
Enables the use of level 6 black magic: Dark, Kill, and Death. Note that these cannot be used without the appropriate scrolls.
Group-Cast All
14
3 slots
Enable group-casting even for normally non-group-cast magic. However, this does not apply to magic targeting yourself.
White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Life
Black Mage
Black Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast All
Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World
B/W Magic Lv.1 - MP 20% Up - B/W Magic Lv.2 - Turn Tables - MP Free in a Pinch - B/W Magic Lv.3 - Adrenaline - Save Magic MP - BP Recovery - B/W Magic Lv.4 - Revenge - Revival - An Eye for an Eye - In the Red
Singing - Love Power - Love Rush - One More for You - Got Your Back - Key to Your Heart - Support Amp - Little Devil - Catch Me - Buff Up - Prolong Support - Charm Immunity - Save Singing MP - Zero Sum - My Hero
Ritualism - Corpse - Black Magic Amp - Exterminate - Absorb M. Damage - Twilight - Save BM MP - Sacrifice - Zero - Convergence - Annihilation - Status Ailment Amp - Iniquity - Max Black Magic - Interment
Dark Arts - Dark Bane - Abate Dark - Adversity - Demon Master - See You in Hell - Minus Strike - Helm Lore - Black Bane - Gloom - Absorb Magic - Dark Nebula - P.Attack 30% Up - Life or Death - Rage