Ringabel casting the spell Fire.
Black Magic (黒魔法 , Kuro Mahō ? ) is a skillset in Bravely Default , consisting primarily of damage-dealing and enfeebling magic . It can be used by the Black Mage job or by equipping the Black Magic job command. Black Magic can also be performed with the Red Mage job and the B/W Magic job command, but only up to level 4.
Users [ ]
Job
Lv. 1
Lv. 2
Lv. 3
Lv. 4
Lv. 5
Lv. 6
Black Mage
Lv. 1
Lv. 3
Lv. 7
Lv. 9
Lv. 11
Lv. 13
Red Mage
Lv. 1
Lv. 3
Lv. 6
Lv. 10
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List of spells [ ]
Name
Level
MP
Effect
Location
Cost
Image
Thunder
1
5
Minor lightning damage (group-casting allowed).
Caldisla, Yulyana Woods Needleworks, Miasma Woods
200
Deal minor lightning damage to one target. This spell can be group-cast.
Blizzard
1
5
Minor water damage (group-casting allowed).
Caldisla, Yulyana Woods Needleworks, Miasma Woods
200
Deal minor water damage to one target. This spell can be group-cast.
Fire
1
5
Minor fire damage (group-casting allowed).
Caldisla, Yulyana Woods Needleworks, Miasma Woods
200
Deal minor fire damage to one target. This spell can be group-cast.
Sleep
2
5
Put one target to sleep .
Ancheim
400
Has a 75% chance to cause the status ailment sleep in one target.
Poison
2
4
Poison one target.
Ancheim
400
Has a 75% chance to cause the status ailment poison in one target.
Silence
2
5
Silence one target.
Ancheim
400
Has a 75% chance to cause the status ailment silence in one target.
Thundara
3
15
Medium lightning damage (group-casting allowed).
Florem, Grandship
800
Deal medium lightning damage to one target. This spell can be group-cast.
Blizzara
3
15
Medium water damage (group-casting allowed).
Florem, Grandship
800
Deal medium water damage to one target. This spell can be group-cast.
Fira
3
15
Medium fire damage (group-casting allowed).
Florem, Grandship
800
Deal medium fire damage to one target. This spell can be group-cast.
Fear
4
5
Cause dread on one target.
Starkfort
1600
Has a 75% chance to cause the status ailment dread in one target.
Aspir
4
1
Absorb MP from one target.
Starkfort
1600
Absorb MP from one target. Note that both the user and target will take MP damage if used on an undead enemy.
Drain
4
8
Absorb HP from one target.
Starkfort
1600
Absorb HP from one target. Note that both the user and target will take HP damage if used on an undead enemy.
Thundaga
5
45
Major lightning damage to one or all enemies.
Eternia
3200
Deal major lightning damage to one target. This spell can be group-cast.
Blizzaga
5
45
Major water damage to one or all enemies.
Eternia
3200
Deal major water damage to one target. This spell can be group-cast.
Firaga
5
45
Major fire damage to one or all enemies.
Eternia
3200
Deal major fire damage to one target. This spell can be group-cast.
Death
6
15
Instant death to one target.
Grandship (ch 5)
6400
Has a 60% chance to cause instant death to one target.
Kill
6
16
Wipe out weak enemies but earn no EXP, etc.
Grandship (ch 5)
6400
Slay all targets ten or more levels lower than you. Note that you will not earn experience, JP, or pg. Also, this will not work on certain enemies, such as bosses.
Dark
6
80
Deal major dark damage to one target.
Grandship (ch 5)
6400
Deal major dark damage to one target.
Allusions - Artwork - Characters - Locations - Timeline - Translations - Version differences
Initial Freelancer
Miscellany - Late Bloomer - Examine - Treat - Divining Rod - Dungeon Master - Mislead - Prayer - MP 10% Up - Endure - Poison Immunity - JP Up - Flee - Lure Enemy - Stand Ground - Mimic
Eternian Sky Knights AsterisksMonk
Martial Arts - Strong Strike - Knuckle Lore - Inner Alchemy - HP 10% Up - Invigorate - Hidden Dragon - Qigong Wave - Blind Immunity - P.Attack 10% Up - HP 20% Up - Pressure Point - HP 30% Up - Phoenix Flight - Natural Talent
White Mage
White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Life
Black Mage
Black Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast All
Knight
Chivalry - Stomp - Two-Handed - P.Defense 10% Up - Ironclad - Protect Ally - Shield Strike - Shield Lore - Vengeance - Sword Lore - Full Cover - Dual Shields - P.Defense 30% Up - Chivalrous Spirit - Super Charge
Khamer & Profiteur Merchantry AsterisksThief
Thievery - Steal - Abate Wind - Speed 10% Up - Life Thief - Speed 20% Up - Mug - Raid - Dagger Lore - Godspeed Strike - Master Thief - Rob Blind - Shake Down - Speed 30% Up - Burgle and Buff
Merchant
Commerce - Pay to Play - Salesman - White Knight - Pharmacy - Hedge Risk - Takeover - BP Drink - Speculate - More Money - Millionaire - Big Pharma - Full Leverage - Low Leverage - Payoff
Spell Fencer
Sword Magic - Sword Magic Lv.1 - Sword Magic Lv.2 - Firewall - Sword Magic Lv.3 - Auto-Aspir Blade - Magic Armor - Sword Magic Lv.4 - Memento - Sword Magic Lv.5 - Anti-Magic - Sword Magic Amp - Sword Magic Lv.6 - M.Def Specialize - Phantom Weapon
Time Mage
Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World
Bloodrose Legion AsterisksRanger
Hunting - Targeting - Bug Slayer - Plant Slayer - Beast Slayer - Paralyze Immunity - Aerial Slayer - Aquatic Slayer - Bow Lore - Dragon Slayer - Undead Slayer - Demon Slayer - Hawkeye - Precision - Multiburst
Summoner
Summoning Summoning Lv.1 - Abate Lightning - Summoning Lv.2 - Summoning Lv.3 - Friendship - Summoning Amp - Summoning Lv.4 - Summoning Lv.5 - Summon Substitute - Summoning Lv.6 - Convert MP - Summoning Surge - Summon in Pinch - Amp Friends
Valkyrie
Acrobatics - Crescent Moon - Jump - Land - Spear Lore - Judgement - Spirit Barrier - Soul Crush - BP Skill Amp - Decimate - High Jump - Pierce Default - Soul Mates - Aerials - Sky High - Super Jump
Red Mage
B/W Magic Lv.1 - MP 20% Up - B/W Magic Lv.2 - Turn Tables - MP Free in a Pinch - B/W Magic Lv.3 - Adrenaline - Save Magic MP - BP Recovery - B/W Magic Lv.4 - Revenge - Revival - An Eye for an Eye - In the Red
Black Blades AsterisksSalve-Maker
Medication - Compounding - First Aid - Experiment - Attack Item Amp - Inoculate - Auto-Potion - Shorten Ailment - Widen Area - Healing Lore - Turn Toxic - Auto-Phoenix - Collect - Resurrect - Feel No Pain
Performer
Singing - Love Power - Love Rush - One More for You - Got Your Back - Key to Your Heart - Support Amp - Little Devil - Catch Me - Buff Up - Prolong Support - Charm Immunity - Save Singing MP - Zero Sum - My Hero
Pirate
Piracy - Double Damage - Provoke - Shell Split - Scale Strip - Shin Smash - Mass Attack - Berserk - Adrenaline Rush - P.Attack 20% Up - Defang - Skull Bash - Axe Lore - Torrent - Amped Strike
Ninja
Ninjutsu - Shippûjinrai - Transience - Evade 10% Up - Utsusemi - Comeback Kid - Ikkikasei - Cleave - 20% Up - Shunshin - Kairai - Dual Wield - Kakuremi - Evade 30% Up - Frenetic Fighting
Swordmaster
Bushido - Nothing Ventured - Abate Earth - Katana Lore - Squeaky Wheel - Multitask - Counter - Confusion Immunity - Before Swine - Counter Amp - Know Thine Enemy - Redoubled Effort - The Worm Turns - Slow and Steady - Free Lunch
Council of Six AsterisksArcanist
Ritualism - Corpse - Black Magic Amp - Exterminate - Absorb M. Damage - Twilight - Save BM MP - Sacrifice - Zero - Convergence - Annihilation - Status Ailment Amp - Iniquity - Max Black Magic - Interment
Spiritmaster
Spiritism - Spirit Ward - Auto-Shell - M.Defense 20% Up - Fairy's Aid - Convert BP - Save WM MP - Adaptation - Stillness - Holy One - Greater Spirit Ward - Fairy Ward - Moderation - Enigma - Maximize HP
Templar
Holy Arts - Heart Strike - Abate Light - P.Defense 20% Up - Giant Slayer - Magic Critical - Default Guard - Rampart - Item Critical - Radiant Blast - Critical Amp - BP Limit Up - Desperation - Armor Lore - Heaven's Gate
Dark Knight
Dark Arts - Dark Bane - Abate Dark - Adversity - Demon Master - See You in Hell - Minus Strike - Helm Lore - Black Bane - Gloom - Absorb Magic - Dark Nebula - P.Attack 30% Up - Life or Death - Rage
Vampire
Vampirism - Genome Ability - Absorb P. Damage - Blood Thirst - Bloodlust - Charm - Magic Thirst - Monster Ability Up - Battle Thirst - Subvert - Self-Restore - Absorb Stats - Drain Attack Up - Genome Drain - Rise from Dead
Conjurer
Invocation - Invocation Lv.1 - Steady MP Recover - Invocation Lv.2 - Critical MP Recover - Invocation Lv.3 - Save SM MP - Post-Battle MP - Invocation Lv.4 - Obliterate - Invocation Lv.5 - Max Summoning - MP 30% Up - Invocation Lv.6 - Experience Up