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This is a list of all accessories in the game Bravely Default.

Accessories[]

Accessory Effect Cost Acquire
Bronze Gauntlets Increase P.DEF by 2. 40 Buy: Caldisla
A piece of bronze armor for protecting the back of the hand all the way up to the upper arm. It is heavy and renders the wrist nearly immobile.
Gauntlets Increase P.DEF by 4. 100 Buy: Ancheim
Drop: Heinkel (Prologue)
A piece of glove-shaped metal armor that is worn to protect the hands and fingers. It allows each finger to move individually, allowing for a decent degree of freedom in hand and finger movement.
Thief Gloves Increase P.DEF by 3 and M.DEF by 1. Double chance to Steal. Drop: The Jackal (Ch. 5 & 7)
Chest: Harena Ruins (B2)
Steal: The Jackal (Ch. 6)
Leather gloves worn by thieves. Thin, supple leather allows the fingers to move unhindered.
[Effect when equipped: +Chance to steal]
Mythril Gloves Increase P.DEF by 6 and M.DEF by 1. 200 Buy: Yulyana Woods Needleworks, Miasma Woods
Gloves created by fashioning individual fingers with Eisenburg mythril steel before carefully joining them together. They are light, easy to use, and allow for astonishing mobility.
Giant's Gloves Increase P.DEF by 6, M.DEF by 1, STR by 10, and -50 to DEX. 1500 Buy: Starkfort (exterior)
Steal: Gigas Lich (Ch. 4)
Crude metal gloves made to evoke the powerful image of the legendary giants. They employ a special mechanism to make it easier to produce more power, but their extreme weight and low mobility dramatically reduce dexterity.
[Effect when equipped: +Strength, -Dexterity]
Adamant Gauntlets Increase P.DEF by 8 and M.DEF by 1. 3000 Buy: Eternia
Gauntlets made by sewing together the bellows-shaped multi-jointed protrusions found on the carapace of the male adamantite shell. While they are light and very durable, it is difficult to do any sort of detailed with the hands because the four fingers are enclosed together.
Genji Gloves Increase P.DEF by 9 and M.DEF by 2. Drop: Kamiizumi (Ch. 7)
Chest: Dimension's Hasp (B7)
Blue Chest: Mythril Mines (B2)
Gloves once passed down in the Genji clan of samurai from the Land of Wa, a mysterious island nation that vanished centuries ago. It is said they were worn by a tragic hero who racked up countless victories only to be killed as a traitor by his elder brother.
Heike Gloves Increase P.DEF by 10 and M.DEF by 2. 10000 Buy: Adventurer (Norende Reconstruction)
Gloves of splendor and transience that are imbued with malice of tens of thousands of samurai who sank into the sea along with the infant emperor from the Land of Wa, a mysterious island nation that vanished centuries ago.
Bronze Bangle Increase maximum HP by 30. 40 Buy: Caldisla
A crude bangle made of bronze and carved with the images of mythological creatures. Its incredible weight makes it a weapon of considerable power simply by swinging it around.
[Effect when equipped: +HP]
Iron Bangle Increase M.DEF by 1 and Maximum HP by 50. 75 Buy: Ancheim
A thin iron bangle that has been polished to a mirror finish. It is engraved with an image of the god of war and death from the myths of the northern lands.
[Effect when equipped: +HP]
Mythril Bangle Increase M.DEF by 1 and Maximum HP by 100. 150 Buy: Yulyana Woods Needleworks, Miasma Woods
A bangle made of mythril steel forged in Eisenberg. The beautiful ornamentation that covers it makes it quite valuable as a work of art as well.
[Effect when equipped: +HP]
Adamant Bangle Increase M.DEF by 2 and Maximum HP by 500. 2500 Buy: Eternia
A bangle made of polished adamantite shell that was slowly formed into its final shape by applying heat. It is incredibly valuable as a work of art, but the relief carved on it causes irritation and itchiness where it comes in contact with the skin.
[Effect when equipped: +HP]
Power Bracers Increase STR by 10. 4000 Buy: Starkfort (exterior)
Drop: Einheria (Ch. 5-6)
Chest: Starkfort (5F)
Steal: Einheria (Ch. 2)
A leather band that martial artists wear on their wrists. The protrusions on the inner side stimulate power points on the wrist to markedly raise the wearer's arm strength.
[Effect when equipped: +Strength]
Hyper Bracers Increase STR by 20. Drop: Einheria (Ch. 7)
Chest: Vampire Castle (4F)
A leather band that is said to bestow superhuman might simply by wearing it. The inside is lined with charms that directly stimulate the muscles to raise the wearer's strength to the highest level possible.
[Effect when equipped: +Strength]
Heart Ring Increase Maximum MP by 100. Chest: Dark Aurora (3F)
Steal: Victor (Ch. 7)
A ring made of a mysterious material. Spell-like writing is engraved upon it in ancient crystal runes.
[Effect when equipped: +MP]
Life Ring Increase Maximum HP by 1000. Chest: Dark Aurora (2F)
Steal: Victoria (Ch. 7)
A strange ring made of a liquid metal which endlessly flows around the wearer's finger, maintaining a ring-like shape.
[Effect when equipped: +HP]
Amulet Increase INT by 10. 4000 Buy: Starkfort (exterior)
Drop: Victor (Ch. 4-6)
Steal: Victor (Ch. 2)
An amulet consisting of a mythril ring and orichalcum setting in which various Eisenberg-mined gemstones are mounted. It is said to raise the wearer's intelligence.
[Effect when equipped: +Intelligence]
Soul of Thamasa Increase INT by 20. Drop: Victor (Ch. 7)
Chest: Vampire Castle (3F)
Steal: Victor (Ch. 6)
An eldritch substance that should not even exist. Its incredible beauty bewitches the hearts of all who lay eyes upon it. It also markedly raises the wearer's intelligence and magic attack power.
[Effect when equipped: +Intelligence]
Force Armlets Increase MND by 10. 2500 Buy: Hartschild
Drop: Victoria (Ch. 4-6)
Steal: Victoria (Ch. 2)
A metal armlet carved with the original spell of creation, said to enumerate everything under the sun. No one has yet discovered the type of metal from which it was made.
[Effect when equipped: +Mind]
Magic Armlets Increase MND by 20. Drop: Victoria (Ch. 7)
Chest: Vampire Castle (5F)
Steal: Victoria (Ch. 6)
A mystical armlet said to be imbued with the mind of a dark and violent god. It is made of solid stone and is believed to raise its wearer's mind.
[Effect when equipped: +Mind]
Hermes Sandals Increase AGI by 10. 5000 Buy: Grandship
Chest: Twilight Ruins (B2)
Steal: DeRosa (Ch. 5-6), Khint (Ch .6 Khamer fight)
Incredibly light sandals of natural rubber made in the likeness of talaria, the winged footwear said to have been worn in the Age of Myths by the youthful deity who was the messenger of the gods as well as the patron god of thieves, merchants, and sheepherders.
[Effect when equipped: +Agility]
Hermes Shoes Increase AGI by 20. Chest: Vampire Castle (2F)
Steal: DeRosa (Ch. 7)
The magic, golden-winged shoes said to have been worn in the Age of Myths by the youthful deity who was the messenger of the gods as well as the patron god of thieves, merchants, and sheepherders.
[Effect when equipped: +Agility]
Artisan Gloves Increase DEX by 10. 2500 Buy: Grandship
Drop: Artemia (Ch. 5-6)
Steal: Artemia (Ch. 2)
Sturdy gloves made from the wings of a d'gon. They are pliant enough to fit any hand, and are keenly sought after by craftsmen everywhere.
[Effect when equipped: +Dexterity]
Dwarven Gloves Increase DEX by 20. Drop: Artemia (Ch. 7)
Chest: Vampire Castle (4F)
Mysterious gloves made from the wings of a fire d'gon and an ice d'gon. They are resistant to fire and heat, and are the ultimate work of gloves sought after by craftsmen everywhere.
[Effect when equipped: +Dexterity]
Flame Charm Resist Fire. 3000 Buy: Hartschild
Find: Grandship
Chest: Underflow (3F)
A charm bestowed upon devout followers of Crystalism. It was made at the Temple of Fire and is carved with the runes for fire and flames.
[Effect when equipped: Resist fire]
Ice Charm Resist Water. 3000 Buy: Hartschild
Find: Gravemark Village
Chest: Temple of Water, Starkfort (2F)
A charm bestowed upon devout followers of Crystalism. It was made at the Temple of Water and is carved with the runes for water and ice.
[Effect when equipped: Resist water]
Thunder Charm Resist Lightning. 3000 Buy: Hartschild
Drop: Dragon (Ch. 1)
A charm bestowed upon devout followers of Crystalism. It was made at the Orthodoxy's head temple and is carved with the runes for thunder and lightning.
[Effect when equipped: Resist lightning]
Wind Charm Resist Wind. 3000 Buy: Hartschild
Chest: Temple of Wind (1F)
A charm bestowed upon devout followers of Crystalism. It was made at the Temple of Wind and is carved with the runes for wind and tornados.
[Effect when equipped: Resist wind]
Earth Charm Resist Earth. 3000 Buy: Hartschild
Chest: Temple of Earth
A charm bestowed upon devout followers of Crystalism. It was made at the Temple of Earth and is carved with the runes for earth and land.
[Effect when equipped: Resist earth]
Light Charm Resist Light. 3000 Buy: Hartschild
Chest: Eternian Central Command (B1)
A charm bestowed upon devout followers of Crystalism. It was made at the Orthodoxy's head temple and is carved with the rune for light.
[Effect when equipped: Resist light]
Dark Charm Resist Dark. 3000 Buy: Hartschild
Chest: Twilight Ruins (B1)
A charm bestowed upon devout followers of Crystalism. It was made at the Orthodoxy's head temple and is carved with the rune for darkness.
[Effect when equipped: Resist dark]
Mage Shell Increase M.DEF by 10. 300 Buy: Yulyana Woods Needleworks, Miasma Woods
Chest: Vestment Cave (B2)
A light charm coated on one side with a special ointment. It has been blessed with the white magic spell shell, and helps to block magic when applied to the skin.
[Effect when equipped: +Magic Defense]
Barrier Shroud Increase M.DEF by 25. 10000 Buy: Eternia
Chest: Engine Room (Core)
A shroud made of a membrane of light contained in a magic vial. It is worn over the body to confer magic resistance. The light membrane can be used over and over.
[Effect when equipped: +Magic Defense]
Black Belt Increase Critical by 15. Chest: Vampire Castle (2F), Dark Aurora (2F)
Steal: Braev the Templar (Ch. 7)
A belt of black material that signifies mastery in a martial art that originated in the Land of Wa, a mysterious island nation that vanished centuries ago. It is now considered a symbol of expertise in combat.
[Effect when equipped: +Critical rate]
Star Pendant Grants immunity to Poison. 500 Buy: Ancheim
Find: Florem
Chest: Harena Ruins (B1)
Steal: Praline (Ch. 3 & 5-7)
A pendant with a star-shaped plate made of silver. It alerts its wearer of the presence of poison by darkening. Some say it can even keep the wearer from being poisoned.
[Effect when equipped: Nullify poison]
Silver Glasses Grants immunity to Blind. 500 Buy: Ancheim
Chest: Ruins of Centro Keep (2F)
Glasses with a thick, awkward-looking silver frame. The silver in the frame reacts to things that harm vision to warn the wearer of danger. When worn, they protect against blind.
[Effect when equipped: Nullify blind]
White Cape Grants immunity to Silence. 1000 Buy: Yulyana Woods Needleworks, Miasma Woods
Chest: Lontano Villa (2F)
An extraordinarily thin and beautiful silk-like cape woven from the fiber of echo herbs. To prevent Silence, it simply covers the mouth of its wearer.
[Effect when equipped: Nullify silence]
Clothespin Grants immunity to Sleep. 100 Buy: Yulyana Woods Needleworks, Miasma Woods
Chest: Harena Ruins (B1)
A clothespin-shaped accessory that is unnecessarily extravagant and powerful. It is made from ebony beautifully embellished with silver and fitted with four powerful mythril springs. It is incredibly painful, but incredibly effective at keeping you awake.
[Effect when equipped: Nullify sleep]
Earthing Rod Grants immunity to Paralyze. 2000 Buy: Florem, Grandship
Chest: Grand Mill Works (2F), Miasma Woods (North)
A cord-wrapped metal pole with a miniature figure of an alraune stuck on the end. This accessory is worn on the belt or another location to prevent paralysis.
[Effect when equipped: Nullify paralyze]
Peace Ring Grants immunity to Confuse. 2000 Buy: Florem
Find: Yulyana Woods Needleworks
Chest: Temple of Wind (2F hidden)
A ring of polished jade. It is incredibly smooth, and simply rubbing a finger over it is very relaxing. It was originally an aid for household harmony that a sister-in-law would give to an anxious new mother.
[Effect when equipped: Nullify confuse]
Rebuff Locket Grants immunity to Charm. 8000 Buy: Eternia
Find: Eternia
Chest: Temple of Water (hidden), Grapp Keep (3F)
Steal: Kamiizumi (Ch. 3 & 5), Braev the Templar (Ch. 6-7)
A locket-type pendant that opens to show the picture inside. This accessory has the most basic of designs, but is effective in preventing that charm state when a picture of a loved one is kept inside.
[Effect when equipped: Nullify charm]
Safety Ring Grants immunity to Death. Chest: Underflow (2F), Starkfort (3F hidden), Vampire Castle (1F), Dark Aurora (1F)
A ring with a thunderbolt trapped inside. If placed in the front left pocket, it will discharge immediately and attempt to restart the owner's hearts if it ever stops due to an enemy attack.
[Effect when equipped: Nullify death]
Courage Ring Grants immunity to Dread. 10000 Buy: Eternia (Ch. 5-7)
Chest: Twilight Ruins (B1), Starkfort (3F)
This ring is said to have originally been used by nobles to press their seal into wax. It overcomes feelings of dread by reaffirming its wearer's standing in life.
[Effect when equipped: Nullify dread]
Reflect Ring Reflect at start of battle. 10000 Buy: Adventurer (Norende Reconstruction)
Drop: Chaugmar (Ch. 3 & 5-8)
A ring carved with a strange relief showing four goddesses screaming in lament. It is said to have a special spell of magic repulsion trapped inside.
[Effect when equipped: Reflect at start of battle]
Venture Badge +10% for party to gain 1 BP at start of battle. 1000 Buy: Adventurer (Norende Reconstruction)
A badge that encourages a proactive attitude and the resolve to boldly push forward.
[Effect when equipped: +Ally Brave attack rate]
Smiley Badge Chance of being targeted remains constant. 5000 Buy: Adventurer (Norende Reconstruction)
A badge designed in the form of the perfect ingratiating smile as mastered by a certain court poet. The wearer's opponent will not take offense at anything that is done.
[Effect when equipped: Chance of being targeted stays constant]
Gale Hairpin +10% chance for party first strike. 3000 Buy: Adventurer (Norende Reconstruction)
Find: Hartschild
A hair accessory believed to have come from the Land of Wa, a mysterious island nation that vanished centuries ago. It is said to have been a favorite of a female champion known for attacking first and asking questions later.
[Effect when equipped: +Ally initiative]
Normalizer -10% for enemies to gain 1 BP at start of battle. 2000 Buy: Adventurer (Norende Reconstruction)
A bell that cannot be heard by human ears. To creatures that can hear it, it sounds like a kitten mewing for its mother. it is said to have the power to soothe the savage beast.
[Effect when equipped: -Enemy Brave attack rate]
Red Muleta 2x chance to be targeted. 5000 Buy: Adventurer (Norende Reconstruction)
A handkerchief made to look like the red cape a famous bullfighter once waved to provoke the bulls he fought. Simply waving this at opponents will make them so angry, they will attack despite themselves.
[Effect when equipped: Increased chance of being targeted]
Alarm Earrings -10% chance for enemy first strike. 5000 Buy: Adventurer (Norende Reconstruction)
Earrings that vibrate whenever that detect someone nearby with the intent to attack. They are believed to have been designed by a swordmaster who lived long ago.
[Effect when equipped: -Enemy initiative]
Taunt Bangle 2x chance to encounter enemies. 3000 Buy: Adventurer (Norende Reconstruction)
A bangle that the Orthodoxy once bestowed upon the most devout clerics in training. The wearer's party will be more likely to encounter groups of monsters.
[Effect when equipped: +Encounter rate]
Golden Egg 2x pg, 0x JP, and 0x EXP for party. 200000 Buy: Adventurer (Norende Reconstruction)
A golden egg mentioned in an old story teaching children about the ugliness of greed.
[Effect when equipped: pg x2, EXP x0, JP x0]
Growth Egg 0x pg, 2x JP, and 2x EXP for party. 500000 Buy: Adventurer (Norende Reconstruction)
A glorious egg that warns against the greed of youth and extols labor and experience.
[Effect when equipped: pg x0, EXP x2, JP x2]

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