The following is a list of all elements in Bravely Default.
See also: Element (term)
Fire[]
| Game Element | Type | Effect |
|---|---|---|
| Fire | Black Magic | Minor fire damage (group-casting allowed) |
| Fira | Black Magic | Medium fire damage (group-casting allowed) |
| Firaga | Black Magic | Major fire damage (group-casting allowed) |
| Abate Fire | Black Mage ability | Reduce damage taken from fire attacks. |
| Firewall | Spell Fencer ability | Has a 50% chance to counterattack with fire damage when hit with a single-target physical attack. |
| Fire | Sword Magic | Add minor fire damage to weapon for 10 turns. |
| Fira | Sword Magic | Add medium fire damage to weapon for 10 turns. |
| Firaga | Sword Magic | Add major fire damage to weapon for 10 turns. |
| Promethean Fire | Summoning | Deal fire damage to all enemies. |
| Flametongue | Weapon | Inflicts Fire elemental damage when attacking physically. |
| Flare Hatchet | Weapon | Inflicts Fire elemental damage when attacking physically. |
| Rod of Fire | Weapon | Fire attacks deal 10% more damage. |
| Iceflame Shield | Shield | Nullifies fire and water elemental damage. |
| Flame Charm | Accessory | Resist fire when equipped. |
| Bomb Fragment | Item | Deals moderate fire damage to all enemies (or allies). |
| Bomb Arm | Item Compounding |
Deals major fire damage to all enemies (or allies). |
| Fire Bane | Compounding | Grants weakness to Fire-elemental attacks. |
| Resist Fire | Compounding | Grants immunity to Fire-elemental attacks. |
Water[]
| Game Element | Type | Effect |
|---|---|---|
| Blizzard | Black Mage | Minor water damage (group-casting allowed) |
| Blizzara | Black Mage | Medium water damage (group-casting allowed) |
| Blizzaga | Black Mage | Major water damage (group-casting allowed) |
| Torrent | Piracy | Unleash physical water attacks dealing 0.3 times the damage of a conventional attack up to 16 times on one target. |
| Abate Water | White Mage ability | Reduce damage taken from water attacks. |
| Blizzard | Sword Magic | Add minor water damage to weapon for 10 turns. |
| Blizzara | Sword Magic | Add medium water damage to weapon for 10 turns. |
| Blizzaga | Sword Magic | Add major water damage to weapon for 10 turns. |
| Ziusudra's Sin | Summoning | Deal water damage to all enemies. |
| Ice Brand | Weapon | Inflicts water elemental damage when attacking physically. |
| Rod of Ice | Weapon | Water attacks deal 10% more damage. |
| Iceflame Shield | Shield | Nullifies fire and water elemental damage. |
| Ice Charm | Accessory | Resist water when equipped. |
| Antarctic Wind | Item | Deals moderate water damage to all enemies (or allies). |
| Arctic Wind | Item Compounding |
Deals major water damage to all enemies (or allies). |
| Water Bane | Compounding | Grants weakness to Water-elemental attacks. |
| Resist Water | Compounding | Grants immunity to Water-elemental attacks. |
Lightning[]
| Game Element | Type | Effect |
|---|---|---|
| Thunder | Black Mage | Minor lightning damage (group-casting allowed) |
| Thundara | Black Mage | Medium lightning damage (group-casting allowed) |
| Thundaga | Black Mage | Major lightning damage (group-casting allowed) |
| Thunder | Sword Magic | Add minor lightning damage to weapon for 10 turns. |
| Thundara | Sword Magic | Add medium lightning damage to weapon for 10 turns. |
| Thundaga | Sword Magic | Add major lightning damage to weapon for 10 turns. |
| Abate Lightning | Summoner | Reduce damage taken from lightning attacks. |
| Deus Ex | Summoning | Deal lightning damage to all enemies. |
| Trident | Weapon | Inflicts lightning elemental damage when attacking physically. |
| Donnerschlag | Weapon | Inflicts lightning elemental damage when attacking physically. |
| Raikiri | Weapon | Inflicts lightning elemental damage when attacking physically and nullifies lightning elemental damage. |
| Ogre's Club | Weapon | Lightning attacks deal 10% more damage. |
| Lambent Hat | Armor | Increase M.ATK by 2. Lightning attack deal 25% more damage. |
| Thunder Charm | Accessory | Resist lightning when equipped. |
| Zeus's Wrath | Item | Deals moderate lightning damage to all enemies (or allies). |
| Pantheon's Wrath | Item Compounding |
Deals major lightning damage to all enemies (or allies). |
| Lightning Bane | Compounding | Grants weakness to Lightning-elemental attacks. |
| Resist Lightning | Compounding | Grants immunity to Lightning-elemental attacks. |
Earth[]
| Game Element | Type | Effect |
|---|---|---|
| Quake | Time Magic | Minor earth damage (group-casting allowed) |
| Quara | Time Magic | Medium earth damage (group-casting allowed) |
| Quaga | Time Magic | Major earth damage (group-casting allowed) |
| Girtablulu | Summoning | Deal earth damage to all enemies. |
| Abate Earth | Swordmaster ability | Reduce damage taken from earth attacks. |
| Earthbreaker | Weapon | Inflicts earth elemental damage when attacking physically. |
| Gaia Gear | Armor | Increase M.ATK by 4. Earth attack deal 50% more damage. |
| Earth Charm | Accessory | Resist earth when equipped. |
| Earth Drum | Item | Deals moderate earth damage to all enemies (or allies). |
| Earth Mallet | Item Compounding |
Deals major earth damage to all enemies (or allies). |
| Earth Bane | Compounding | Grants weakness to Earth-elemental attacks. |
| Resist Earth | Compounding | Grants immunity to Earth-elemental attacks. |
Wind[]
| Game Element | Type | Effect |
|---|---|---|
| Aero | White Magic | Minor wind damage (group-casting allowed) |
| Aerora | White Magic | Medium wind damage (group-casting allowed) |
| Aeroga | White Magic | Major wind damage (group-casting allowed) |
| Abate Wind | Thief ability | Reduce damage taken from wind attacks. |
| Hresvelgr | Summoning | Deal wind damage to all enemies. |
| Gale Staff | Weapon | Increase MND by 6. Wind attacks deal 20% more damage. |
| Air Knife | Weapon | Inflicts wind elemental damage when attacking physically. |
| Wind Charm | Accessory | Resist wind when equipped. |
| Tengu Yawn | Item | Deals moderate wind damage to all enemies (or allies). |
| Tengu Sneeze | Item Compounding |
Deals major wind damage to all enemies (or allies). |
| Wind Bane | Compounding | Grants weakness to Wind-elemental attacks. |
| Resist Wind | Compounding | Grants immunity to Wind-elemental attacks. |
Light[]
| Game Element | Type | Effect |
|---|---|---|
| Holy | White Magic | Major light damage to one target. |
| Holy | Sword Magic | Add light to weapon for 10 turns. |
| Abate Light | Templar ability | Reduce damage taken light-elemental attacks. |
| Radiant Blast | Holy Arts | Unleash a light-based physical attack on one target that ignores Default's damage reduction effect and deals 1.5 times the damage of a conventional attack. |
| Heaven's Gate | Holy Arts | Make a number of random light elemental attacks equal to BP. |
| Excalibur | Weapon | Inflicts light damage when attacking physically. |
| Holy Lance | Weapon | Inflicts light damage when attacking physically. |
| Divine Fists | Weapon | Light attacks deal 10% more damage. |
| Lustrous Shield | Shield | Grants the wearer immunity to Light. |
| Luminous Robe | Armor | Light attacks deal 50% more damage. |
| Light Charm | Accessory | Resist light when equipped. |
| Light Bane | Compounding | Grants weakness to light-elemental attacks. |
| Resist Light | Compounding | Grants immunity to light-elemental attacks. |
| Divine Rain | Compounding | Inflict 1,500 HP light-elemental damage to all enemies. |
Dark[]
| Game Element | Type | Effect |
|---|---|---|
| Exterminate | Ritualism | Deal a tremendous amount of dark damage to all allies and enemies who are in the poison state. |
| Annihilation | Ritualism | Unleash a dark-based magic attack on all allies and enemies with -1 BP or less. |
| Iniquity | Ritualism | Unleash a dark-based magic attack on all allies and enemies with 1 BP or more. |
| Interment | Ritualism | Dark damage to all enemies. |
| Abate Dark | Dark Knight ability | Reduce the damage taken from dark attacks. |
| Dark Bane | Dark Arts | Sacrifice 20% of your maximum HP to unleash a dark physical attack on one target that deals 1.25 times the damage of a conventional attack. |
| Black Bane | Dark Arts | Sacrifice 30% of your maximum HP to unleash a dark physical attack on all enemies that deals 1.5 times the damage of a conventional attack. |
| Dark Nebula | Dark Arts | Sacrifice 20% of your maximum HP to unleash a dark physical attack on all allies and enemies that deals four times the damage of a conventional attack. |
| Dark | Black Magic | Deal major dark damage to one target. |
| Dark | Sword Magic | Add dark damage to weapon for 10 turns. |
| Demon's Rod | Weapon | Dark attacks deal 10% more damage. |
| Demon's Staff | Weapon | Inflicts dark damage when attacking physically. |
| Hadean Claws | Weapon | Inflicts dark damage when attacking physically. |
| Dark Shield | Shield | Grants the wearer immunity to Dark. |
| Dark Charm | Accessory | Resist dark when equipped. |
| Dark Bane | Compounding | Grants weakness to Dark-elemental attacks. |
| Resist Dark | Compounding | Grants immunity to Dark-elemental attacks. |
| Shadowflare | Compounding | Inflicts 5,000 Dark-elemental damage. |
| Dark Sigh | Compounding | Inflicts 1,500 Dark-elemental damage to all enemies. |
Template:Navbox elements