The following is a list of items found in Bravely Default.
Item | Cost | Sell | Effect | Acquisition |
---|---|---|---|---|
Potion | 20 pg | 5 pg | Restores 150 HP to the target. Deals the same amount of damage when used on undead enemies. | Buy: Caldisla, Ancheim, Comrade, Florem, Grandship, Hartschild, Starkfort, Eternia, Adventurer Find: Caldisla, Norende Ravine, Centro Keep, Lontano Villa |
A potion made by decocting several medicinal herbs that grow in the wild and then dissolving the resulting mixture in cure water. This easy-to-make potion is a staple remedy found in many homes. | ||||
Hi-Potion | 150 pg | 37 pg | Restores 500 HP to the target. Deals the same amount of damage when used on undead enemies. | Buy: Ancheim, Comrade, Florem, Grandship, Hartschild, Starkfort, Eternia, Adventurer (Norende Village Trader Shop Lv. 5) Find: Norende Ravine, Ancheim, Temple of Wind, Vestment Cave, Grand Mill Works, Miasma Woods, Temple of Water, Florem Gardens, Witherwood, Mount Fragmentum, Twilight Ruins, Starkfort |
A potion made by decorating miraculous herbs, both medicinal and non-medicinal, that only grow in remote regions, and then dissolving the resulting mixture in a cura solution. | ||||
X-Potion | 1500 pg | 375 pg | Restores 1500 HP to the target. Deals the same amount of damage when used on undead enemies. | Buy: Grandship, Eternia, Adventurer (Norende Village Trader Shop Lv. 9) Find: Grand Mill Works, Miasma Woods, Temple of Water, Florem Gardens, Witherwood, Twilight Ruins, Grapp Keep, Mythril Mine, Underflow, Temple of Fire, Starkfort, Eternian Central Command, Everlast Tower |
A sacred potion made by collecting the morning dew that forms on crystals, soaking a charm in it, and adding mending mushrooms, therasprouts, and shoots of the panacea plant plant that only grow within temples, and then combining it with a curaga solution. | ||||
Phoenix Down | 100 pg | 25 pg | Revives K.O. targets. Has a 70% chance to cause death when used on undead enemies. | Buy: Caldisla, Ancheim, Comrade, Florem, Grandship, Hartschild, Starkfort, Eternia, Adventurer (Norende Village Trader Shop Lv. 3) Find: Centro Keep, Lontano Villa, Ancheim, Vestment Cave, Grand Mill Works, Miasma Woods, Temple of Water, Witherwood |
A mystical item said to be made from the feathers of a phoenix, a mythological bird from the dim, distant past. This item itself is from the land of Wa, which vanished centuries ago. | ||||
Ether | 1000 pg | 250 pg | Restores 40 MP to the target. Reduces MP by an equal amount when used on undead enemies. | Buy: Comrade, Florem, Grandship, Hartschild, Starkfort, Eternia, Adventurer (Norende Village Trader Shop Lv. 6) Find: Lontano Villa, Ancheim, Temple of Wind, Vestment Cave, Harena Ruins, Grand Mill Works, Miasma Woods, Florem, Temple of Water, Florem Gardens, Witherwood, Mount Fragmentum, Twilight Ruins |
A tonic made by dissolving wind drake wing, alraune petals, megalodon fang and treant root in an aspir solution for five weeks, then extracting the clear fluid that accumulates at the top. | ||||
Turbo Ether | 5000 pg | 1250 pg | Restores 150 MP to the target. Reduces MP by an equal amount when used on undead enemies. | Buy: Grandship, Eterna, Adventurer (Norende Village Trader Shop Lv. 10) Find: Temple of Wind, Miasma Woods, Florem Gardens. Twilight Ruins, Grapp Keep, Mythril Mine, Underflow, Temple of Fire, Starkfort, Engine Room, Eternian Central Command, Everlast Tower |
A tonic made by decorating wind drake tears, mandragora petals, chomper juice and treant fruit for six weeks and then diluting it with an aspir solution. | ||||
Elixir | — | 1875 pg | Restores the HP and MP of the target to full. Reduces HP and MP by the same amount when used on undead enemies. Restores up to 9999 HP and 999 MP when not using Bravely Second. |
Find: Hartschild, Grapp Keep, Temple of Fire, Eternia, Eternian Central Command, Everlast Tower Drop: Dragon Zombie, Braev (ch 4), Barras (ch 8), Holly (ch 8), Heinkel (ch 8), Khamer (ch 8), Khint (ch 8), Jackal (ch 8), Profiteur (ch 8), DeRosa (ch 8), Einheria (ch 8), Mephilia (ch 8), Artemia (ch 8) Barbarossa (ch 8), Qada (ch 8), Praline (ch 8), Kamiizumi (ch 8), Kikiyo (ch 8), Yulyana (ch 8), DeRosso (ch 8) |
A concoction that has been prized as a wonder drug since ancient times. There are a number of ways to prepare it, but the ruling powers and Orthodoxy have kept them secret from the common folk. | ||||
Megalixir | — | 2500 pg | Restores the HP and MP of all allies to full. Restores up to 9999 HP and 999 MP when not using Bravely Second. |
Find: Engine Room, Vampire Castle, Dark Aurora, Dimension's Hasp Drop: Alternis (ch 4), DeRosso (ch 5, 6), Yulyana (ch 7) |
A strange concoction even more mysterious than an elixir. In ancient times, it is said its miraculous restorative powers even made it an object of worship. | ||||
Antidote | 10 pg | 2 pg | Cures the target of poison. | Buy: Caldisla, Ancheim, Comrade, Florem, Grandship, Hartschild, Starkfort, Eternia, Adventurer (Norende Village Trader Shop Lv. 2) Find: Caldisla, Lontano Villa |
At the bottom of these leaves is herbal medicine containing poisonal, a substance that instantly counteracts almost all forms of poison in the body. It tastes as bitter as drinking poison. | ||||
Eye Drops | 20 pg | 5 pg | Cures the target of blind. | Buy: Caldisla, Ancheim, Comrade, Florem, Grandship, Hartschild, Starkfort, Eternia, Adventurer (Norende Village Trader Shop Lv. 2) Find: Caldisla |
Eye drops consisting primarily of pure distilled water in a small vial. Its primary use is flushing foreign objects out of the eyes, but it is also effective for bloodshot eyes, eye fatigue, and pollen allergies. | ||||
Echo Herbs | 25 pg | 6 pg | Cures the target of silence. | Buy: Caldisla, Ancheim, Comrade, Florem, Grandship, Hartschild, Starkfort, Eternia, Adventurer (Norende Village Trader Shop Lv. 3) Find: Centro Keep, Vestment Cave, Harena Ruins |
An herbal medicine used with minimal preparation. The leaves are ground up and swallowed to cure throat ailments. | ||||
Wakeup Bell | 50 pg | 12 pg | Cures the target of sleep. | Buy: Comrade, Florem, Grandship, Hartschild, Starkfort, Eternia, Adventurer (Norende Village Trader Shop Lv. 4) Find: Centro Keep |
A magical bell that rings loudly and violently to wake even the deepest of sleepers. It is very popular among adventurers, especially those who have trouble getting up in the morning. | ||||
Balsam | 100 pg | 25 pg | Cures the target of dread. | Buy: Florem, Grandship, Hartschild, Starkfort, Eternia, Adventurer (Norende Village Trader Shop Lv. 7) Other: Tutorial Quest |
An ointment made by kneading together several types of herbs. When applied to the base of the throat of victims in the dread state, it will immediately calm them and relax their breathing. | ||||
Remedy | 500 pg | 125 pg | Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm. | Buy: Florem, Grandship, Hartschild, Starkfort, Eternia, Adventurer (Norende Village Trader Shop Lv. 8) Find: Temple of Wind, Vestment Cave, Miasma Woods, Temple of Water, Florem Gardens, Witherwood, Mount Fragmentum, Twilight Ruins |
A powdered medicinal compound that contains small doses of medicine for each status ailment. | ||||
Bomb Fragment | 200 pg | 50 pg | Deals moderate fire damage to all enemies (or allies). | Buy: Adventurer (Norende Village Combat Item Shop unlocked) Find: Florem, Grapp Keep, Underflow |
A portion of a bomb, a creature that went extinct back in the Age of Myths. It has been completely dried out and wrapped tight. No one really knows if it is really made from a bomb, but the effect is real enough. | ||||
Bomb Arm | 2000 pg | 500 pg | Deals major fire damage to all enemies (or allies). | Buy: Adventurer (Norende Village Combat Item Shop Lv. 6) Find: Underflow |
The right arm of a bomb, a creature that went extinct back in the Age of Myths. It has been completely mummified and a cursed sigil placed on it. It has the slight smell of gunpowder, but its effect is guaranteed. | ||||
Antarctic Wind | 200 pg | 50 pg | Deals moderate water damage to all enemies (or allies). | Buy: Adventurer (Norende Village Combat Item Shop Lv. 2) Find: Yulyana Woods Needleworks, Grandship, Engine Room |
An ice crystal that never melts. It is found in the Antarctic, where it is said to form when Luxendarc enters an ice age. Raising it up and chanting causes a fierce, cold wind to shoot forth. | ||||
Arctic Wind | 2000 pg | 500 pg | Deals major water damage to all enemies (or allies). | Buy: Adventurer (Norende Village Combat Item Shop Lv. 7) Find: Engine Room, Eternia |
A frozen substance known as cryocorelite that was cut from the heart of a gigantic ice mass floating in Luxendarc's arctic sea. Raising it up and chanting causes a blast of freezing wind to shoot forth, freezing everything in its path. | ||||
Zeus's Wrath | 200 pg | 50 pg | Deals moderate lightning damage to all enemies (or allies). | Buy: Adventurer (Norende Village Combat Item Shop Lv. 3) Find: Twilight Ruins, Engine Room, Eternian Central Command |
A sphere of lightning said to contain the wrath of Zeus, father of the gods and ruler of the world in the Age of Myths. | ||||
Pantheon's Wrath | 2000 pg | 500 pg | Deals major lightning damage to all enemies (or allies). | Buy: Adventurer (Norende Village Combat Item Shop Lv. 8) Find: Eternian Central Command |
A metal sphere of roaring thunder that is said to contain the wrath of countless gods from the Age of Myths. | ||||
Tengu Yawn | 200 pg | 50 pg | Deals moderate wind damage to all enemies (or allies). | Buy: Adventurer (Norende Village Combat Item Shop Lv. 4) Find: Florem, Florem Gardens |
A small vial containing the yawn of a tengu, a supernatural flying creature from the land of Wa, a mysterious island nation that vanished centuries ago. | ||||
Tengu Sneeze | 2000 pg | 500 pg | Deals major wind damage to all enemies (or allies). | Buy: Adventurer (Norende Village Combat Item Shop Lv. 9) Steal: Adventurer |
A strange gourd containing the sneeze of a tengu, a supernatural creature from the land of Wa, a mysterious island nation that vanished centuries ago. | ||||
Earth Drum | 200 pg | 50 pg | Deals moderate earth damage to all enemies (or allies). | Buy: Adventurer (Norende Village Combat Item Shop Lv. 5) Find: Starkfort, Everlast Tower |
A conch shell containing the thunderous sound of the Titans, a race of giants that are said to have opposed the gods in the Age of Myths. | ||||
Earth Mallet | 2000 pg | 500 pg | Deals major earth damage to all enemies (or allies). | Buy: Adventurer (Norende Village Combat Item Shop Lv. 10) |
A cowry shell containing the impact of a hammer blow from the Titans, a race of giants that are said to have opposed the god in the Age of Myths. | ||||
Gold Hourglass | 500 pg | 125 pg | Has a 75% chance to apply the stop effect to each member of a party. | Find: Ancheim, Engine Room, Eternian Central Command, Everlast Tower Drop: Profiteur (ch 5, 6, 7), Khamer (ch 5, 6, 7) |
An hourglass filled with glittering gold sand from the Celestial Realm. When raised to the sky, its contents burst forth, robbing the targets of its color and time. | ||||
Stardust | 2000 pg | 500 pg | Applies comet effect to the target. | Find: Starkfort, Eternian Central Command Drop: Praline (ch 3, 5, 6, 7) |
Summons a group of meteors wandering the galaxy to rain down on the designated target. | ||||
Light Curtain | 1000 pg | 250 pg | Applies reflect effect to target. | Find: Gravemark Village, Eternian Central Command, Everlast Tower Drop: Land Turtle, Braev (ch 5) |
A barrier of light that embodies the bitter cry of an old wizard who lost the one he loved because of his abuse of powerful magic. It reflects all magic. | ||||
Lilith's Kiss | Applies aspir effect to the target. | Find: Florem, Eternian Central Command | ||
A kiss from the goddess who was transformed into a hideous monster after her children were killed by the jealous wife of the man she loved. | ||||
Bacchus's Wine | 500 pg | 125 pg | Has a 100% chance to apply the berserk effect to target. | Find: Grandship, Grapp Keep, Starkfort, Engine Room, Eternian Central Command Drop: Barbarossa (ch 5, 6, 7) |
A fiery drink of a man known as the God of Spirits in the Age of Myths. It causes the imbiber to fly into an uncontrollable rage and attack all opponents. | ||||
Beast Liver | 200 pg | 50 pg | Material that raises P.Atk. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop unlocked) |
The dried and shrunken liver of a beast. Even so, it is still about the size of a fist. It is carried around on a cord that has been passed through a hole made in one corner. It is extremely bitter and used in restoratives, among other things. | ||||
Hard Scale | 200 pg | 50 pg | Material that raises P.Def. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 2) Steal: Land Turtle |
A transparent scale about the size of a man's palm. Annual growth rings can be seen faintly, numbering about 250. When struck with a metal rod, a hard, clear sound lingers in the air for a little while. | ||||
Insect Antenna | 200 pg | 50 pg | Material that increases vulnerability to elemental attack. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 3) |
A winding insect antenna that looks like a giant fern. It is covered with fine hairs, and when shaken, glowing scales like those from butterfly wings flutter down endlessly. | ||||
Monster Fiber | 500 pg | 125 pg | Material that increases resistance to elemental attacks. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 4) |
A strange fiber that never dries out, even after being cut off for several years. No one knows what part of the creature it comes from, but the eerie pattern that flickers upon it is quite disturbing. Surprisingly, it gives off a nice smell. | ||||
Spirit Bone | 500 pg | 125 pg | Material that raises M.Atk. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 5) |
The bone of a noncorporeal spirit, which is strange because it should not have a physical form. It is nearly invisible until held up to the sun, at which point its shape is just barely discernible. | ||||
Demon Tail | 500 pg | 125 pg | Material that raises M.Def. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 9) |
A thick tail covered in tough hair. The end of the tail is hooked and moves from time to time. It takes some time to get used to this creepy item. | ||||
Dragon Fang | 5000 pg | 1250 pg | Material that is the source of a dragon's great power. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 10) Find: Starkfort, Eternian Central Command, Everlast Tower, Vampire Castle |
A long, fat, pointy, calcified mass that people claim to be the fang of a dragon. It is hollow and makes a rattling sound when shaken. Cracks can be found here and there across its surface. | ||||
Phlogiston | 200 pg | 50 pg | Material imbued with the power of fire. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 2) |
A strange substance in a suspicious-looking sealed flask. It is said that the substance is released when burning some sort of material, but exactly which material remains a mystery. | ||||
Permacrystal | 200 pg | 50 pg | Material imbued with the power of water. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 3) Steal: Ice Golem, Dragon Zombie, Guardian |
An exterely cold crystalline body that is formed from giant snowflakes and never melts. Each one has a unique shape, but is always about the size of a man's palm. | ||||
Fairy Wing | 200 pg | 50 pg | Material imbued with the power of wind. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 4) |
A transparent wing made of a delicate material as colorful as stained glass. It is exceedingly light, resilient, and beautiful, but has a slightly offensive odor. | ||||
Fulmen Shard | 200 pg | 50 pg | Material imbued with the power of lightning. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 5) Drop: Automaton |
A hard mass that looks like a bolt of lightning frozen in time. Care must be taken when handling it, as its edges are extremely sharp and it packs a powerful electrical charge. | ||||
Desert Rose | 200 pg | 50 pg | Material imbued with the power of earth. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 6) |
A type of sand crystal that only forms in the Harena Desert on the night of the summer solstice. It has a strange stickiness that causes it to form in rose-like shapes when blown by the desert winds. | ||||
Glitterbug | 200 pg | 50 pg | Material imbued with the power of light. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 7) |
A jewel beetle said to have inhabited the land of Wa, a mysterious island nation that vanished centuries ago. It was used in artworks and handicrafts, and was traded for its weight in gold. | ||||
Dark Matter | 200 pg | 50 pg | Material imbued with the power of dark. Can be used for compounding. | Buy: Adventurer (Norende Village Compound Shop Lv. 8) Drop: Dragon Zombie, Alternis (ch 4, 5) |
A substance that does not reflect light and, therefore, cannot be directly observed. Its shape, however, can be discerned by the light it blocks behind it. It is contained in a celestial wine glass that has been tightly sealed. | ||||
Teleport Stone | 100 pg | 25 pg | Returns you to the dungeon entrance. | Buy: Caldisla, Ancheim, Comrade, Florem, Grandship, Hartschild, Starkfort, Adventurer Find: Ancheim, Vestment Cave, Grand Mill Works, Witherwood |
A strange mineral also known as memory stone. It memorizes the quickening of the pulse that happens at the entrance of a dungeon, and then when the user raises it up and chants later on, it instantly takes the entire party back to that spot. | ||||
Unearthly Bun | ||||
Elixir* | — | 25000 pg | ||
HP Booster Bun | ||||
MP Booster Bun | ||||
Strength Bun | ||||
Vitality Bun | ||||
Intelligence Bun | ||||
Mind Bun | ||||
Agility Bun | ||||
Dexterity Bun |