The following is a list of all statuses found in Bravely Default.
List of statuses[]
Poison[]
While Poisoned, the character takes periodic damage at the beginning of each turn before selecting their actions, or after taking a few steps. It is represented by dark green bubbles seeping upwards out of the afflicted character's head area. It can be cured with Antidote, Remedy, Poisona, Esuna/ga, or the Monk skill Inner Alchemy.
Game Element | Type | Effect |
---|---|---|
Poison | Black Magic ability Enemy Ability |
Poison one target. |
Inner Alchemy | Martial Arts ability | Cure yourself of the status ailments poison, blind, silence, dread, and confuse. |
Self-Healing | White Magic ability | Recover from poison, blind, and silence at the end of battle. |
Turn Toxic | Medication ability | Inflict poison and deal damage to one target equal to the recovery amount of a recovery item. |
Poison Immunity | Freelancer ability | Confer immunity to poison during battles. |
Poison Rod | Weapon | 50% chance to cause Poison. |
Composite Bow | Weapon | 30% chance to cause Poison. |
Toxic Claws | Weapon | 40% chance to cause Poison. |
Tabby Suit | Armor | Increase M.ATK by 2. Grants immunity to Poison. |
Star Pendant | Accessory | Grants immunity to Poison. |
Ribbon | Armor | Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
Remedy | Item Compounding ability |
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm. |
Antidote | Item Compounding ability |
Cures the target of poison. |
Poison | Enemy ability | Attempt to inflict Poison on a target. Can be group cast. |
Don't Touch | Enemy ability | Deals high physical damage and inflicts poison, used only as a counter to single-target attacks. |
Poison Arrow | Enemy ability | Slight physical damage to a single target. Inflicts poison. |
Poison Breath | Enemy ability | High physical damage to the entire party. Inflicts poison. |
Poison Hi-Potion | Enemy ability | Deals 1000 damage and poisons the target (100% chance). |
Poison Punisher | Enemy ability | High physical damage to poisoned party members. |
Poison Scales | Enemy ability | Inflicts Poison. |
Poisoned Shot | Enemy Ability | Medium physical damage to a single target. Inflicts poison. |
Poisonous Pollen | Enemy ability | Medium physical damage to the entire party. Inflicts poison. |
Exterminate | Enemy ability | Deals massive dark damage to all poisoned characters. |
Slaughter | Enemy ability | Ten hits of physical damage to random targets. Has a 50% chance of inflicting poison. |
Sword Magic Poison | Sword Magic Enemy ability |
Gives the user's physical attacks a chance of inflicting Poison. |
Toxic Breath | Enemy ability | High physical damage to the entire party. Inflicts poison. |
Toxic Whirl | Enemy ability | Deals 0.75 times the damage of a normal physical attack to all enemies, but has a 50% chance of inflicting Poison. |
Venom | Enemy ability | Medium physical damage, inflicts poison. |
Venomous Bite | Enemy ability | Medium physical damage to a single target. Inflicts poison. |
Venomous Stab | Enemy ability | Medium physical damage to a single target. Inflicts poison. |
Venomous Chomp | Enemy ability | Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Venomous Sting | Enemy ability | Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Withering Silence | Enemy ability | Weak physical damage, inflicts silence. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Cure Poison | Compounding ability | Restores 150 HP and cures Poison. |
Resist Poison | Compounding ability | Grants immunity to Poison. |
Blind[]
Blind makes it much harder for the character to land a successful hit with physical attacks. It is represented by a black smoke-like graphic superimposing upon the location the character's eyes would normally appear. It can be cured with Eye Drops, Blindna, Esuna/ga, Remedy or the Monk ability Inner Alchemy.
Game Element | Type | Effect |
---|---|---|
Blind | Enemy ability | Inflicts Blind. Can be group cast. |
Inner Alchemy | Martial Arts ability | Cure yourself of the status ailments poison, blind, silence, dread, and confuse. |
Self-Healing | White Magic ability | Recover from poison, blind, and silence at the end of battle. |
Blind Immunity | Monk ability | Confer immunity to blind during battles. |
Thumbing Claws | Weapon | 40% chance to cause Blind. |
Silver Glasses | Accessory | Grants immunity to Blind. |
Ribbon | Armor | Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
Eye Drops | Item Compounding ability |
Cures the target of blind. |
Remedy | Item Compounding ability |
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm. |
Eye Gouge | Enemy ability | Low physical damage, inflicts Blind. |
Flash | Enemy ability | Inflicts Blind on the party. |
Venomous Chomp | Enemy ability | Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Venomous Sting | Enemy ability | Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Holy Breath | Enemy ability | Very high physical light damage to the party. Inflicts Blind. |
Sandstorm | Enemy ability | Low physical earth damage to the party; inflicts Blind. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Cure Blind | Compounding ability | Restores 150 HP and cures Blind. |
Resist Blind | Compounding ability | Grants immunity to Blind. |
Silence[]
Silence causes the affected character to be unable to use any magic. It is represented by a speech bubble reading "..." hovering over the head of the afflicted character. It can be cured with Echo Herbs, Remedy, Esuna/ga or the Monk ability Inner Alchemy.
Game Element | Type | Effect |
---|---|---|
Silence | Black Magic ability Enemy Ability |
Silence one target. |
Inner Alchemy | Martial Arts ability | Cure yourself of the status ailments poison, blind, silence, dread, and confuse. |
Self-Healing | White Magic ability | Recover from poison, blind, and silence at the end of battle. |
Silence Immunity | Black Mage ability | Confer immunity to silence during battles. |
Mage Masher | Weapon | 25% chance to cause Silence. |
White Cape | Accessory | Grants immunity to Silence. |
Ribbon | Armor | Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
Echo Herbs | Item Compounding ability |
Cures the target of silence. |
Remedy | Item Compounding ability |
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm. |
Book Burning | Enemy ability | Low fire damage to the entire party, may inflict silence. |
Sword Magic Silence | Sword Magic ability Enemy ability |
Gives the user's physical attacks a chance of inflicting Silence. |
Silence | Enemy ability | Attempt to silence a target. |
Venomous Chomp | Enemy ability | Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Venomous Sting | Enemy ability | Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Withering Silence | Enemy ability | Weak physical damage, inflicts silence. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Cure Silence | Compounding ability | Restores 150 HP and cures Silence. |
Resist Silence | Compounding ability | Grants immunity to Silence. |
Sleep[]
Makes the character fall asleep and unable to move. However, characters still regenerate BP every turn. It can be cured by being hit with a physical attack or through the use of a Wakeup Bell, Remedy or Esuna/ga.
Game Element | Type | Effect |
---|---|---|
Sleep | Black Magic ability Enemy ability |
Put one target to sleep. |
Inner Alchemy | Martial Arts ability | Cure yourself of the status ailments poison, blind, silence, dread, and confuse. |
Shorten Ailment | Salve-Maker ability | The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal. |
Sleep Blade | Weapon | 25% chance to cause Sleep. |
Clothespin | Accessory | Grants immunity to Sleep. |
Ribbon | Armor | Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
Wakeup Bell | Item Compounding ability |
Cures the target of sleep. |
Remedy | Item Compounding ability |
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm. |
Sleep | Enemy ability | Attempt to put a target to sleep. |
Sweet Dreams | Enemy ability | Inflicts heavy physical damage and Sleep on a single target. |
Sword Magic Sleep | Sword Magic ability | Gives the user's physical attacks a chance of inflicting Sleep. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Cure Sleep | Compounding ability | Restores 150 HP and cures Sleep. |
Resist Sleep | Compounding ability | Grants immunity to Sleep. |
Paralyze[]
While under paralysis, the victim cannot do anything. Paralysis randomly heals at the end of a turn. Affected characters do not gain BP. It can be cured by a Remedy or Esuna/ga.
Game Element | Type | Effect |
---|---|---|
Paralyze Immunity | Ranger ability | Confer immunity to paralysis during battles. |
Shorten Ailment | Salve-Maker ability | The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal. |
Ancient Bow | Weapon | 25% chance to cause Paralyze. |
Earthing Rod | Accessory | Grants immunity to Paralyze. |
Ribbon | Armor | Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
Remedy | Item Compounding ability |
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm. |
Blaster | Enemy ability | Has a 50% chance of inflicting paralyze on each party member. |
Megaton Press | Enemy ability | Very high earth physical damage to the entire party. Inflicts Paralyze. |
Paralyzing Bite | Enemy ability | Medium physical damage, inflicts Paralyze. |
Paralyzing Pollen | Enemy ability | Medium physical damage, 75% chance of inflicting Paralyze. |
Tail Shock | Enemy ability | Low physical thunder damage, inflicts paralyze. |
Venomous Chomp | Enemy ability | Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Venomous Sting | Enemy ability | Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Stop[]
Stop makes the affected character unable to act. Victims also do not regenerate BP and cannot recover by being hit with a physical attack. However, stop cannot be removed with items or Esuna/ga. Instead it can only be cured by using Dispel, or naturally over time.
Game Element | Type | Effect |
---|---|---|
Stop | Time Magic ability Enemy ability |
Prevent one target from moving for several turns. |
Stop Immunity | Time Mage ability | Confer immunity to stop during battles. |
Shorten Ailment | Salve-Maker ability | The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal. |
Freezing Punch | Enemy ability | High physical water damage to a single target, inflicts Stop. |
Icy Breath | Enemy ability | Very high physical water damage to the party. Inflicts Stop. |
Tight Bind | Enemy ability | Inflicts Stop on party. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Dread[]
The affected character cannot use Brave or Default and their BP is reduced to zero if they had 1 BP or more. Characters cannot gain additional BP through the use of other abilities (for example, a Merchant's BP Drink or a Performer's My Hero). It can be cured with Remedy, Esuna/ga or the Monk skill Inner Alchemy.
This status effect is exclusive to the Bravely series.
Game Element | Type | Effect |
---|---|---|
Fear | Black Magic ability Enemy Ability |
Inflict Dread on one target. |
Inner Alchemy | Martial Arts ability | Cure yourself of the status ailments poison, blind, silence, dread, and confuse. |
Shorten Ailment | Salve-Maker ability | The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal. |
Grinder Axe | Weapon | 25% chance to cause Dread. |
Courage Ring | Accessory | Grants immunity to Dread. |
Ribbon | Armor | Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
Aegis Shield | Armor | Grants the wearer immunity to Dread. |
Balsam | Item Compounding ability |
Cures dread. |
Remedy | Item Compounding ability |
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm. |
Dark Abyss | Enemy ability | Instills Dread in all party members. |
Fear | Enemy ability | Instills Dread. Can be group cast. |
Fearsome Breath | Enemy ability | Very high physical dark damage to the party. Instills Dread. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Cure Dread | Compounding ability | Restores 150 HP and cures Dread. |
Resist Dread | Compounding ability | Grants immunity to Dread. |
Confuse[]
Confuse causes the afflicted character to randomly target an ally or enemy with an attack or magic. If the afflicted character is an ally, it is also possible that they will attempt to run. In addition to being cured over time, confuse can also be removed by taking a physical hit, Remedy, Esuna/ga or by the chance execution of the Monk skill Inner Alchemy.
Game Element | Type | Effect |
---|---|---|
Confusion Immunity | Swordmaster ability | Confer immunity to confusion during battles. |
Inner Alchemy | Monk ability | Cure yourself of the status ailments poison, blind, silence, dread, and confuse. |
Shorten Ailment | Salve-Maker ability | The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal. |
Elven Bow | Weapon | 25% chance to cause Confuse. |
Chaos Blade | Weapon | 25% chance to cause Confuse. |
Peace Ring | Accessory | Grants immunity to Confuse. |
Ribbon | Armor | Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
Rainbow Dress | Armor | Increase M.ATK by 3. Grants immunity to Confuse. |
Remedy | Item Compounding ability |
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm. |
Chaos Arrow | Enemy ability | Low physical damage, 75% chance of inflicting Confusion. |
Chaos Spore | Enemy ability | Confuses one target when hit by a physical attack. |
Edge of Madness | Enemy ability | Medium physical damage to a target, inflicts Confuse. |
Festival Music | Enemy ability | Inflicts Confuse on all allies and enemies. |
Ultrasonic Wave | Enemy ability | Inflicts Confuse on the entire party. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Charm[]
Charm causes the afflicted characters to attack their own allies, or use healing spells on enemies. It is represented by small pink hearts floating above the character's head, and can be removed with a physical hit, Remedy or Esuna/ga.
Game Element | Type | Effect |
---|---|---|
Charm | Vampire ability | Has a 75% chance to place one target in the Charm state. |
Demon Master | Dark Arts ability | Charm one target of the demonkind family. |
Subvert | Dark Arts ability | Has a 50% chance to place all enemies in the charm state. |
Charm Immunity | Singing ability | Confer immunity to charm during battles. |
Shorten Ailment | Salve-Maker ability | The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal. |
Night Emperor | Weapon | 25% chance to cause Charm. |
Angel's Bow | Weapon | 25% chance to cause Charm. |
Rebuff Locket | Accessory | Grants immunity to Charm. |
Lamia's Tiara | Armor | Increase M.ATK by 3. Grants immunity to Charm. |
Ribbon | Armor | Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
Remedy | Item Compounding ability |
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm. |
Bewitching Voice | Enemy ability | Charms target. |
Venomous Chomp | Enemy ability | Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Venomous Sting | Enemy ability | Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. |
Captivating Cologne | Enemy ability | Charms target. |
Charming Thrust | Enemy ability | Inflicts Charm on target and deals physical damage. |
Entice | Enemy ability | Inflicts Charm. |
Lust | Enemy ability | Inflicts Charm on party. |
Luxuria | Enemy ability | Inflicts Charm on party. |
Nocturnal Gala | Enemy ability | Inflicts Charm on the party. |
Release | Enemy ability | Releases a party member from the infernal realm, removes their status buffs and inflicts Charm. |
Sweet Scent | Enemy ability | Inflicts Charm on one target. |
Tail Whip | Enemy ability | Inflicts charm. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Love[]
Love causes the afflicted characters to instantly mimic the actions of the character they are in love with. As with the Freelancer ability Mimic no HP, MP, BP, pg or items are consumed. They also take equal damage to the beloved character as well as any status ailments. If more than two characters love the same character, they will attack each other with Love Rivals for physical damage. Love can only be cured over time, via the use of Heartbreak (which deals major dark damage to all characters in love) or by getting KO'd.
This status effect can only be inflicted by Ba'al i; Turtle Dove.
Game Element | Type | Effect |
---|---|---|
Fall in Love | Enemy Ability | Causes a random character to fall in love with a random character. |
Love Triangle | Enemy Ability | Causes two random characters to fall in love with a random character. |
Heartbreak | Enemy Ability | Deals major Dark damage to all characters in Love, and removes the effect. |
Out of Battle[]
Similar to being knocked out, afflicted characters are unable to act, cast spells, use abilities, use items, gain BP, use Brave or Default mechanics, run from battle or take advantage of passive abilities while in this state. Characters are only returned to battle through the use of Release. Being released dispels all buffs (including non-stat buffs) and inflicts charm, which bypasses all methods of immunity except the Charm Immunity passive ability.
This status effect can be inflicted by Asmodeus via the use of Call of the Infernal.
Game Element | Type | Effect |
---|---|---|
Call of the Infernal | Enemy Ability | Places a random character in Out of Battle status. |
Release | Enemy Ability | Removes Out of Battle status from a character and inflicts Charm. |
Doom[]
Doom makes the affected character suffer instant death after a set number of turns. This number appears above the character's head. Doom cannot be cured except by using the Staff special move Rejuvenation with the Cure Doom part, or after a KO. However, it can be prevented by using the Spiritmaster ability Fairy Ward.
Game Element | Type | Effect |
---|---|---|
Corpse | Ritualism ability Enemy Ability |
Inflicts Doom on one target. |
Doom | Enemy ability | Inflicts Doom. Can be group-cast. |
Consume Life | Enemy ability | Heavy physical damage to random foes. Inflicts Doom and Instant Death. |
Corpse | Enemy ability | Inflicts Doom. |
Death Clutch | Enemy ability | Inflicts Doom. |
Fatal Poison | Enemy ability | Medium physical damage and inflicts Doom to a single target. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
KO[]
When a character's health reaches zero, they are knocked out. Instant Death causes the affected character to be knocked out regardless of HP remaining.
A character cannot act, cast spells, use abilities, use items, gain BP, use Brave or Default mechanics, run from battle or take advantage of passive abilities while in this state.
If the entire party is knocked out, the game is over.
Heal with a Phoenix Down, Raise and Arise.
Game Element | Type | Effect |
---|---|---|
Obliterate | Conjurer ability | Cause instant death at the start of battle to targets twenty or more levels lower than you. Note that you will still get the usual pg, experience, JP, and items at the end of the battle. This will not work on certain enemies such as bosses. |
Raise | White Magic ability | Revive one target from K.O. and restore HP. Note that this spell has a 70% chance to cause death when used on undead enemies. |
Arise | White Magic ability | Revive one target from K.O. and restore all HP. Note this spell has a 70% chance to cause death when used on undead enemies. |
Assassin Dagger | Weapon | 25% chance to cause Death. |
Killer Bow | Weapon | 25% chance to cause Death. |
Safety Ring | Accessory | Grants immunity to Death. |
Ribbon | Armor | Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death. |
Phoenix Down | Item Compounding ability |
Revives K.O. targets. Has a 70% chance to cause death when used on undead enemies. |
Consume Life | Enemy ability | Heavy physical damage to random foes. Inflicts Doom and Instant Death. |
Cruel Thrust | Enemy ability | Inflicts Instant Death. |
Death | Enemy ability | Inflicts Instant Death. |
Sword Magic Death | Enemy ability | Gives the user's physical attacks a chance of inflicting Instant Death. |
Zero Dimension | Enemy ability | Inflicts Instant Death (100% chance). |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Berserk[]
Makes the user become berserked, raising their Physical Attack by 50%. The user will attack random enemies if there are multiple.
Game Element | Type | Effect |
---|---|---|
Berserk | Piracy ability Enemy ability |
Raise physical attack by 50% and continue to making conventional attacks for six turns. |
Frenzy Dagger | Weapon | 25% chance to cause Berserk. |
Irritate | Enemy ability | 75% chance of inflicting Berserk on target. |
Remedy | Item Compounding ability |
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm. |
Fairy Ward | Spiritism ability | Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns. |
Gallery[]
Template:Navbox statuses