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The following is a list of all statuses found in Bravely Default.

List of statuses[]

Poison[]

While Poisoned, the character takes periodic damage at the beginning of each turn before selecting their actions, or after taking a few steps. It is represented by dark green bubbles seeping upwards out of the afflicted character's head area. It can be cured with Antidote, Remedy, Poisona, Esuna/ga, or the Monk skill Inner Alchemy.

Game Element Type Effect
Poison Black Magic ability
Enemy Ability
Poison one target.
Inner Alchemy Martial Arts ability Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
Self-Healing White Magic ability Recover from poison, blind, and silence at the end of battle.
Turn Toxic Medication ability Inflict poison and deal damage to one target equal to the recovery amount of a recovery item.
Poison Immunity Freelancer ability Confer immunity to poison during battles.
Poison Rod Weapon 50% chance to cause Poison.
Composite Bow Weapon 30% chance to cause Poison.
Toxic Claws Weapon 40% chance to cause Poison.
Tabby Suit Armor Increase M.ATK by 2. Grants immunity to Poison.
Star Pendant Accessory Grants immunity to Poison.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Antidote Item
Compounding ability
Cures the target of poison.
Poison Enemy ability Attempt to inflict Poison on a target. Can be group cast.
Don't Touch Enemy ability Deals high physical damage and inflicts poison, used only as a counter to single-target attacks.
Poison Arrow Enemy ability Slight physical damage to a single target. Inflicts poison.
Poison Breath Enemy ability High physical damage to the entire party. Inflicts poison.
Poison Hi-Potion Enemy ability Deals 1000 damage and poisons the target (100% chance).
Poison Punisher Enemy ability High physical damage to poisoned party members.
Poison Scales Enemy ability Inflicts Poison.
Poisoned Shot Enemy Ability Medium physical damage to a single target. Inflicts poison.
Poisonous Pollen Enemy ability Medium physical damage to the entire party. Inflicts poison.
Exterminate Enemy ability Deals massive dark damage to all poisoned characters.
Slaughter Enemy ability Ten hits of physical damage to random targets. Has a 50% chance of inflicting poison.
Sword Magic Poison Sword Magic
Enemy ability
Gives the user's physical attacks a chance of inflicting Poison.
Toxic Breath Enemy ability High physical damage to the entire party. Inflicts poison.
Toxic Whirl Enemy ability Deals 0.75 times the damage of a normal physical attack to all enemies, but has a 50% chance of inflicting Poison.
Venom Enemy ability Medium physical damage, inflicts poison.
Venomous Bite Enemy ability Medium physical damage to a single target. Inflicts poison.
Venomous Stab Enemy ability Medium physical damage to a single target. Inflicts poison.
Venomous Chomp Enemy ability Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Venomous Sting Enemy ability Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Withering Silence Enemy ability Weak physical damage, inflicts silence.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
Cure Poison Compounding ability Restores 150 HP and cures Poison.
Resist Poison Compounding ability Grants immunity to Poison.

Blind[]

Blind makes it much harder for the character to land a successful hit with physical attacks. It is represented by a black smoke-like graphic superimposing upon the location the character's eyes would normally appear. It can be cured with Eye Drops, Blindna, Esuna/ga, Remedy or the Monk ability Inner Alchemy.

Game Element Type Effect
Blind Enemy ability Inflicts Blind. Can be group cast.
Inner Alchemy Martial Arts ability Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
Self-Healing White Magic ability Recover from poison, blind, and silence at the end of battle.
Blind Immunity Monk ability Confer immunity to blind during battles.
Thumbing Claws Weapon 40% chance to cause Blind.
Silver Glasses Accessory Grants immunity to Blind.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Eye Drops Item
Compounding ability
Cures the target of blind.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Eye Gouge Enemy ability Low physical damage, inflicts Blind.
Flash Enemy ability Inflicts Blind on the party.
Venomous Chomp Enemy ability Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Venomous Sting Enemy ability Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Holy Breath Enemy ability Very high physical light damage to the party. Inflicts Blind.
Sandstorm Enemy ability Low physical earth damage to the party; inflicts Blind.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
Cure Blind Compounding ability Restores 150 HP and cures Blind.
Resist Blind Compounding ability Grants immunity to Blind.

Silence[]

Silence causes the affected character to be unable to use any magic. It is represented by a speech bubble reading "..." hovering over the head of the afflicted character. It can be cured with Echo Herbs, Remedy, Esuna/ga or the Monk ability Inner Alchemy.

Game Element Type Effect
Silence Black Magic ability
Enemy Ability
Silence one target.
Inner Alchemy Martial Arts ability Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
Self-Healing White Magic ability Recover from poison, blind, and silence at the end of battle.
Silence Immunity Black Mage ability Confer immunity to silence during battles.
Mage Masher Weapon 25% chance to cause Silence.
White Cape Accessory Grants immunity to Silence.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Echo Herbs Item
Compounding ability
Cures the target of silence.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Book Burning Enemy ability Low fire damage to the entire party, may inflict silence.
Sword Magic Silence Sword Magic ability
Enemy ability
Gives the user's physical attacks a chance of inflicting Silence.
Silence Enemy ability Attempt to silence a target.
Venomous Chomp Enemy ability Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Venomous Sting Enemy ability Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Withering Silence Enemy ability Weak physical damage, inflicts silence.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
Cure Silence Compounding ability Restores 150 HP and cures Silence.
Resist Silence Compounding ability Grants immunity to Silence.

Sleep[]

Makes the character fall asleep and unable to move. However, characters still regenerate BP every turn. It can be cured by being hit with a physical attack or through the use of a Wakeup Bell, Remedy or Esuna/ga.

Game Element Type Effect
Sleep Black Magic ability
Enemy ability
Put one target to sleep.
Inner Alchemy Martial Arts ability Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
Shorten Ailment Salve-Maker ability The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal.
Sleep Blade Weapon 25% chance to cause Sleep.
Clothespin Accessory Grants immunity to Sleep.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Wakeup Bell Item
Compounding ability
Cures the target of sleep.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Sleep Enemy ability Attempt to put a target to sleep.
Sweet Dreams Enemy ability Inflicts heavy physical damage and Sleep on a single target.
Sword Magic Sleep Sword Magic ability Gives the user's physical attacks a chance of inflicting Sleep.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
Cure Sleep Compounding ability Restores 150 HP and cures Sleep.
Resist Sleep Compounding ability Grants immunity to Sleep.

Paralyze[]

While under paralysis, the victim cannot do anything. Paralysis randomly heals at the end of a turn. Affected characters do not gain BP. It can be cured by a Remedy or Esuna/ga.

Game Element Type Effect
Paralyze Immunity Ranger ability Confer immunity to paralysis during battles.
Shorten Ailment Salve-Maker ability The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal.
Ancient Bow Weapon 25% chance to cause Paralyze.
Earthing Rod Accessory Grants immunity to Paralyze.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Blaster Enemy ability Has a 50% chance of inflicting paralyze on each party member.
Megaton Press Enemy ability Very high earth physical damage to the entire party. Inflicts Paralyze.
Paralyzing Bite Enemy ability Medium physical damage, inflicts Paralyze.
Paralyzing Pollen Enemy ability Medium physical damage, 75% chance of inflicting Paralyze.
Tail Shock Enemy ability Low physical thunder damage, inflicts paralyze.
Venomous Chomp Enemy ability Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Venomous Sting Enemy ability Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.

Stop[]

Stop makes the affected character unable to act. Victims also do not regenerate BP and cannot recover by being hit with a physical attack. However, stop cannot be removed with items or Esuna/ga. Instead it can only be cured by using Dispel, or naturally over time.

Game Element Type Effect
Stop Time Magic ability
Enemy ability
Prevent one target from moving for several turns.
Stop Immunity Time Mage ability Confer immunity to stop during battles.
Shorten Ailment Salve-Maker ability The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal.
Freezing Punch Enemy ability High physical water damage to a single target, inflicts Stop.
Icy Breath Enemy ability Very high physical water damage to the party. Inflicts Stop.
Tight Bind Enemy ability Inflicts Stop on party.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.

Dread[]

The affected character cannot use Brave or Default and their BP is reduced to zero if they had 1 BP or more. Characters cannot gain additional BP through the use of other abilities (for example, a Merchant's BP Drink or a Performer's My Hero). It can be cured with Remedy, Esuna/ga or the Monk skill Inner Alchemy.

This status effect is exclusive to the Bravely series.

Game Element Type Effect
Fear Black Magic ability
Enemy Ability
Inflict Dread on one target.
Inner Alchemy Martial Arts ability Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
Shorten Ailment Salve-Maker ability The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal.
Grinder Axe Weapon 25% chance to cause Dread.
Courage Ring Accessory Grants immunity to Dread.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Aegis Shield Armor Grants the wearer immunity to Dread.
Balsam Item
Compounding ability
Cures dread.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Dark Abyss Enemy ability Instills Dread in all party members.
Fear Enemy ability Instills Dread. Can be group cast.
Fearsome Breath Enemy ability Very high physical dark damage to the party. Instills Dread.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.
Cure Dread Compounding ability Restores 150 HP and cures Dread.
Resist Dread Compounding ability Grants immunity to Dread.

Confuse[]

Confuse causes the afflicted character to randomly target an ally or enemy with an attack or magic. If the afflicted character is an ally, it is also possible that they will attempt to run. In addition to being cured over time, confuse can also be removed by taking a physical hit, Remedy, Esuna/ga or by the chance execution of the Monk skill Inner Alchemy.

Game Element Type Effect
Confusion Immunity Swordmaster ability Confer immunity to confusion during battles.
Inner Alchemy Monk ability Cure yourself of the status ailments poison, blind, silence, dread, and confuse.
Shorten Ailment Salve-Maker ability The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal.
Elven Bow Weapon 25% chance to cause Confuse.
Chaos Blade Weapon 25% chance to cause Confuse.
Peace Ring Accessory Grants immunity to Confuse.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Rainbow Dress Armor Increase M.ATK by 3. Grants immunity to Confuse.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Chaos Arrow Enemy ability Low physical damage, 75% chance of inflicting Confusion.
Chaos Spore Enemy ability Confuses one target when hit by a physical attack.
Edge of Madness Enemy ability Medium physical damage to a target, inflicts Confuse.
Festival Music Enemy ability Inflicts Confuse on all allies and enemies.
Ultrasonic Wave Enemy ability Inflicts Confuse on the entire party.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.

Charm[]

Charm causes the afflicted characters to attack their own allies, or use healing spells on enemies. It is represented by small pink hearts floating above the character's head, and can be removed with a physical hit, Remedy or Esuna/ga.

Game Element Type Effect
Charm Vampire ability Has a 75% chance to place one target in the Charm state.
Demon Master Dark Arts ability Charm one target of the demonkind family.
Subvert Dark Arts ability Has a 50% chance to place all enemies in the charm state.
Charm Immunity Singing ability Confer immunity to charm during battles.
Shorten Ailment Salve-Maker ability The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal.
Night Emperor Weapon 25% chance to cause Charm.
Angel's Bow Weapon 25% chance to cause Charm.
Rebuff Locket Accessory Grants immunity to Charm.
Lamia's Tiara Armor Increase M.ATK by 3. Grants immunity to Charm.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Bewitching Voice Enemy ability Charms target.
Venomous Chomp Enemy ability Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Venomous Sting Enemy ability Inflicts high physical damage and Charm, Paralyze, Poison, Blind and Silence on one target.
Captivating Cologne Enemy ability Charms target.
Charming Thrust Enemy ability Inflicts Charm on target and deals physical damage.
Entice Enemy ability Inflicts Charm.
Lust Enemy ability Inflicts Charm on party.
Luxuria Enemy ability Inflicts Charm on party.
Nocturnal Gala Enemy ability Inflicts Charm on the party.
Release Enemy ability Releases a party member from the infernal realm, removes their status buffs and inflicts Charm.
Sweet Scent Enemy ability Inflicts Charm on one target.
Tail Whip Enemy ability Inflicts charm.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.

Love[]

Love causes the afflicted characters to instantly mimic the actions of the character they are in love with. As with the Freelancer ability Mimic no HP, MP, BP, pg or items are consumed. They also take equal damage to the beloved character as well as any status ailments. If more than two characters love the same character, they will attack each other with Love Rivals for physical damage. Love can only be cured over time, via the use of Heartbreak (which deals major dark damage to all characters in love) or by getting KO'd.

This status effect can only be inflicted by Ba'al i; Turtle Dove.

Game Element Type Effect
Fall in Love Enemy Ability Causes a random character to fall in love with a random character.
Love Triangle Enemy Ability Causes two random characters to fall in love with a random character.
Heartbreak Enemy Ability Deals major Dark damage to all characters in Love, and removes the effect.

Out of Battle[]

Similar to being knocked out, afflicted characters are unable to act, cast spells, use abilities, use items, gain BP, use Brave or Default mechanics, run from battle or take advantage of passive abilities while in this state. Characters are only returned to battle through the use of Release. Being released dispels all buffs (including non-stat buffs) and inflicts charm, which bypasses all methods of immunity except the Charm Immunity passive ability.

This status effect can be inflicted by Asmodeus via the use of Call of the Infernal.

Game Element Type Effect
Call of the Infernal Enemy Ability Places a random character in Out of Battle status.
Release Enemy Ability Removes Out of Battle status from a character and inflicts Charm.

Doom[]

Doom makes the affected character suffer instant death after a set number of turns. This number appears above the character's head. Doom cannot be cured except by using the Staff special move Rejuvenation with the Cure Doom part, or after a KO. However, it can be prevented by using the Spiritmaster ability Fairy Ward.

Game Element Type Effect
Corpse Ritualism ability
Enemy Ability
Inflicts Doom on one target.
Doom Enemy ability Inflicts Doom. Can be group-cast.
Consume Life Enemy ability Heavy physical damage to random foes. Inflicts Doom and Instant Death.
Corpse Enemy ability Inflicts Doom.
Death Clutch Enemy ability Inflicts Doom.
Fatal Poison Enemy ability Medium physical damage and inflicts Doom to a single target.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.

KO[]

When a character's health reaches zero, they are knocked out. Instant Death causes the affected character to be knocked out regardless of HP remaining.

A character cannot act, cast spells, use abilities, use items, gain BP, use Brave or Default mechanics, run from battle or take advantage of passive abilities while in this state.

If the entire party is knocked out, the game is over.

Heal with a Phoenix Down, Raise and Arise.

Game Element Type Effect
Obliterate Conjurer ability Cause instant death at the start of battle to targets twenty or more levels lower than you. Note that you will still get the usual pg, experience, JP, and items at the end of the battle. This will not work on certain enemies such as bosses.
Raise White Magic ability Revive one target from K.O. and restore HP.
Note that this spell has a 70% chance to cause death when used on undead enemies.
Arise White Magic ability Revive one target from K.O. and restore all HP.
Note this spell has a 70% chance to cause death when used on undead enemies.
Assassin Dagger Weapon 25% chance to cause Death.
Killer Bow Weapon 25% chance to cause Death.
Safety Ring Accessory Grants immunity to Death.
Ribbon Armor Grants to wearer immunity to Poison, Blind, Silence, Sleep, Paralyze, Dread, Confuse, Charm, and Death.
Phoenix Down Item
Compounding ability
Revives K.O. targets. Has a 70% chance to cause death when used on undead enemies.
Consume Life Enemy ability Heavy physical damage to random foes. Inflicts Doom and Instant Death.
Cruel Thrust Enemy ability Inflicts Instant Death.
Death Enemy ability Inflicts Instant Death.
Sword Magic Death Enemy ability Gives the user's physical attacks a chance of inflicting Instant Death.
Zero Dimension Enemy ability Inflicts Instant Death (100% chance).
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.

Berserk[]

Makes the user become berserked, raising their Physical Attack by 50%. The user will attack random enemies if there are multiple.

Game Element Type Effect
Berserk Piracy ability
Enemy ability
Raise physical attack by 50% and continue to making conventional attacks for six turns.
Frenzy Dagger Weapon 25% chance to cause Berserk.
Irritate Enemy ability 75% chance of inflicting Berserk on target.
Remedy Item
Compounding ability
Cures the target of poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.
Fairy Ward Spiritism ability Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death, and stop for five turns.

Gallery[]

Template:Navbox statuses

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