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This is a list of all accessories in Bravely Second: End Layer.

Accessories[]

Accessory Effect Cost Acquire
Leather Gloves Increase P.DEF by 1. 10 Buy: Gathelatio
Find: Eternia
A single pair of gloves crafted from tanned leather. They protect one's hands from injury and ensure a solid grip on weapons. A must-have item to prevent adventurers from coming up empty-handed in the heat of battle.
Mittens Increase P.DEF by 3. 20 Buy: Eternia
Chest: Eternian Central Command (47F)
A signature product of Eternia, these mittens are woven from the stalk of rice plants hardened against their unforgiving winters. They are incredibly durable, able to stop a blow against the back of the hand. They can also serve as general purpose for cold climates, or to retrieve hot dishes from the oven.
Thief Gloves Increase P.DEF by 3 and M.DEF by 1. Double chance to Steal. Chest: Harena Sea Caves (East)
Leather gloves worn by thieves. The sticky material of the fingertips improve one's ability to steal, but lose their effectiveness when covered in dust. It is recommended to occasionally rinse them in water.
Vambrace Increase P.DEF by 5 and M.DEF by 1. 200 Buy: Hartschild
A pair of cylindrical guards for the forearms. While they leave one's hands undefended, they allow a full range of motion in the hands and at the elbow. Ideals for a professional that requires nimbleness and flexibility.
Gauntlets Increase P.DEF by 7. 1000 Buy: Grandship
A piece of metal armor designed for the hands.
Crafted with articulated fingers, they allow for relatively high freedom of movement.
Giant's Gloves Increase P.DEF by 6, M.DEF by 1, STR by 10, and -50 to DEX. Steal: Gargantua (Ch. 6)
Crude metal gloves made to evoke the powerful image of the legendary giants. They employ a special mechanism to make it easier to produce more power, but their extreme weight and low mobility dramatically reduce dexterity.
Adamant Gauntlets Increase P.DEF by 8 and M.DEF by 1. 2000 Buy: Caldisla
Steal: Adamantite Shell (Ch. 6)
Gauntlets made by sewing together the bellows-shaped multi-joined protrusions found on the carapace of the male adamantite shell. While they are light and very durable, their mitten shape makes it difficult to do any sort of precision work with the hands while wearing them.
Genji Gloves Increase P.DEF by 9 and M.DEF by 2. Chest: Via Celestio (Phase I)
Gloves once passed down in the Genji clan of samurai from the land of Wa, a mysterious island nation that vanished centuries ago. It is said they were worn by a tragic hero who racked up countless victories only to be killed as a traitor by his elder brother.
Power Bracers Increase STR by 5. Chest: Grapp Keep (1F), Eternian Central Command (Prison B2 hidden; Ch. 6)
A leather band that martial artists wear on their wrists. The protrusions on the inner side stimulate power points on the wrist to markedly raise the wearer's arm strength. They are popular among boys in their early teens, many of whom wear imitations of the real thing.
Hyper Bracers Increase STR by 10. Chest: Via Celestio (Phase V), Dimension's Cauldron (2F East)
Steal: Bahamut Knight (Ch. 6)
A leather band that is said to bestow superhuman might simply by wearing it. The inside is lined with charms that directly stimulate the muscles to raise the wearer's strength to the highest level possible.
Heart Ring Increase maximum MP by 100. Chest: Lontano Villa (2F)
Steal: White Queen (Ch. 5)
A ring made of a mysterious material. Spell-like writing is engraved upon it in ancient crystal runes.
Life Ring Increase maximum HP by 1000. Chest: Lontano Villa (2F)
Steal: Basilisk Monk (Ch. 6)
A strange ring made of a liquid metal which endlessly flows around the wearer's finger, maintaining a ring-like shape.
Amulet Increase INT by 5. Chest: Geyser Grotto (Entrance)
An amulet using jewels from the mines of Eisenberg, inlaid on a ring of mythril with orichalcum bezels. It is said simply placing it around one's neck will raise the wearer's intelligence.
Soul of Thamasa Increase INT by 10. Chest: Via Celestio (Phase III), Dimension's Cauldron (3F)
Steal: Walpurgis (Ch. 6)
An eldritch substance that should not even exist. Its incredible beauty bewitches the heart of all who lay eyes upon it. It also markedly raises the wearer's intelligence and magic attack power.
Force Armlets Increase MND by 5. Chest: Sagitta Forest (North)
A metal armlet engraved with the origin spell, said to impart the knowledge of all things. Though no one has discovered what metal it was made from, it augments the minds of those who would believe in its power.
Magic Armlets Increase MND by 10. Chest: Geneolgia Crypts (South), Dimension's Cauldron (1F East)
Steal: Mephisto (Ch. 5)
A mystical armlet said to be imbued with the mind of a dark and violent god. It is made of solid stone and is believed to raise its wearer's mind.
Hermes Sandals Increase AGI by 5. Chest: Skyhold (Inner Keep 2F), Eternian Central Command (Prison B1; Ch. 6)
Steal: Okyupete (Ch. 5)
Incredibly light sandals of natural rubber made in the likeness of talaria, the winged footwear said to have been worn in the Age of Myths by the youthful deity who was the messenger of the gods as well as the patron god of thieves, merchants, and sheepherders.
Hermes Shoes Increase AGI by 10. Chest: Via Celestio (Phase II), Dimension's Cauldron (1F East)
Steal: Kelaino (Ch. 6)
The magic, golden-winged shoes said to have been worn in the Ago of Myths by the youthful deity who was the messenger of the gods as well as the patron god of thieves, merchants, and sheepherders. Don these shoes and run with the swiftness of the gods.
Artisan Gloves Increase DEX by 5. Chest: Twilight Ruins (B2)
Sturdy gloves made from the wings of a d'gon. They are pliant enough to fit any hand. While keenly sought after by craftsmen, they have also gained popularity among discerning archers looking to improve their skill.
Dwarven Gloves Increase DEX by 10. Chest: Florem Gardens (South), Dimension's Keep (2F)
Steal: Daedalus (Ch. 6)
Mysterious gloves made from the wings of a fire d'gon and an ice d'gon. Resistant to fire and heat, they are the ultimate work gloves of craftsmen the world over. They greatly enhance the skill of their wearer, and were once used to win at a realm-wide target shooting competition. However, they were subsequently banned from use.
Flame Charm Halves fire damage. 3000 Buy: Sagitta Village, Chompshire
A charm bestowed upon devout followers of Crystalism.
Inscribed on this amulet, made at the Temple of Fire, are the runes for fire and flames.
Ice Charm Halves water damage. 3000 Buy: Sagitta Village, Chompshire
A charm bestowed upon devout followers of Crystalism.
Inscribed on this amulet, made at the Temple of Water, are the runes for water and ice.
Thunder Charm Halves lightning damage. 3000 Buy: Sagitta Village, Chompshire
A charm bestowed upon devout followers of Crystalism.
Inscribed on this amulet, made at the Orthodoxy's head temple, are the runes for thunder and lightning.
Wind Charm Halves wind damage. 3000 Buy: Sagitta Village, Chompshire
A charm bestowed upon devout followers of Crystalism.
Inscribed on this amulet, made at the Temple of Wind, are the runes for wind and tornadoes.
Earth Charm Halves earth damage. 3000 Buy: Sagitta Village, Chompshire
A charm bestowed upon devout followers of Crystalism.
Inscribed on this amulet, made at the Temple of Earth, are the runes for earth and land.
Light Charm Halves light damage. 3000 Buy: Sagitta Village, Chompshire
A charm bestowed upon devout followers of Crystalism.
Inscribed on this amulet, made at the Orthodoxy's head temple, are the runes for light.
Dark Charm Halves dark damage. 3000 Buy: Sagitta Village, Chompshire
Steal: Alternis (Ch. 3 & 5)
A charm bestowed upon devout followers of Crystalism.
Inscribed on this amulet, made at the Orthodoxy's head temple, are the runes for darkness.
Mage Shell Increase M.DEF by 10. Chest: Engine Room (B27)
A light charm coated on one side with a special ointment. It has been blessed with the white magic spell shell, and helps to block magic when applied to the skin.
Barrier Shroud Increase M.DEF by 25. Chest: Via Celestio (Phase V), Dimension's Keep (3F)
Steal: Spartan (Ch. 6)
A shroud wrought from pure light, harbored within a magic vial. Worn over the body to increase magic resistance, the light that comprises this mysterious shroud never runs out.
Black Belt Increase critical by 10. Chest: Geyser Grotto (Central), Dimension's Keep (2F)
A belt of black material that signifies mastery in a martial art that originated in the land of Wa, a mysterious island nation that vanished centuries ago. It is now considered a symbol of expertise in combat. Wearing this belt improves one's focus, making it easier to deal critical damage.
Star Pendant Grants immunity to Poison. 500 Buy: Ancheim
Chest: Harena Ruins (Forgotten Halls)
Drop: Praline Admirer (Ch. 3 & 5)
Steal: Praline Enthusiast (Ch. 3 & 5), Praline Devotee (Ch. 3 & 5)
Rare Steal: Praline Admirer (Ch. 3 & 5)
A pendant with a star-shaped plate made of silver. It alerts its wearer of the presence of poison by darkening. Some say it can even keep the wearer from being poisoned.
Silver Glasses Grants immunity to Blind. 500 Buy: Al-Khampis
Chest: Harena Ruins (B2)
Steal: Norzen (Ch. 1)
Glasses with a thick, awkward-looking silver frame. The silver in the frame reacts to things that harm vision to warn the wearer of danger. It is said those who wear these glasses have never been blinded in battle.
White Cape Grants immunity to Silence. 1000 Buy: Hartschild
Chest: Harena Sea Caves (West)
An extraordinarily thin and beautiful silk-like cape woven from the fiber of echo herbs. To prevent silence, it simply covers the mouth of its wearer.
Clothespin Grants immunity to Sleep. 100 Buy: Ancheim
Chest: Miasma Woods (Central)
An unnecessarily extravagant and powerful accessory shaped like a clothespin. It is made from ebony and beautifully embellished with silver and fitted with four powerful mythril springs. It is incredibly painful, but incredibly effective at keeping you awake.
Earthing Rod Grants immunity to Paralysis. 2000 Buy: Florem
Chest: Twilight Ruins (B1 West)
A cord-wrapped metal pole with a miniature figure of an alraune stuck on the end. This accessory is worn on the belt to prevent paralysis.
Peace Ring Grants immunity to Confuse. 2000 Buy: Florem
Chest: Ba'al Crater (Surface)
A ring of polished jade. It is incredibly smooth, and simply rubbing a finger over it is very relaxing. It was originally used to maintain harmony in the household, offered to anxious new mothers by their sisters-in-law.
Locket Grants immunity to Charm. 8000 Buy: Hartschild
Chest: Mythril Mines (B2)
A locket-type pendant that open to reveal a picture inside. While its form is simple, its function is critical. Adventurers often keep the picture of a loved one within, that their hearts cannot be swayed by the deceptive charm of their enemies.
Safety Ring Grants immunity to Instant Death. 20000 Buy: Caldisla
Chest: Geneolgia Crypts (Central), Eternian Central Command (Prison B2 hidden; Ch. 6), Vampire Castle (7F)
A ring with a thunderbolt trapped inside. If placed in the left breast pocket, it will discharge immediately and attempt to restart the owners heart if it ever stops due to an enemy attack.
Courage Ring Grants immunity to Dread. 10000 Buy: Hartschild
Chest: Grand Mill Works (2F hidden)
This ring is said to have originally been used by the nobles to press their seal into wax. It overcomes feelings of dread by reaffirming its wearer's standing in life.
Life Rope Grants immunity to Ghost. 10000 Buy: Caldisla
Chest: Florem Gardens (Interior)
A ornament of silver blessed by a priest of the Crystal Orthodoxy. Affixing this to one's belt reinforces the connection between the spirit and the physical body.
Growth Egg 0x pg, 2x JP, and 2x EXP for party. 999999 Buy: Chompshire
A glorious egg that warns against the greed of youth and extols labor and experience.
Golden Egg 2x pg, 0x JP, and 0x EXP for party. 999999 Buy: Chompshire
A golden egg mentioned in an old story teaching children about the ugliness of greed.
Red Muleta 2x chance to be targeted. Steal: Geist (Ch. 3), Imperial Guardshield (Ch. 3-4)
A handkerchief made to look like the red cape a famous bullfighter once waved to provoke the bulls he fought. Simply waving this at opponents will make them so angry, they will attack despite themselves.
Smiley Badge Chance of being targeted remains constant. Chest: Old Aqueduct (Interior)
Steal: Carbuncle (Ch. 2)
A brooch engraved with a flawless smile of congeniality, an expression of kindness perfected by a minstrel of the courts. Any transgression, no matter how grave, can be forgiven after presenting this badge.
Reflect Ring Grants Reflect at the start of battle. Chest: Via Celestio (Phase II)
A ring carved with a strange relief showing four goddesses screaming in lament. It is said to have a special spell of magic repulsion trapped inside.
Gale Hairpin +10% pre-emptive strike chance. Drop: Kikyō (Ch. 2 & 5)
Rare Steal: Kikyō (Ch. 2 & 5)
A hair accessory believed to have come from the land of Wa, a mysterious island nation that vanished centuries ago. It is said to have been a favorite of a female champion known for attacking first and asking questions later.
Alarm Earrings -10% enemy pre-emptive strike chance. Chest: Old Sagitta (B2)
The notion of creating these earrings was proposed long ago by a legendary swordmaster. These seemingly ordinary rings tremble when someone bearing murderous intent is nearby.
Venture Badge +10% for party to gain 1 BP at start of battle. Chest: Skyhold (Outer Keep 1F)
Steal: Imperial Spear Van (Ch. 5)
A badge that encourages a proactive attitude and the resolve to boldly push forward.
Normalizer -10% for enemies to gain 1 BP at start of battle. Drop: Superd'nought Baël (Ch. 2)
Steal: Iron Man (II) B-Type (Ch. 1)
Rare Steal: Superd'nought Baël (Ch. 2)
A bell that cannot be heard by human ears. To creatures that can hear it, it sounds like a kitten mewing for its mother. It is said to have the power to soothe the savage beast.

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