The following is a list of support abilities in Bravely Second: End Layer, which enhance a character using slots. Support abilities are unlocked by leveling up jobs and can be equipped regardless if the character has the job active or not, the only exception being if the ability is already an innate ability of the equipped job. Those abilities are referred to as specialties.
Some abilities, usually more powerful ones, require the use of more slots to equip. As opposed to Bravely Default, these slots are available from the beginning of the game, for a total of five slots per character.
*Means that this ability is that job's innate ability AKA specialty.
Abilities for each Job[1][]
Freelancer[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Divining Rod | Level 3 | 1 slot | Displays the number of unopened treasure chests within your current area on the map screen. |
Dungeon Master | Level 4 | 1 slot | In dungeons, avoid damage and status ailments suffered from traps and hostile terrain. Note that this effect applies to the entire party. |
Stand Ground* | Level 5 | 2 slots | Have a 75% chance to survive with 1 HP when suffering damage that would result in K.O.''Effect will not trigger when HP is already at 1. |
P.Def 20% Up | Level 6 | 1 slot | Raise P.Def by 20%. |
Waste Not | Level 7 | 1 slot | Grants a 50% chance of being able to use items in battle without consuming them. |
JP Up | Level 8 | 1 slot | Earn 1.2 times the normal amount of job points. Furthermore, this effect will stack with similar effects from items. |
Late Bloomer | Level 11 | 2 slots | Maximum HP, maximum MP, P.Atk, M.Atk, P.Def, and M.Def each rise by 1% for every job you master to level 10. |
Wizard[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Damage Dispersion | Level 3 | 1 slot | Disperse 15% of damage to each ally when hit by a single-target attack and sustain the remaining damage yourself. Does not apply to reflected magic damage or damage caused by poison or freeze. |
Spellcraft* | Level 5 | 2 slots | Gain access to the Spellcraft command. |
Absorb M.Damage | Level 7 | 1 slot | Recover HP equal to 25% of the damage taken from a magic attack. This effect is not triggered by damage from poison or freeze, nor by damage that results in a K.O. |
Full Charge | Level 8 | 1 slot | Doubles the potency of offensive magic when MP is at full capacity. |
Ventriloquism | Level 10 | 3 slots | Spellcraft abilities will also affect any magic cast by allies during the same turn ''*Spell targets will also be affected. |
Charioteer[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
P.Attack 20% Up | Level 2 | 1 slot | Raise P.Atk by 20%. |
Triple Wield | Level 3 | 1 slot | Equip weapons to the head slot in addition to both hands, allowing you to wield three weapons and perform three standard attacks.''*P.Atk will be halved for weapons equipped to the head slot. |
Born Warrior* | Level 5 | 1 slot | Every time you execute a standard attack, your proficiency with your currently equipped weapon will increase by one rank for the duration of the battle.'*Arms proficiency cannot be increase beyond S rank. |
Quad Wield | Level 10 | 2 slots | Equip weapons to the head and body slots in addition to both hands, allowing you to wield four weapons and perform four standard attacks.''*P.Atk will be halved for weapons equipped to the head and body slots. |
Achilles' Heel | Level 11 | 2 slots | All attacks targeting a specific monster family's weakness will always hit for critical damage. |
Fencer[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Stampede | Level 6 | 1 slot | While in aurochs stance, have a 75% chance of counterattacking against single-target physical attacks, hitting the attacking foe for damage equal to a conventional attack. 'This effect is not triggered by reflected attacks. |
Muscle Memory* | Level 7 | 1 slot | The effects of any stance taken will persist for ten turns even after assuming another stance. |
Eye of the Wolf | Level 8 | 1 slot | Start out in wolf stance at the beginning of each battle. However, this will not take effect when fighting successive battles. |
Sword Lore | Level 9 | 1 slot | Raise sword proficiency to S. |
Bishop[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
M.Def 20% Up | Level 3 | 1 slot | Raise M.Def by 20%. |
Good Measure* | Level 6 | 2 slots | Spells cast in succession against the target will vastly increase in potency. |
Staff Lore | Level 7 | 1 slot | Raise staff proficiency to S. |
Brevity | Level 10 | 3 slots | Grants a 50% chance of any single spell being cast having the effect of the same spell cast twice. |
Thief[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Speed 20% Up | Level 5 | 1 slot | Raise speed by 20%. |
Dagger Lore | Level 6 | 1 slot | Raise dagger proficiency to S. |
Big Bad Burglar | Level 8 | 1 slot | Raise P.Atk by 25% when stealing an item from an enemy or recovering HP/MP with Steal Breath or Steal Mind.'*The upper limit for P.Atk is 150%. |
Rob Blind* | Level 9 | 2 slots | When stealing, obtain two items instead of one. |
Red Mage[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Turn Tables | Level 3 | 1 slot | Raise BP by one when evading an enemy attack. |
BP Recovery | Level 5 | 1 slot | Raise BP by one when sustaining a status ailment. |
Revenge* | Level 7 | 2 slots | Have a 25% chance to gain 1 BP upon taking damage.'Damage from poison and freeze will not trigger this ability. |
Revival | Level 8 | 1 slot | Has a 75% chance to raise your BP by two when your HP falls below 20%.'Using abilities that consume your own HP will not trigger this effect. |
MP Free in a Pinch | Level 9 | 1 slot | Reduces MP cost for spells to zero when your HP is below 20%. |
In the Red | Level 10 | 1 slot | Raise damage dealt by magic spells when you have negative BP. 0 BP or more: No effect |
Chainspell | Level 11 | 3 slots | Spells cast will trigger twice.''*Has no effect on Wall or Mist spells. |
Astrologian[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Precognition | Level 3 | 1 slot | Prevent foes from gaining first strike or scoring a Brave Attack. |
Prescience* | Level 6 | 2 slots | Spells and abilities augmenting status or granting supportive properties will take effect at the beginning of each turn. |
Prolong Support | Level 9 | 1 slot | Double the duration of stat-raising effects received by you and your allies. |
Limit Breaker | Level 10 | 1 slot | Raise the maximum values for stat-boosting effects received by you and your allies.'Only one character needs to have this support ability equipped for the entire party to benefit. |
Summoner[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Summon Substitute | Level 3 | 1 slot | When you suffer a K.O., a random summoning spell that you have learned is invoked without consuming any MP.''Note that this effect will not trigger in the case of a K.O. from poison or freezing damage. |
MP 20% Up | Level 4 | 1 slot | Raise maximum MP by 20%. |
Convert MP* | Level 6 | 1 slot | Restore MP equal to 5% of the damage sustained. This effect is not triggered by damage from poison or freezing. |
Summon in a Pinch | Level 7 | 1 slot | When your HP falls to critical, a summoning spell you have learned is randomly invoked without consuming any MP.''Note that this effect is not triggered by poison or freezing. |
Summoning Amp | Level 8 | 2 slots | Increases both the MP cost and damage dealt by summoning spells by a factor of x1.25. |
Summoning Surge | Level 10 | 2 slots | Each time summon magic is used in combat, damage dealt is increased by a factor of x1.1.''Note that the same summon magic does not have to be used for this to take effect. |
Swordmaster[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Katana Lore | Level 2 | 1 slot | Raise katana proficiency to S. |
Multitask | Level 4 | 1 slot | Have a 33% chance to follow up with an additional attack when making a conventional attack. |
Counter* | Level 5 | 2 slots | Have a 60% chance to counterattack when taking a single-target physical attack. Does damage to a single target equal to a conventional attack. |
Counter Amp | Level 7 | 1 slot | Raise the damage dealt by counterattacks to 1.5 times normal. |
Redoubled Effort | Level 9 | 1 slot | The higher your BP, the more the power of your physical attacks rises. 0 BP or less: no effect |
Catmancer[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Attack Item Amp | Level 3 | 1 slot | Raise the damage dealt by attack items to 1.5 times normal. |
Learning* | Level 6 | 1 slot | Learn certain enemy abilities when they are used against you. Only one party member needs to have Learning equipped for all to benefit from its effect. |
Whisker Sense | Level 7 | 1 slot | Get the jump on enemies, increasing the party's chance of gaining first strike or scoring a Brave Attack by 5%. *This effect will not stack even if multiple characters possess this ability. |
HP 20% Up | Level 9 | 1 slot | Raise maximum HP by 20%. |
White Mage[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Angelic Ward* | Level 2 | 1 slot | Has a 50% chance to halve the damage received, regardless of whether it is a single-target or multiple-target attack. This effect will not be triggered by poison or freezing damage, and will be triggered but have no effect against certain special abilities. |
Silence Immunity | Level 6 | 1 slot | Confer immunity to silence during battles. |
Group-Cast Master | Level 8 | 2 slots | Cast single-target spells on all targets without suffering any penalty to potency. This effect will apply when casting spells from the menu as well as in battle. |
Circle of Life | Level 10 | 2 slots | Upon suffering a K.O., and bring back all allies from K.O and restore all their HP. If multiple characters have this support ability, the effect will occur once per battle for each character, and will occur even if all characters suffer a K.O at the same time. |
Merchant[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
White Knight | Level 2 | 1 slot | The ally with the most HP protects you when you suffer a single-target physical attack while your HP is below 20%. |
More Money* | Level 5 | 2 slots | Earn 1.5 times more money than normal after a battle. Note that this effect does stack with similar effects from items, but will not stack from multiple characters possessing this ability. |
Insurance | Level 11 | 2 slots | Upon taking damage from enemy attacks, receive pg equal to half the amount of damage sustained. A maximum of 99,999 pg per battle can be obtained using this ability. |
Hawkeye[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Barrage | Level 6 | 1 slot | The damage you deal will rise with the number of offensive actions taken in a given turn. For each damage-dealing action performed, damage from subsequent actions will be multiplied by a factor of 1.1. |
Eagle Eye* | Level 7 | 2 slots | Increase accuracy by 100%. |
Rifle Lore | Level 9 | 1 slot | Raise rifle proficiency to S. |
Crossfire | Level 11 | 1 slot | Have a 25% chance of following up with an attack when an ally inflicts damage upon an enemy. |
Black Mage[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Rod Lore | Level 2 | 1 slot | Raise rod proficiency to S. |
Black Resonance* | Level 5 | 1 slot | Black magic damage rises with each ally aside from yourself who has set Black Resonance. Only yourself: No effect |
Pierce M.Def | Level 8 | 3 slots | Ignore the target's M.Def when dealing magic damage. |
Group-Cast All | Level 10 | 2 slots | Enable group-casting for magic typically unable to be group-cast. This effect does not apply to magic targeting yourself. *This ability will take priority over certain spellcraft spells. |
Ranger[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Precision* | Level 7 | 2 slots | When all conventional attacks hit, damage will increase proportional to hit count. Damage will be multiplied by a factor of 1.03 for each attack that connects. |
Bow Lore | Level 9 | 1 slot | Raise bow proficiency to S. |
Savage Beast | Level 11 | 1 slot | When in berserk status, have an 80% chance of unleashing certain physical attack abilities without paying their typical activation cost. *Abilities will be selected at random. |
Patissier[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Status Ailiment Amp | Level 5 | 1 slot | Chance of inflicting status ailments will be increased by 25%. *Status ailment percentages are affected by a number of factors, which might result in the rate dropping below 25%. |
Glace | Level 6 | 1 slot | The effect of consumable items that restore HP and MP will be doubled. |
Prolong Enfeeble* | Level 8 | 1 slot | Status afflictions inflicted by characters with this support ability will last for twice their normal duration. |
Items for All | Level 9 | 1 slot | Consumable items and Bon Appétit abilities will affect all allies or enemies. *Certain items will not be affected. |
Critical Hitter | Level 10 | 1 slot | Have a 25% chance of scoring critical hits with spells and attack items, dealing double damage or doubling recovery effects. |
Knight[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Two-Handed | Level 2 | 1 slot | Double a weapon's P.Atk by holding swords/axes/spears/staves/katanas/greatswords with both hands. One hand must be free when equipping a weapon for this ability to take effect. |
Protect Ally* | Level 4 | 1 slot | If an ally with less than 20% HP is targeted with a single-target physical attack, you will take the attack in their place. |
Shield Lore | Level 5 | 1 slot | Raise shield proficiency to S. |
Dual Shields | Level 8 | 1 slot | Equip a shield in both hands. |
Chivalrous Spirit | Level 9 | 1 slot | Each time Protect ally, Full Cover, White Knight or Iron Wall is used, P.Def will rise by 25% for five turns. *The upper limit for P.Def is 150%. |
Ninja[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Confuse Immunity | Level 2 | 1 slot | Confer immunity to confusion during battles. |
Transience | Level 4 | 1 slot | When you evade an attack counterattack against the attacking foe, dealing the same damage as a conventional attack. |
Dual Wield* | Level 5 | 2 slots | Negates the 50% penalty to weapons' P.Atk that typically applies when equipping weapons in both hands. |
Comeback Kid | Level 7 | 1 slot | With each physical attack successfully evaded, P.Atk and M.Atk each rise by 25% for three turns. *The upper limit for P.Atk and M.Atk is 150%. |
Frenetic Fighting | Level 10 | 1 slot | Raise the maximum hit count from sixteen to thirty-two. |
Monk[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Paralyze Immunity | Level 2 | 1 slot | Confer immunity to paralysis during battles. |
Knuckle Lore* | Level 5 | 1 slot | Raise knuckle proficiency to S. In addition, when no weapons are equipped, a bonus equal to two times your level will be added to your P.Atk. |
Natural Talent | Level 10 | 2 slots | Raise P.Atk by 100% when nothing is equipped in the right hand, left hand, head, body, and accessory slots. |
Valkyrie[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Spear Lore | Level 3 | 1 slot | Raise spear proficiency to S. |
Soul Mates* | Level 5 | 1 slot | For five turns, P.Atk and M.Atk both rise by 25% each time an ally suffers a K.O. *The upper limit for P.Atk and M.Atk is 150%. |
Pierce Default | Level 7 | 1 slot | Your attacks' damage will not be reduced by the target's Default state. |
BP Skill Amp | Level 9 | 1 slot | Raises the BP cost of abilities that consume BP by one, and increases the damage they deal by 1.5 times. |
Quickening | Level 11 | 1 slot | The time delay between execution of jump-based abilities and the resulting attack will be reduced by one turn. |
Pirate[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Adrenaline Rush* | Level 6 | 1 slot | For five turns, P.Atk and P.Def each rise by 50% when your HP falls below 20% of maximum. *The upper limit for P.Atk and P.Def is 150%. |
Axe Lore | Level 9 | 1 slot | Raise axe proficiency to S. |
Bully | Level 11 | 1 slot | Increases damage dealt by 10% for every status affliction your target currently suffers from. |
Performer[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Encore | Level 4 | 1 slot | Have a 25% chance of following up any singing ability used with another singing ability chosen at random from those you have learned. *One More for You and Zero Sum will neither trigger nor be triggered by this effect. |
Power Up* | Level 7 | 2 slots | For five turns, your P.Atk, M.Atk, P.Def, and M.Def will each rise 5% at the end of each turn. *The upper limit for P.Atk, M.Atk, P.Def, and M.Def is 150%. |
Exorcist[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Steady MP Recover | Level 3 | 1 slot | Recover 30 MP at the end of each turn. |
Undo Trois* | Level 7 | 1 slot | Increase the time range of all Undo abilities from one turn to three. |
Ectoplasm | Level 9 | 1 slot | Upon taking damage that reduces HP to 0, enter ghost state instead of being K.O.'ed. |
Glossolalia | Level 10 | 1 slot | Gain access to the Tongues command, allowing you to cast spells learned by friends you have registered as if they were your own. |
Auto Undo | Level 11 | 3 slots | At the end of each turn, your HP and MP will revert to the previous turn's values. *Effect will not trigger when K.O.'ed, or when it would cause HP/MP to be reduced. |
Time Mage[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Stop Immunity | Level 2 | 1 slot | Confer immunity to stop during battles. |
Slow Parry | Level 4 | 1 slot | Has a 60% chance to lower attacker's speed by 50% when taking a single-target physical attack. *The lower limit for speed is 75%. |
Time Slip* | Level 6 | 1 slot | Return to the start of a battle if the entire party is wiped out. Note that even if multiple characters have this support ability, the effect will only trigger once per battle. |
M.Atk 20% Up | Level 9 | 1 slot | Raise M.Atk by 20%. |
Dark Knight[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Blind Immunity | Level 2 | 1 slot | Confer immunity to blindness during battles. |
Adversity* | Level 3 | 1 slot | For three turns, your P.Atk, M.Atk, P.Def, and M.Def all rise by 10% each time you accumulate damage equal to at least 25% of you maximum HP. *The upper limit for P.Atk, M.Atk, P.Def, and M.Def is 150%. |
Blaze of Glory | Level 4 | 1 slot | Upon suffering a K.O., hit all enemies for four times as much damage as a standard attack. This attack will not trigger when K.O.'ed by damage from poison or freeze. |
Guardian[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Soul Boost | Level 3 | 1 slot | Begin each battle wih soul power already at 50%. This effect will not apply when fighting successive battles. |
Guardian Spirit* | Level 5 | 1 slot | Gain the ability to accumulate soul power, which can be spent to use certain abilities. Soul power will rise by 25% for each attack sustained, up to a maximum of 100%. |
Armor Lore | Level 6 | 1 slot | Raise heavy armor and helm proficiency to S. |
Twin Souls | Level 11 | 1 slot | Gain access to both characters' abilities when possessing or being possessed by another character. *Abilities cannot be used if the possessee's job level is insufficient. |
Kaiser[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Centurion | Level 3 | 1 slot | Converts certain multi-target attacks into single-target attacks that deal double damage. |
Citadel | Level 8 | 1 slot | Once every two turns, all allies and enemies will lose 1 BP. This ability will continue to take effect even if the wielder is K.O.'ed. |
Cerberus* | Level 9 | 2 slots | After every battle, your HP, MP, and status will return to their pre-battle states. *K.O. and other statuses potentially leading to game over will also return. |
Dawn of Odyssey | Level 10 | 1 slot | Once every four turns, all enemies and allies gain 1 BP. This ability will continue to take effect even if the wielder is K.O.'ed. |
Templar[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Charm Immunity | Level 3 | 1 slot | Confer immunity to charm during battles. |
BP Limit Up* | Level 5 | 1 slot | Raise the BP limit by one, allowing you to store a maximum of 4 BP. |
Greatsword Lore | Level 7 | 1 slot | Raise greatsword proficiency to S. |
Fortitude | Level 8 | 1 slot | Gain 1 BP for each attack sustained while Defaulting. |
Default Guard | Level 9 | 1 slot | Improve damage reduction when Defaulting from 50% to 75%. |
Weapon Guard | Level 11 | 1 slot | If you are hit by a non-magic attack in the same turn that you perform a physical attack with a weapon equipped, damage suffered is reduced by 25%. |
Yokai[]
Ability | Level Learned | Slot # | Description |
---|---|---|---|
Awakening | Level 2 | 1 slot | Raises the maximum attainable job level from 10 to 11. Note that once learned, level 11 job abilities may still be used even if Awakening is removed. |
Echo | Level 7 | 2 slots | Upon casting a spell, have a 25% chance of casting the same spell a second time with no MP or BP cost. |
Obliterate | Level 10 | 1 slot | Cause instant death at the start of battle to targets twenty or more levels lower than yours. Battle rewards including pg, experience, JP, and items will be obtained as usual. Bosses and certain special foes are immune to this effect. *If even a single foe is defeated by this effect, the consecutive battle challenge will not be available. |