Chompcraft is a minigame in Bravely Second: End Layer, unlocked during chapter 1 in Al-Khampis. The purpose of the game is to make chomper toys and take a break from the main game. Any cp obtained during the minigame can be exchanged for pg in Chompshire by speaking to the Imp. Collecting a certain number of cp allows the player to unlock theme tracks that can be played during Chompcraft.
Tutorial[]
Did Someone Say Chomp?[]
- Watch and Play!
Why not take a breather from adventuring to make plush choppers for fun and profit? Bring up the Chompcraft window, and Yew and his friends will work tirelessly as long as you keep your Nintendo 3DS open!
- Sew, Sell, Profit,
You can make good coin by sticking up cute and cuddly versions of the curious creatures we call choppers. To get started, tap the Chompcraft icon on the map menu.
Gameplay[]
Each character uses a specific tool and has one task.
- Magnolia uses scissors which control efficiency and decide the amount of chompers created.
- Tiz uses stuffing which controls the sale price and increases the chompers' base value.
- Edea uses glue which controls the pace and reduces the time required to manufacture chompers.
- Yew uses paintbrushes which controls the rare rate and decide the chance of creating a rare chomper.
Basic Chompcraft[]
- Watch Our Heroes at Work
Cutting, stuffing, gluing, and finishing—each of our heroes has an important job.
As you watch your four busy workers, they'll make stuffed chompers and fill the pack on the lower screen.
- Chompers for Sale!
Touch Sell to ship all the toys in a pack and earn "chomp" currency (cp). Rack up enough sales, and one day you might retire a chompillionaire.
Intermediate Chompcraft[]
- Tools of the Trade
A worker is only as good as his tools. Upgrade our heroes' items and watch their productivity soar! Tap the lower left arrow to visit the Chompcraft shop.
- Upgrade Your Tools!
Touch the tool icon to upgrade to a tool of higher quality. It'll cost cp, so be sure that it's worth what you're paying.
- A Well-Deserved Reward
The reward gauge rises with every chomper made. When it's full, tap it to treat your workers to a hard-earned, morale-boosting snack!
- Chompcraft Overview
- Full pack? Time to sell!
- Reward gauge maxed out? Give your workers a treat!
This is all you need to know to start chomping your way to fame and fortune. Also, try combining rewards and tool upgrades!
Jukebox[]
- Get in the Mood with Music
Feel like chomping to a different tune? Press the X Button to open the jukebox screen!
You can also press the Y Button to open the options screen and change various settings.
- New Tunes to Chomp To!
If your pack price at sale meet certain conditions, you might receive new music! You'll also get more musical options as you progress through the story so be sure to check back often!
- Time-Saving Shortcuts
For quick and easy song selection, just use the L and R Buttons.
You can also use the Y Button to toggle sound effects on and off.
Enjoy the music!
Advanced Chompcraft[]
- Sales Bonuses
You can earn special bonuses for your packs, depending on what's in them. For example...
- Full: Every slot filled
- Tricolor: Three rare types
- All Green: All normal toys
- Tools of the Trade (1)
Scissors are useful for boosting production. Sharp scissors can snip through many layers of cloth.
Good quality stuffing boosts the price of a single toy, even if the outside is no different.
- Tools of the Trade (2)
Waiting for your glue to dry can be a real drag on production. Fast-drying glue means more toys made in less time.
Brushes boost rarity. A good brush allows for more detailed painting—sometimes a real work of art comes off the line!
- Investment Strategies
Scissors and glue improve efficiency, while stuffing and brushes increase sale price.
If you're in a rush, boost speed. If you have time, go for quality. A top toy tycoon knows when and where to invest resources for the best results.
Chompcraft shop[]
Scissors[]
Scissors | Effect | Price (unlock) | Price (activate) |
---|---|---|---|
Normal Scissors | Produce 1 chomper. | Default | — |
Steel Scissors | Increase production rate to 2 for 20 seconds. | 10 cp | 20 cp |
Mythril Scissors | Add 15 more seconds of increased production time. | 500 cp | 100 cp |
Fallen Angel's Scissors | Increase production rate to 3 and extend increased production time by 15 seconds. | 10000 cp | 900 cp |
Scissors of Darkness | Add 15 more seconds of increased production time. | 55000 cp | 1600 cp |
Hero's Scissors | Increase production rate to 4 and extend increased production time by 20 seconds. | 200000 cp | 2200 cp |
Scissors of Space and Time | Increase production rate to 5 and extend increased production time by 5 seconds. | 999999 cp | 7000 cp |
Stuffing[]
Stuffing | Effect | Price (unlock) | Price (activate) |
---|---|---|---|
Normal | Selling price of 50 cp. | Default | — |
Stiff Stuffing | Slightly increases selling price for 15 seconds. | 10 cp | 20 cp |
Thick Stuffing | Slightly improves selling price for an additional 15 seconds. | 500 cp | 100 cp |
Fleecy Stuffing | Improves selling price for an additional 15 seconds. | 10000 cp | 800 cp |
Fluffy Stuffing | Nearly doubles selling price for an additional 20 seconds. | 55000 cp | 1600 cp |
Feathery Stuffing | Further increases the selling price for an additional 15 seconds. | 200000 cp | 2000 cp |
Angel Stuffing | Greatly increases the selling price for an additional 10 seconds. | 999999 cp | 7500 cp |
Glue[]
Glue | Effect | Price (unlock) | Price (activate) |
---|---|---|---|
Normal Glue | 20 seconds of drying time. | Default | — |
Good Glue | Shorten drying time to 19 seconds for 20 seconds. | 10 cp | 20 cp |
Great Glue | Shorten drying time to 18 seconds and add 10 seconds of reduced drying time. | 500 cp | 100 cp |
Grand Glue | Shortens drying time to 17 seconds and adds 20 seconds of reduced drying time. | 10000 cp | 800 cp |
Glorious Glue | Shorten drying time to 16 seconds and adds 20 seconds of reduced drying time. | 55000 cp | 1500 cp |
Godly Glue | Shorten drying time to 15 seconds and add 15 seconds of reduced drying time. | 200000 cp | 2200 cp |
Get OUT! Glue | Shorten drying time to 14 seconds and add 5 seconds of reduced drying time. | 999999 cp | 10000 cp |
Brush[]
Paintbrush | Effect | Price (unlock) | Price (activate) |
---|---|---|---|
Normal Brush | Has 4% chance of producing rare chomper. | Default | — |
Master's Brush | Increase rare chomper production to about 10% for 15 seconds. | 10 cp | 20 cp |
Hermit's Brush | Increases rare chomper production to about 15% and extends rare production time for 15 seconds. | 500 cp | 100 cp |
Yggdrasil Brush | Increases rare chomper production to about 20% and extends rare production time for 20 seconds. | 10000 cp | 900 cp |
Divine Brush Ragnarok | Increases rare chomper production to about 30% and extends rare production time for 15 seconds. | 55000 cp | 1250 cp |
Yato-no-Kami | Increases rare chomper production to about 35% and extends rare production time for 15 seconds. | 200000 cp | 1600 cp |
One Brush to Rule Them All | Nearly double rare chomper production to about 15% and extend rare production time for 10 seconds. | 999999 cp | 8000 cp |
Snack | Effect | Price (unlock) |
---|---|---|
Regular Snack | Increase efficiency to 125%. | — |
Standard Snack | Increase efficiency to 150%. | 5000 cp |
Savory Snack | Increase efficiency to 180%. | 10000 cp |
Scrumptious Snack | Increase efficiency to 200%. | 20000 cp |
Sublime Snack | Increase efficiency to 250%. | 200000 cp |
Exchange Rate | Effect | Price (unlock) |
---|---|---|
Exchange Rate Lv 1 | Exchange 10,000 cp for 1 pg. | 50000 cp |
Exchange Rate Lv 2 | Exchange 5,000 cp for 1 pg. | 100000 cp |
Exchange Rate Lv 3 | Exchange 1,000 cp for 1 pg. | 200000 cp |
Exchange Rate Lv 4 | Exchange 100 cp for 1 pg. | 500000 cp |
Type and rarity[]
Color | Rarity | Points |
---|---|---|
Green | Normal (N) | 50 - 700 |
Blue | Rare (R) | 100 - 1050 |
Orange | Super Rare (SR) | 333 - 3497 |
Peach | Ultra Rare (UR) | 2000 - 14000 |
Silver | Rare (R) | 150 - 1575 |
Gold | Rare (R) | 250 - 2800 |
Sales Bonuses[]
Bonus | Requirements |
---|---|
Half Full | You've filled half a pack. |
Full | You've completely filled a pack. |
Tricolor | Pack includes at least one each of three different rare ratings: N, R, SR, or UR. |
Double Tricolor | Pack includes at least two each of three different rare ratings: N, R, SR, or UR. |
Triple Tricolor | Pack includes at least three each of three different rare ratings: N, R, SR, or UR. |
Quadcolor | Pack includes at least one each of all four rare ratings: N, R, SR, and UR. |
Double Quadcolor | Pack includes at least two each of all four rare ratings: N, R, SR, and UR. |
Triple Quadcolor | Pack includes at least three each of all four rare ratings: N, R, SR, and UR. |
All Green | Your entire pack is comprised of toys rated N. |
Gold/Silver | Receive a 5% bonus for every gold toy and a 2% bonus for every silver toy in your pack. |
Themes[]
After beating the game, Chompcraft will allow the player to view a Mystery Memorandum, which shows the amount of (cumulative) cp needed unlock each song.
Track # (Title) | Description | Requirements |
---|---|---|
1. Shop Theme | Shop theme. | Default |
2. Main Theme | Theme played on the title screen. | 50 cp |
3. Menu Theme | Theme played on the menu. | 50-10000 cp |
4. [Battle] The Kaiser | Music played when fighting Kaiser Oblivion. | 80 cp |
5. [Town] Gathelatio | Gathelatio's town theme. | 100-150 cp |
6. [Event] Theme of the Empire | Kaiser Oblivion's theme. | 150-250 cp |
7. [Event] The Soaring Falcon | Yew's theme. | 250-450 cp |
8. [Event] A Conversation | Party Chat theme. | 450-600 cp |
9. [World Map] Walking | World Map theme. | 600-800 cp |
10. [Battle] Normal Battle | Regular battle theme. | 800-1000 cp |
11. [Dungeon] Forest Dungeon | Music played at forest-related dungeons. | 900-1200 cp |
12. [Event] Reminiscence | Music played during key story moments. | 400 cp |
13. [Event] Confrontation | Theme for new asterisk holders. | 1000-1300 cp |
14. [Event] Urgency | Music played at panic-related scenes. | 1300-1500 cp |
15. [Event] A Tragic Tale | Music played during key story moments. | 1500-1800 cp |
16. [Event] Baby Bird | Edea's theme from Bravely Default. | 160 cp |
17. [Battle] Boss Battle | Boss theme for new asterisk holders. | 1500-2000 cp |
18. [Town] Eternia | Eternia's town theme. | 1800-2000 cp |
19. [Event] The Past | Music played during key story moments. | 2000-2500 cp |
20. [Event] Soldiers of the Empire | Music played when encountering Imperial Soldiers. | 820-850 cp |
21. [Event] Magnolia | Magonlia's theme. | 2500-3000 cp |
22. [Dungeon] Caves | Music played at cave-related dungeons. | 2800-4000 cp |
23. [Dungeon] Keep | Music played at fort-related dungeons. | 3300-4000 cp |
24. [Event] A Reunion | Tiz's theme. | 4000-5000 cp |
25. [Event] Nostalgia | Agnès's theme. | 4500-5000 cp |
26. [Special Move] Yew | Music played when performing a Special Move with Yew. | 5000-6000 cp |
27. [Special Move] Edea | Music played when performing a Special Move with Edea. | 5100-6000 cp |
28. [Special Move] Magnolia | Music played when performing a Special Move with Magnolia. | 1920-2000 cp |
29. [Special Move] Tiz | Music played when performing a Special Move with Tiz. | 1920-2000 cp |
30. [World Map] Sailing | Music played when riding a boat. | 1400-1500 cp |
31. [Town] Al-Khampis | Al-Khampis's town theme. | 7000-8000 cp |
32. [Event] Dread | Music played during key story moments. | 8000-9000 cp |
33. [Event] The Visitor | Theme when encountering returning asterisk holders. | 9000-10000 cp |
34. [Battle] The Visitor | Boss theme for old asterisk holders. | 930 cp |
35. [Battle] Ba'al Battle | Boss theme for fighting Ba'als. | 1780-1800 cp |
36. [Town] The Temples | Music played at the Temples. | 9500-10000 cp |
37. [Town] Ancheim | Ancheim's town theme. | 10000-11000 cp |
38. [Event] Shooting Star | Altair's theme. | 330-340 cp |
39. [Town] House by the Sea | Music played at the abandoned house and Yulyana Woods Needleworks. | 11000-13000 cp |
40. [Town] Eisenberg | Hartschild's town theme. | 13000-15000 cp |
41. [Town] Yunohana | Yunohana's town theme. | 15000-17000 cp |
42. [Event] Bombardment | Music played during key story moments. | 17000-19000 cp |
43. [Event] The Rubadub | Music played when riding your ship. | 19000-30000 cp |
44. [Town] Florem | Florem's town theme. | 120 cp |
45. [Town] Sagitta Village | Sagitta Village town theme. | 20000-35000 cp |
46. [Dungeon] New Frontiers | Music played at Everlast Tower. | 35000-40000 cp |
47. [Event] Deep Emotion | Music played during key story moments. | 40000-55000 cp |
48. [World Map] Airship | Airship theme. | 55000-70000 cp |
49. [Town] Grandship | Grandship's town theme. | 70000-80000 cp |
50. [Event] The Fairy | Anne's theme. | 80000-90000 cp |
51. [Battle] Anne | Boss theme for fighting Anne. | 90000-100000 cp |
52. [Event] The Grand Marshal | Braev's theme. | 180000-199000 cp |
53. [Battle] The Ring | Diamante's battle theme. | 190000-199000 cp |
54. [Town] Caldisla | Caldisla's town theme. | 200000-220000 cp |
55. [Event] Pirate | Barbarossa's theme song. | 600000-650000 cp |
56. [Event] Praline | Praline's theme song. | 650000-700000 cp |
57. [Battle] Boss Battle II | Boss theme for non-asterisk holders. | 200000-400000 cp |
58. [Event] Wandering | Ringabel's theme. | 800000-900000 cp |
59. [Battle] Great Sins | Boss theme for the Deadly Sins. | 300000-350000 cp |
60. [Battle] Anne Battle II | Boss theme for fighting Anne for the second time. | 335000-400000 cp |
61. [Dungeon] The Celestial Realm | Last dungeon theme. | 400000-500000 cp |
62. [Event] Providence | Providence's theme. | 100000-300000 cp |
63. [Battle] Providence | Battle theme for the first phase of Providence. | 500000-600000 cp |
64. [Battle] Providence II | Battle theme for the second phase of Providence. | 600000-700000 cp |
65. Ending Theme | Music for the credits screen. | 700000-800000 cp |
Musical themes[]
"This would be good, too" is the default theme. While playing Chompcraft, the player can unlock other themes which can then be played.
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