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Chompcraft is a minigame in Bravely Second: End Layer, unlocked during chapter 1 in Al-Khampis. The purpose of the game is to make chomper toys and take a break from the main game. Any cp obtained during the minigame can be exchanged for pg in Chompshire by speaking to the Imp. Collecting a certain number of cp allows the player to unlock theme tracks that can be played during Chompcraft.

Tutorial[]

Did Someone Say Chomp?[]

Watch and Play!

Why not take a breather from adventuring to make plush choppers for fun and profit? Bring up the Chompcraft window, and Yew and his friends will work tirelessly as long as you keep your Nintendo 3DS open!

Sew, Sell, Profit,

You can make good coin by sticking up cute and cuddly versions of the curious creatures we call choppers. To get started, tap the Chompcraft icon on the map menu.

Gameplay[]

Each character uses a specific tool and has one task.

  • Magnolia uses scissors which control efficiency and decide the amount of chompers created.
  • Tiz uses stuffing which controls the sale price and increases the chompers' base value.
  • Edea uses glue which controls the pace and reduces the time required to manufacture chompers.
  • Yew uses paintbrushes which controls the rare rate and decide the chance of creating a rare chomper.

Basic Chompcraft[]

Watch Our Heroes at Work

Cutting, stuffing, gluing, and finishing—each of our heroes has an important job.

As you watch your four busy workers, they'll make stuffed chompers and fill the pack on the lower screen.

Chompers for Sale!

Touch Sell to ship all the toys in a pack and earn "chomp" currency (cp). Rack up enough sales, and one day you might retire a chompillionaire.

Intermediate Chompcraft[]

Tools of the Trade

A worker is only as good as his tools. Upgrade our heroes' items and watch their productivity soar! Tap the lower left arrow to visit the Chompcraft shop.

Upgrade Your Tools!

Touch the tool icon to upgrade to a tool of higher quality. It'll cost cp, so be sure that it's worth what you're paying.

A Well-Deserved Reward

The reward gauge rises with every chomper made. When it's full, tap it to treat your workers to a hard-earned, morale-boosting snack!

Chompcraft Overview
  • Full pack? Time to sell!
  • Reward gauge maxed out? Give your workers a treat!

This is all you need to know to start chomping your way to fame and fortune. Also, try combining rewards and tool upgrades!

Jukebox[]

Get in the Mood with Music

Feel like chomping to a different tune? Press the X Button to open the jukebox screen!

You can also press the Y Button to open the options screen and change various settings.

New Tunes to Chomp To!

If your pack price at sale meet certain conditions, you might receive new music! You'll also get more musical options as you progress through the story so be sure to check back often!

Time-Saving Shortcuts

For quick and easy song selection, just use the L and R Buttons.

You can also use the Y Button to toggle sound effects on and off.

Enjoy the music!

Advanced Chompcraft[]

Sales Bonuses

You can earn special bonuses for your packs, depending on what's in them. For example...

  • Full: Every slot filled
  • Tricolor: Three rare types
  • All Green: All normal toys
Tools of the Trade (1)

Scissors are useful for boosting production. Sharp scissors can snip through many layers of cloth.

Good quality stuffing boosts the price of a single toy, even if the outside is no different.

Tools of the Trade (2)

Waiting for your glue to dry can be a real drag on production. Fast-drying glue means more toys made in less time.

Brushes boost rarity. A good brush allows for more detailed painting—sometimes a real work of art comes off the line!

Investment Strategies

Scissors and glue improve efficiency, while stuffing and brushes increase sale price.

If you're in a rush, boost speed. If you have time, go for quality. A top toy tycoon knows when and where to invest resources for the best results.

Chompcraft shop[]

Scissors[]

Scissors Effect Price (unlock) Price (activate)
Normal Scissors Produce 1 chomper. Default
Steel Scissors Increase production rate to 2 for 20 seconds. 10 cp 20 cp
Mythril Scissors Add 15 more seconds of increased production time. 500 cp 100 cp
Fallen Angel's Scissors Increase production rate to 3 and extend increased production time by 15 seconds. 10000 cp 900 cp
Scissors of Darkness Add 15 more seconds of increased production time. 55000 cp 1600 cp
Hero's Scissors Increase production rate to 4 and extend increased production time by 20 seconds. 200000 cp 2200 cp
Scissors of Space and Time Increase production rate to 5 and extend increased production time by 5 seconds. 999999 cp 7000 cp

Stuffing[]

Stuffing Effect Price (unlock) Price (activate)
Normal Selling price of 50 cp. Default
Stiff Stuffing Slightly increases selling price for 15 seconds. 10 cp 20 cp
Thick Stuffing Slightly improves selling price for an additional 15 seconds. 500 cp 100 cp
Fleecy Stuffing Improves selling price for an additional 15 seconds. 10000 cp 800 cp
Fluffy Stuffing Nearly doubles selling price for an additional 20 seconds. 55000 cp 1600 cp
Feathery Stuffing Further increases the selling price for an additional 15 seconds. 200000 cp 2000 cp
Angel Stuffing Greatly increases the selling price for an additional 10 seconds. 999999 cp 7500 cp

Glue[]

Glue Effect Price (unlock) Price (activate)
Normal Glue 20 seconds of drying time. Default
Good Glue Shorten drying time to 19 seconds for 20 seconds. 10 cp 20 cp
Great Glue Shorten drying time to 18 seconds and add 10 seconds of reduced drying time. 500 cp 100 cp
Grand Glue Shortens drying time to 17 seconds and adds 20 seconds of reduced drying time. 10000 cp 800 cp
Glorious Glue Shorten drying time to 16 seconds and adds 20 seconds of reduced drying time. 55000 cp 1500 cp
Godly Glue Shorten drying time to 15 seconds and add 15 seconds of reduced drying time. 200000 cp 2200 cp
Get OUT! Glue Shorten drying time to 14 seconds and add 5 seconds of reduced drying time. 999999 cp 10000 cp

Brush[]

Paintbrush Effect Price (unlock) Price (activate)
Normal Brush Has 4% chance of producing rare chomper. Default
Master's Brush Increase rare chomper production to about 10% for 15 seconds. 10 cp 20 cp
Hermit's Brush Increases rare chomper production to about 15% and extends rare production time for 15 seconds. 500 cp 100 cp
Yggdrasil Brush Increases rare chomper production to about 20% and extends rare production time for 20 seconds. 10000 cp 900 cp
Divine Brush Ragnarok Increases rare chomper production to about 30% and extends rare production time for 15 seconds. 55000 cp 1250 cp
Yato-no-Kami Increases rare chomper production to about 35% and extends rare production time for 15 seconds. 200000 cp 1600 cp
One Brush to Rule Them All Nearly double rare chomper production to about 15% and extend rare production time for 10 seconds. 999999 cp 8000 cp
Snack Effect Price (unlock)
Regular Snack Increase efficiency to 125%.
Standard Snack Increase efficiency to 150%. 5000 cp
Savory Snack Increase efficiency to 180%. 10000 cp
Scrumptious Snack Increase efficiency to 200%. 20000 cp
Sublime Snack Increase efficiency to 250%. 200000 cp
Exchange Rate Effect Price (unlock)
Exchange Rate Lv 1 Exchange 10,000 cp for 1 pg. 50000 cp
Exchange Rate Lv 2 Exchange 5,000 cp for 1 pg. 100000 cp
Exchange Rate Lv 3 Exchange 1,000 cp for 1 pg. 200000 cp
Exchange Rate Lv 4 Exchange 100 cp for 1 pg. 500000 cp

Type and rarity[]

Color Rarity Points
Green Normal (N) 50 - 700
Blue Rare (R) 100 - 1050
Orange Super Rare (SR) 333 - 3497
Peach Ultra Rare (UR) 2000 - 14000
Silver Rare (R) 150 - 1575
Gold Rare (R) 250 - 2800

Sales Bonuses[]

Bonus Requirements
Half Full You've filled half a pack.
Full You've completely filled a pack.
Tricolor Pack includes at least one each of three different rare ratings: N, R, SR, or UR.
Double Tricolor Pack includes at least two each of three different rare ratings: N, R, SR, or UR.
Triple Tricolor Pack includes at least three each of three different rare ratings: N, R, SR, or UR.
Quadcolor Pack includes at least one each of all four rare ratings: N, R, SR, and UR.
Double Quadcolor Pack includes at least two each of all four rare ratings: N, R, SR, and UR.
Triple Quadcolor Pack includes at least three each of all four rare ratings: N, R, SR, and UR.
All Green Your entire pack is comprised of toys rated N.
Gold/Silver Receive a 5% bonus for every gold toy and a 2% bonus for every silver toy in your pack.

Themes[]

After beating the game, Chompcraft will allow the player to view a Mystery Memorandum, which shows the amount of (cumulative) cp needed unlock each song.

Track # (Title) Description Requirements
1. Shop Theme Shop theme. Default
2. Main Theme Theme played on the title screen. 50 cp
3. Menu Theme Theme played on the menu. 50-10000 cp
4. [Battle] The Kaiser Music played when fighting Kaiser Oblivion. 80 cp
5. [Town] Gathelatio Gathelatio's town theme. 100-150 cp
6. [Event] Theme of the Empire Kaiser Oblivion's theme. 150-250 cp
7. [Event] The Soaring Falcon Yew's theme. 250-450 cp
8. [Event] A Conversation Party Chat theme. 450-600 cp
9. [World Map] Walking World Map theme. 600-800 cp
10. [Battle] Normal Battle Regular battle theme. 800-1000 cp
11. [Dungeon] Forest Dungeon Music played at forest-related dungeons. 900-1200 cp
12. [Event] Reminiscence Music played during key story moments. 400 cp
13. [Event] Confrontation Theme for new asterisk holders. 1000-1300 cp
14. [Event] Urgency Music played at panic-related scenes. 1300-1500 cp
15. [Event] A Tragic Tale Music played during key story moments. 1500-1800 cp
16. [Event] Baby Bird Edea's theme from Bravely Default. 160 cp
17. [Battle] Boss Battle Boss theme for new asterisk holders. 1500-2000 cp
18. [Town] Eternia Eternia's town theme. 1800-2000 cp
19. [Event] The Past Music played during key story moments. 2000-2500 cp
20. [Event] Soldiers of the Empire Music played when encountering Imperial Soldiers. 820-850 cp
21. [Event] Magnolia Magonlia's theme. 2500-3000 cp
22. [Dungeon] Caves Music played at cave-related dungeons. 2800-4000 cp
23. [Dungeon] Keep Music played at fort-related dungeons. 3300-4000 cp
24. [Event] A Reunion Tiz's theme. 4000-5000 cp
25. [Event] Nostalgia Agnès's theme. 4500-5000 cp
26. [Special Move] Yew Music played when performing a Special Move with Yew. 5000-6000 cp
27. [Special Move] Edea Music played when performing a Special Move with Edea. 5100-6000 cp
28. [Special Move] Magnolia Music played when performing a Special Move with Magnolia. 1920-2000 cp
29. [Special Move] Tiz Music played when performing a Special Move with Tiz. 1920-2000 cp
30. [World Map] Sailing Music played when riding a boat. 1400-1500 cp
31. [Town] Al-Khampis Al-Khampis's town theme. 7000-8000 cp
32. [Event] Dread Music played during key story moments. 8000-9000 cp
33. [Event] The Visitor Theme when encountering returning asterisk holders. 9000-10000 cp
34. [Battle] The Visitor Boss theme for old asterisk holders. 930 cp
35. [Battle] Ba'al Battle Boss theme for fighting Ba'als. 1780-1800 cp
36. [Town] The Temples Music played at the Temples. 9500-10000 cp
37. [Town] Ancheim Ancheim's town theme. 10000-11000 cp
38. [Event] Shooting Star Altair's theme. 330-340 cp
39. [Town] House by the Sea Music played at the abandoned house and Yulyana Woods Needleworks. 11000-13000 cp
40. [Town] Eisenberg Hartschild's town theme. 13000-15000 cp
41. [Town] Yunohana Yunohana's town theme. 15000-17000 cp
42. [Event] Bombardment Music played during key story moments. 17000-19000 cp
43. [Event] The Rubadub Music played when riding your ship. 19000-30000 cp
44. [Town] Florem Florem's town theme. 120 cp
45. [Town] Sagitta Village Sagitta Village town theme. 20000-35000 cp
46. [Dungeon] New Frontiers Music played at Everlast Tower. 35000-40000 cp
47. [Event] Deep Emotion Music played during key story moments. 40000-55000 cp
48. [World Map] Airship Airship theme. 55000-70000 cp
49. [Town] Grandship Grandship's town theme. 70000-80000 cp
50. [Event] The Fairy Anne's theme. 80000-90000 cp
51. [Battle] Anne Boss theme for fighting Anne. 90000-100000 cp
52. [Event] The Grand Marshal Braev's theme. 180000-199000 cp
53. [Battle] The Ring Diamante's battle theme. 190000-199000 cp
54. [Town] Caldisla Caldisla's town theme. 200000-220000 cp
55. [Event] Pirate Barbarossa's theme song. 600000-650000 cp
56. [Event] Praline Praline's theme song. 650000-700000 cp
57. [Battle] Boss Battle II Boss theme for non-asterisk holders. 200000-400000 cp
58. [Event] Wandering Ringabel's theme. 800000-900000 cp
59. [Battle] Great Sins Boss theme for the Deadly Sins. 300000-350000 cp
60. [Battle] Anne Battle II Boss theme for fighting Anne for the second time. 335000-400000 cp
61. [Dungeon] The Celestial Realm Last dungeon theme. 400000-500000 cp
62. [Event] Providence Providence's theme. 100000-300000 cp
63. [Battle] Providence Battle theme for the first phase of Providence. 500000-600000 cp
64. [Battle] Providence II Battle theme for the second phase of Providence. 600000-700000 cp
65. Ending Theme Music for the credits screen. 700000-800000 cp

Musical themes[]

"This would be good, too" is the default theme. While playing Chompcraft, the player can unlock other themes which can then be played.

Template:Navbox minigames

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