Unleash a barrage of ferocious attacks—and sacrifice some HP—with these offensive powerhouses.
Official site's description
The Dark Knight is a job in Bravely Default. It is obtained by defeating Alternis Dim aboard Grandship.
A supreme powerhouse revolving around darkness, the Dark Knight's best defense is an overwhelming offense coupled with natural bulk. The realms of demons and darkness are at the fingertips of this class, providing a wide range of attack skills, and the user only grows stronger as they step closer to the doors of death. Swords and katanas are the Dark Knight's weapons of choice, while a decent HP pool and high defensive affinities make them difficult to kill. Skills that cost a percentage of max health to cast confer a higher risk than usual, but once they reach their fullest potential Dark Knights are almost unmatched. Its main skillset is Dark Arts.
Fitting for a class of shadows, the Dark Knight is appropriately coated in layers of heavy black armor over a black jumpsuit, a full helm covering the entire face, and yellow accents dotting certain armor pieces.
Sacrifice 20% of your maximum HP to unleash a dark physical attack on one target that deals 1.25 times the damage of a conventional attack.
Abate Dark
2
1 slot
Reduce the damage taken from dark attacks. Note that you will not receive further reduction if this ability is used along with items with similar effects. Dark nullification effects take precedence over reduction effects.
Adversity
3
1 slot
Your physical attack, magic attack, physical defense, and magic defense each rise by 10% for three turns each time you accumulate damage equal to 25% of your maximum HP. *The upper limit for P.Atk, M.Atk, P.Def, M.Def is 150%.
Demon Master
4
6 MP
Charm one target of the demonkind family.
See You in Hell
5
1 slot
Deal four times the damage of a conventional attack to all enemies when you suffer a K.O. Note that this will not activate while reraise is in effect.
Damage one target by an amount equal to the number of HP you have lost.
Helm Lore
7
1 slot
Raise armor aptitude for helms to S.
Black Bane
8
HP
Sacrifice 30% of your maximum HP to unleash a dark physical attack on all enemies that deals 1.5 times the damage of a conventional attack.
Gloom
9
1 slot
The damage dealt by dark attacks rises 1.25 times, regardless of whether it is from a weapon, magic, or an ability.
Absorb Magic
10
0 MP
Start at the beginning of a turn to nullify damage from magic attacks during that turn and restore your MP by the amount of MP used to attack you. Does not apply to reflected magic damage.
Dark Nebula
11
HP
Sacrifice 20% of your maximum HP to unleash a dark physical attack on all allies and enemies that deals four times the damage of a conventional attack.
P.Attack 30% Up
12
3 slots
Raise Physical Attack by 30%.
Life or Death
13
0 MP
Your physical attack magic attack, physical defense, and magic defense rise 50% for four turns, but you enter the doomed state. *The upper limit for P.Atk, M.Atk, P.Def, M.Def is 150%.
Rage
14
2 BP
Repeats Dark Bane on a random enemy target until HP is 1, or up to 5 times.
White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Life
Black Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast All
Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World
B/W Magic Lv.1 - MP 20% Up - B/W Magic Lv.2 - Turn Tables - MP Free in a Pinch - B/W Magic Lv.3 - Adrenaline - Save Magic MP - BP Recovery - B/W Magic Lv.4 - Revenge - Revival - An Eye for an Eye - In the Red
Singing - Love Power - Love Rush - One More for You - Got Your Back - Key to Your Heart - Support Amp - Little Devil - Catch Me - Buff Up - Prolong Support - Charm Immunity - Save Singing MP - Zero Sum - My Hero
Ritualism - Corpse - Black Magic Amp - Exterminate - Absorb M. Damage - Twilight - Save BM MP - Sacrifice - Zero - Convergence - Annihilation - Status Ailment Amp - Iniquity - Max Black Magic - Interment
Dark Arts - Dark Bane - Abate Dark - Adversity - Demon Master - See You in Hell - Minus Strike - Helm Lore - Black Bane - Gloom - Absorb Magic - Dark Nebula - P.Attack 30% Up - Life or Death - Rage