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Fort-Lune was Magnolia Arch's home on The Moon, after this location was destroyed by a powerful Ba'al, Magnolia departs for Luxendarc in-order to seek vengeance against the Ba'al.

Story[]

Fort-Lune was a base on The Moon that served for centuries as a line of defense between the world of Luxendarc and otherworldly creatures from afar named Ba'al. One day, after the events of Bravely Default an immensely powerful Ba'al that was unlike any other before it destroyed Fort-Lune, slaughtering every inhabitant besides two survivors: Magnolia Arch and her commander Vice President Appleberry. A year later, Magnolia and Appleberry would be able to salvage enough leftover supplies and resources to repair a lone vessel to which Magnolia would depart from Fort-Lune with and crash land in Gravemark Village of Eternia. There she would then have a fateful meeting with Yew Geneolgia and Edea Lee then set forth to locate the missing Ba'al that arrived in Luxendarc a year prior.

Fort-Lune Reconstruction sidequest[]

Bravely Second features a bonus activity in the form of Fort-Lune and villagers minigame. This is reminiscent of Norende Village within Bravely Default as its core gameplay mechanics remain the same

After Magnolia's crash landing in Gravemark Village, Magnolia enlist the aid of Yew and the rest of the party to help rebuild her homeland anew. To do this, the player can tap on the Moon icon on the sidebar at any time to view Fort-Lune. At the start, nothing is built and many bridges and paths need to be made in-order to have access to new facilities.

To rebuild Fort-Lune, the player will have to rely on villagers found through StreetPass or given by the Adventurer once a day by updating their data via the internet. The more villagers a player has, the faster tasks can get done. If the player has completed the special demo version of Bravely Second, they can transfer up to 20 villagers from the demo to their game file to assist in the rebuilding effort.

By rebuilding Fort-Lune, the player will have access to items and abilities not found anywhere else. They can trade with the Adventurer to shop at any of the facilities they have built, and every facility has multiple levels.

Below is a list of Facilities and Obstacles, and their details.

Obstacles[]

On Fort-Lune, there are various broken bridges and paths that serve as obstacles to reach the other facilities. Until they are repaired, the player will not have access to them.

Show/Hide table

Obstacle Required Time Available Unlocks
Copernicus Bridge 1 hour (1:00) Available by Default Trigger Lab
Parts Lab α
Apollonius Bridge 5 hours (5:00) Available by Default Special R&D Lab α
Tycho Pass 30 hours (30:00) Fix Copernicus Bridge Parts Lab β
Munitions Factory
Clavius Access Road 50 hours (50:00) Fix Apollonius Bridge Parts Lab ɣ
Bioplant
D'Arrest Tunnel 70 hours (70:00) Fix Appollonius Bridge Parts Lab δ
De Sitter Overpass 99 hours (99:00) Fix Copernicus Bridge Special R&D Lab β

Facilities[]

Facilities are built over time by enlisting the aid of villagers earned via StreetPass or updating your data over the internet. There are four major types of facilities on Fort-Lune such as: item workshops, shipyards, bioplants, and special move research labs.

Pharm-lab[]

Show/Hide table

Level Required Time Unlocks
1 15 minutes (0:15) Potion
Teleport Stone
2 1 hour (1:00) Antidote
Eye Drops
3 2 hour & 30 minutes (2:30) Echo Herbs
Wakeup Bell
4 3 hours & 30 minutes (3:30) Phoenix Down
5 5 hours (5:00) Hi-Potion
6 8 hours (8:00) Ether
7 11 hours (11:00) Balsam
8 15 hours (15:00) Remedy
9 24 hours (24:00) X-Potion
10 36 hours (36:00) Turbo Ether

Trigger Lab[]

Show/Hide table

Level Required Time Unlocks
1 1 hour & 30 minutes (1:30) Brave
2 3 hours (3:00) Default
3 5 hours & 30 minutes (5:30) Heal
4 11 hours (11:00) Magic
5 22 hours (22:00) Slayer
6 30 hours (30:00) Attacker
7 36 hours (36:00) Critical
8 45 hours (45:00) Item
9 60 hours (60:00) Exploit
10 72 hours (72:00) Damage

Parts Lab α[]

Show/Hide table

Level Required Time Unlocks
1 2 hours (2:00) Fire
Fire Res Up
Fire Res Down
2 3 hours (3:00) Water
Water Res Up
Water Res Down
3 5 hours & 30 minutes (5:30) Lightning
Lightning Res Up
Lightning Res Down
4 9 hours (9:00) Wind
Wind Res Up
Wind Res Down
5 15 hours (15:00) Earth
Earth Res Up
Earth Res Down
6 26 hours (26:00) Speed Up
Speed Down
7 42 hours (42:00) Light
Light Res Up
Light Res Down
8 60 hours (60:00) Evade Up
Accuracy Down
9 90 hours (90:00) Dark
Dark Res Up
Dark Res Down
10 99 hours (99:00) Cure Doom
Doom Res Up
Death Res Up

Special R&D Lab α[]

Show/Hide table

Level Required Time Unlocks
1 2 hours (2:00) Piercing Bolt
2 2 hours (2:00) Rejuvenation
Infinity
3 2 hours (2:00) Moonshadow
Grand Strike
4 2 hours (2:00) Horizon
Laser Discharge
5 3 hours (3:00) Maximum Draw
Moonbeam
Limit Break
6 24 hours (24:00) Sword Dance
Withering Wave
7 24 hours (24:00) Acid Rain
Blade Storm
8 24 hours (24:00) Breaking Wave
Maelstrom
9 24 hours (24:00) Overpower
Spider's Web
10 36 hours (36:00) Cursed Arrow
Qigong Wind
Air Splitter

Parts Lab β[]

Show/Hide table

Level Required Time Unlocks
1 1 hours & 30 minutes (1:30) HP Recovery Lv 1
Poison Touch
Poison Res Down
2 3 hours (3:00) MP Recovery Lv 1
Blind Touch
Blind Res Down
3 5 hours & 30 minutes (5:30) HP Recovery Lv 2
Silence Touch
Silence Res Down
4 11 hours (11:00) MP Recovery Lv 2
Sleep Touch
Sleep Res Down
5 22 hours (22:00) HP Recovery Lv 3
Paralyze Touch
Paralyze Res Down
6 32 hours (32:00) MP Recovery Lv 3
Dread Touch
Dread Res Down
7 42 hours (42:00) HP Recovery Lv 4
Stop Touch
Stop Res Down
8 60 hours (60:00) MP Recovery Lv 4
Confuse Touch
Confuse Res Down
9 90 hours (90:00) HP Recovery Lv 5
Charm Touch
Charm Res Down
10 99 hours (99:00) MP Recovery Lv 5
Death Touch
Death Res Down

Munitions Factory[]

Show/Hide table

Level Required Time Unlocks
1 1 hours (1:00) Bomb Fragment
2 2 hours & 30 minutes (2:30) Antarctic Wind
Magnifying Glass
3 4 hours & 30 minutes (4:30) Zeus's Wrath
4 8 hours (8:00) Tengu Yawn
Catch Me Conch
5 14 hours (14:00) Earth Drum
6 26 hours (26:00) Bomb Arm
Spider's Web
7 35 hours (35:00) Arctic Wind
8 56 hours (56:00) Pantheon's Wrath
Stopwatch
9 76 hours (76:00) Tengu Sneeze
10 84 hours (84:00) Earth Mallet
Enopu Mushroom

Parts Lab ɣ[]

Show/Hide table

Level Required Time Unlocks
1 1 hours (1:00) Beast Slayer
Cure Poison
Poison Res Up
2 2 hours & 30 minutes (2:30) Plant Slayer
Cure Blind
Blind Res Up
3 4 hours & 30 minutes (4:30) Aquatic Slayer
Cure Silence
Silence Res Up
4 8 hours (8:00) Insect Slayer
Cure Sleep
Sleep Res Up
5 15 hours (15:00) Flier Slayer
Cure Paralyze
Paralyze Res Up
6 26 hours (26:00) Undead Slayer
Cure Dread
Dread Res Up
7 42 hours (42:00) Demon Slayer
Cure Berserk
Berserk Res Up
8 52 hours (52:00) Dragon Slayer
Cure Stop
Stop Res Up
9 81 hours (81:00) Crit Rate Up
Cure Confuse
Confuse Res Up
10 99 hours (99:00) Cure K.O.
Cure Charm
Charm Res Up

Bioplant[]

Show/Hide table

Level Required Time Unlocks
1 1 hours (1:00) Beast Flesh
Genoise
Chantilly
2 2 hours & 30 minutes (2:30) Roc Filet
Streusel
3 4 hours (4:00) Leviathan Sashimi
Zeste
4 6 hours (6:00) Cat Feather
Biscuit
Nappage
5 10 hours (10:00) Dragon Steak
Vanille
6 20 hours (20:00) Rare Cheese
Cannelle
7 28 hours (28:00) Dried Remora
Feuilletage
Fraise
8 40 hours (40:00) Monoceros Flakes
Chocolat
9 54 hours (54:00) Tender Victuals
Bombe
10 72 hours (72:00) Catnip
Anglaise
Amande

Parts Lab δ[]

Show/Hide table

Level Required Time Unlocks
1 3 hours (3:00) Power Boost Lv 1
+1 Turn
2 5 hours (5:00) M.Atk Up
M.Atk Down
3 7 hours & 30 minutes (7:30) Power Boost Lv 2
+2 Turns
4 15 hours (15:00) P.Atk Up
P.Atk Down
5 24 hours (24:00) Power Boost Lv 3
+3 Turns
6 32 hours (32:00) M.Def Up
M.Def Down
7 42 hours (42:00) Power Boost Lv 4
+4 Turns
8 75 hours (75:00) P.Def Up
P.Def Down
9 99 hours (99:00) Power Boost Lv 5
BP Bonus Lv 1
10 99 hours (99:00) BP Bonus Lv 2
+5 Turns

Special R&D Lab β[]

Show/Hide table

Level Required Time Unlocks
1 48 hours (48:00) Sonic Wave
Tempest Fang
2 48 hours (48:00) Lux
Perfect Circle
3 48 hours (48:00) Petal Swirl
Gigation Swing
4 48 hours (48:00) Meggiddo Flame
Trigger Happy
5 72 hours (72:00) Rapid Fire
Ascendant Palm
Cross Crusher
6 72 hours (72:00) Bolt Storm
Holy Weapon
7 72 hours (72:00) Divine Light
Cross Divide
8 72 hours (72:00) Autumn Brocade
Tyrant's Lore
9 72 hours (72:00) Grazioso
Assault Mission
10 99 hours (99:00) Angelic Pillar
Thunderburst
Supernova

Ba'al (Nemeses)[]

Fort-Lune (Ba'al Example)

Fort-Lune Ba'al

Fort-Lune also features Nemeses, similar to Norende Village from Bravely Default, which are challenging monsters for the party to fight. They can be obtained by using StreetPass or updating your data via the Internet. The player can gain rewards for fighting and killing these, but because some high-level Nemeses can be obtained very early on in the game, it is strongly advises the player should wait until they reach the monster's level to take it down.

Up to 7 Nemeses can appear in Fort-Lune at any one time, after which the oldest Nemesis will be removed unless protected.

Nemeses can also be sent directly by the game's developers, and can be found by updating data in the save menu. The player can also send a Nemesis to other people by clicking on a Nemesis and hitting send.

List of Ba'al:

  • Firstborn
  • Ba'al i Turtle Dove
  • Ba'al ii Redshirt
  • Ba'al iii Appariti
  • Ba'al iv Goldie
  • Ba'al v Urchin
  • Ba'al vi Snowcap
  • Chompillionaire

Ba'al Buster Ships[]

Bravely Second (Blue Buster Ship)

Blue Ba'al Buster Ship

After unlocking Ba'als during Chapter 1, the player is given the option to level up and send off Buster Ships. With each Lvl gained, Buster Ships will gain cumulative Firepower that can be used to weaken Ba'als and lower their respective Lvls and stats to a manageable degree in-order to be defeated.

Each player's own Buster Ship's color is determined by their 3DS's console ID, so any friend's Buster Ship that is obtained via StreetPass or updating your game's data via the internet may have a different colored Buster Ships than your own. Using Buster Ships of the same color to target and attack the same Ba'al will result in a bonus towards Firepower.

The possible colors for Buster Ships are as follows[1]:

  • 00 - Red
  • 01 - Orange
  • 02 - Yellow
  • 03 - Green
  • 04 - Blue
  • 05 - Purple
  • 06 - White

※ Note - the numbers to the left of the colors correspond to their listed Hexidecimal IDs within the game.

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