Ruler of the battlefield, the Kaiser focuses on altering the flow of combat in a myriad of ways with the Supremacy abilities, while having the same effect on both allies and enemies. With their innate ability Cerberus, the Kaiser always leaves the battle in the same condition as before the battle. Having excellent statistics, the Kaiser can excel in all things combat.
The Kaiser's specialty is Cerberus. Its job command is Supremacy.
Ability
Level
Class
Cost
Description
Blinding Light
1
Command
1 BP
Deal damage to all enemies equal to one half your current HP. [All enemies] *Damage is capped at 9,999 unless in Bravely Second mode.
Sonnenblume
2
Command
16 MP
Initiative will be reversed, with the slowest combatants acting first. Abilities that trigger at the beginning or end of turn will also be reversed. [All combatants][Duration: 5t]
Centurion
3
Support
1 slot
Converts certain multi-target attacks into single-target attacks that deal double damage.
Spring Awakening
4
Command
24 MP
All combatants will be healed at the end of each turn, up to a maximum of 9,999 HP per party. [All combatants][Duration: 5t]
Westwind
5
Command
16 MP
P.Def and M.Def values will be switched for all allies and enemies. [All combatants][Duration: 5t]
Winter Storm
6
Command
16 MP
Nullify HP, MP, and BP recovery for all enemies and allies. [All combatants][Duration: 3t]
Noble Eagle
7
Command
16 MP
Increase P.Atk and M.Atk for enemies and allies to 200%. [All combatants][Duration: 5t]
Citadel
8
Support
1 slot
Once every two turns, all allies and enemies will lose 1 BP. This ability will continue to take effect even if the wielder is K.O.'ed.
Cerberus
9
Support
2 slots
After every battle, your HP, MP, and status will return to their pre-battle states. *K.O. and other statuses potentially leading to game over will also return.
Dawn of Odyssey
10
Support
1 slot
Once every four turns, all enemies and allies gain 1 BP. This ability will continue to take effect even if the wielder is K.O.'ed.
Overlord
11
Command
24 MP
All attacks will hit for critical damage. [All combatants][Duration: 5t] *No effect on attacks that normally cannot hit critically.
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