A well-rounded warrior with excellent offense and defense!
D's Journal job description
Your traditional, all-around sword fighter with excellent defense and offense. With the right tools—swords, shields and armor—they'll get the job done.
Much like the traditional Knight in Final Fantasy games, the Knight is a job that has high defensive potential and is somewhat combat-focused. Its specialized weapon are swords, and it favors shields more than helms or other armor. The Knight's abilities focus on manipulating physical attack and defense, both in itself or in its allies, to improve combat ability, although it can also defend its allies from danger thanks to its impeccable defense. Its skillset is Chivalry.
Much like traditional knights in most incarnations, Knights wear heavy armor, but without helmets. Agnès wears a white dress and black tights underneath her armor, while Edea wears a blue dress and black stockings underneath hers. They wear armored skirts and lack prominent breastplates. Tiz and Ringabel wear leather armor underneath their plate, along with white tabards and capes. Tiz also wears his chainmail hood up, similar to Heinkel.
Proficiency[]
Stats[]
HP
MP
STR
INT
DEX
VIT
MND
AGI
B
D
B
D
D
S
B
D
Equipment[]
Swords
Axes
Spears
Rods
Staves
Daggers
Bows
Katanas
Knuckles
Shields
Helms
Armor
S
A
A
E
E
B
D
D
E
S
A
A
Abilities[]
The Knight's Specialty is Protect Ally, and its Job Command is Chivalry.
Ability
Job Level
Cost
Description
Stomp
1
—
Deal damage 1.25 times that of a conventional attack. However, your physical defense and magic defense will decrease by 25% for two turns. The lower limit for P.Def and M.Def is 75%.
Two-Handed
2
1 slot
Double a weapon's Physical Attack when swords/axes/spears/staves/katanas are held in both hands. (One hand must be free before this will take effect).
P.Defense 10% Up
3
1 slot
Raise Physical Defense by 10%.
Ironclad
4
—
Start at the beginning of a turn to raise your physical defense to the maximum level for the entire turn. The upper limit for P.Def is 150%.
Protect Ally
5
1 slot
If an ally with less than 20% of HP left takes a single-target attack, you will take the attack instead.
Shield Strike
6
8 MP
Deal the same damage as a conventional attack and for two turns, raise physical defense by 25%. Available only when equipping a shield. The upper limit for P.Def is 150%.
Shield Lore
7
1 slot
Raise armor aptitude for shields to S.
Vengeance
8
1 BP
Unleash a physical attack on all enemies. The more of your allies are in K.O. state, the more powerful your attack will be. 0 K.O. allies: 0.75x conventional attack 1 K.O. ally: 1.5x conventional attack 2 K.O. allies: 2x conventional attack 3 K.O. allies: 2.5x conventional attack
Sword Lore
9
1 slot
Raise arms aptitude for swords to S.
Full Cover
10
—
During the entire turn this is used, when the specified ally takes a single-target physical attack, you will take the hit instead, but only suffer half the damage.
Dual Shields
11
1 slot
Equip a shield on both arms.
P.Defense 30% Up
12
3 slots
Raise Physical Defense by 30%.
Chivalrous Spirit
13
1 slot
Raise Physical Defense by 25% for five turns each time Protect Ally, Full Cover, or White Knight is used. The upper limit for P.Def is 150%.
Super Charge
14
1 BP
Make an attack based off physical defense at 200% strength.
White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Life
Black Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast All
Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World
B/W Magic Lv.1 - MP 20% Up - B/W Magic Lv.2 - Turn Tables - MP Free in a Pinch - B/W Magic Lv.3 - Adrenaline - Save Magic MP - BP Recovery - B/W Magic Lv.4 - Revenge - Revival - An Eye for an Eye - In the Red
Singing - Love Power - Love Rush - One More for You - Got Your Back - Key to Your Heart - Support Amp - Little Devil - Catch Me - Buff Up - Prolong Support - Charm Immunity - Save Singing MP - Zero Sum - My Hero
Ritualism - Corpse - Black Magic Amp - Exterminate - Absorb M. Damage - Twilight - Save BM MP - Sacrifice - Zero - Convergence - Annihilation - Status Ailment Amp - Iniquity - Max Black Magic - Interment
Dark Arts - Dark Bane - Abate Dark - Adversity - Demon Master - See You in Hell - Minus Strike - Helm Lore - Black Bane - Gloom - Absorb Magic - Dark Nebula - P.Attack 30% Up - Life or Death - Rage