The Knight has high defensive potential and is somewhat combat-focused. Its specialized weapon are swords, and it favors shields over helms or other armor. The Knight's abilities focus on manipulating physical attack and defense, both in itself or in its allies, to improve combat ability, although it can also defend its allies from danger due to its impeccable defense. Its skillset is Chivalry.
The Knight's specialty is Protect Ally. It's job command is Chivalry.
Ability
Level
Class
Cost
Description
Stomp
1
Command
—
Deal a powerful physical attack. However, your P.Def and M.Def will decrease by 25% for two turns. [Single-target][Damage: 1.25x] *The lower limit for P.Def and M.Def is 75%.
Two-Handed
2
Support
1 slot
Double a weapon's P.Atk by holding swords/axes/spears/staves/katanas/greatswords with both hands. One hand must be free when equipping a weapon for this ability to take effect.
Ironclad
3
Command
4 MP
Start at the beginning of a turn and raise your P.Def to the maximum level for the entire turn. [Self][Duration: 1t] *The upper limit for P.Def is 150%.
Protect Ally
4
Support
1 slot
If an ally with less than 20% HP is targeted with a single-target physical attack, you will take the attack in their place.
Shield Lore
5
Support
1 slot
Raise shield proficiency to S.
Shield Strike
6
Command
6 MP
Deal the same damage as a conventional attack and for two turns, raise P.Def by 25%. Available only when equipping a shield. [Single-target][Damage: 1.0x][Duration: 2t] *The upper limit for P.Def is 150%.
Full Cover
7
Command
—
Triggers at the beginning of a turn. During the entire turn this is used, when the specified ally takes a single-target physical attack, you will take the hit instead, but only suffer half the damage. [Single-target][Duration: 1t]
Dual Shields
8
Support
1 slot
Equip a shield in both hands.
Chivalrous Spirit
9
Support
1 slot
Each time Protect ally, Full Cover, White Knight or Iron Wall is used, P.Def will rise by 25% for five turns. *The upper limit for P.Def is 150%.
Super Charge
10
Command
1 BP
Strike with a physical attack that converts double your P.Def into attack power. [Single-target][Damage: 1.0x]
Iron Wall
11
Command
—
Triggers at the beginning of a turn. During the entire turn this is used, when any ally takes a single-target physical attack, you will take the hit instead, but only suffer half the damage. [All allies][Duration: 1t]
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