The Merchant is a money job, both gaining it in notable amounts, and consuming it at a high rate with their Commerce abilities. While their statistics are less than ideal, they have high proficiency in multiple weapon types. Their innate ability is More Money.
The Merchant's specialty is More Money. Its job command is Commerce.
Ability
Level
Class
Cost
Description
Pay to Play
1
Command
—
Spend your level times 50 pg to raise the target's critical rate by 300% for four turns. [Single-target][Duration: 4t] *The upper limit for critical rate is 500%.
White Knight
2
Support
1 slot
The ally with the most HP protects you when you suffer a single-target physical attack while your HP is below 20%.
Pharmacy
3
Command
—
Spend pg to purchase a recovery item and use it on a single target. (Select the item you wish to use after selecting "Pharmacy.")
Salesman
4
Command
—
Force an enemy to buy a consumable item from you at 2.4 times its regular selling price. Chance of success varies depending on the item. [Single-target]
More Money
5
Support
2 slots
Earn 1.5 times more money than normal after a battle. Note that this effect does stack with similar effects from items, but will not stack from multiple characters possessing this ability.
Hedge Risk
6
Command
—
Halve the damage you suffer for five turns by spending money equal to half the damage. [Self][Duration: 5t]
Takeover
7
Command
—
Spend your level times 50 pg to deal damage to one target that is equal to the money you spent. [Single-target]
BP Drink
8
Command
—
Purchase a BP recovery item and use it on one target. *Small BP drink (restores 1 BP): 1,000 pg *Medium BP drink (restores 2 BP): 10,000 pg *Large BP drink (restores 3 BP): 100,000 pg
Big Pharma
9
Command
—
Restore one enemy's HP and make the target pay pg equal to the number of HP recovered. [Single-target][Base Power: 30] *The amount of pg obtainable from this ability is capped at 99,999 pg per battle. *When fighting consecutive battles, this limit resets with each individual battle.
Payoff
10
Command
—
Spend money to buy off the enemy and end the battle. Note that you will still get the usual pg, experience, JP, and items.
Insurance
11
Support
2 slots
Upon taking damage from enemy attacks, receive pg equal to half the amount of damage sustained. A maximum of 99,999 pg per battle can be obtained using this ability. When fighting consecutive battles, a maximum of 99,999 pg can be obtained for each individual battle.
Gallery[]
Yew as a Merchant.
Edea as a Merchant.
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Etymology[]
A merchant is a businessperson who trades in commodities produced by others, in order to earn a profit.
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