Liberally taken from the classic Ninja job in Final Fantasy lore, the Ninja in Bravely Default uses its dual-wielding enhancements to make it an offensive-focused class. Much of its abilities involve the evasion of attacks using Ninjutsu and countering with both weapons. The Ninja's only specialized weapon is the dagger, and its low HP and defensive affinities (E across the board) lead it to be a glass-cannon sort of class that can be fragile. With its evasion techniques, however, the Ninja provides survivability to circumvent these shortcomings. The Ninja's skillset is Ninjutsu.
Ninjas wear Japanese-inspired outfits with the females wearing wrapped kimonos and males wearing traditional ninja gi and oni masks.
Proficiency[]
Stats[]
HP
MP
STR
INT
DEX
VIT
MND
AGI
C
C
B
C
A
D
C
S
Equipment[]
Swords
Axes
Spears
Rods
Staves
Daggers
Bows
Katanas
Knuckles
Shields
Helms
Armor
C
E
D
E
D
S
D
B
D
E
E
E
Abilities[]
The Ninja's Specialty is Dual Wield. Its Job Command is Ninjutsu.
Ability
Job Level
Cost
Description
Shippûjinrai
1
16 MP
Attack at the start of the turn and deal the same damage as a conventional attack.
Transience
2
1 slot
Evade an attack and counterattack, dealing the same damage as a conventional attack.
Evade 10% Up
3
1 slot
Raise evasion by 10%.
Utsusemi
4
—
Evade a physical attack one time.
Comeback Kid
5
1 slot
Magic Attack and Physical Attack each rise 25% for three turns with each physical attack evaded. *The upper limit for P.Atk and M.Atk is 150%.
Ikkikasei
6
1 BP (2)
Raise the number of attacks by 100% for that turn only. The upper limit for Hit Count is 200%.
Cleave
7
1 slot
Has a chance to perform an additional attack after defeating a target with a conventional attack. Note that the chance goes up the more damage you deal in relation to the defeated target's remaining HP.
Evade 20% Up
8
2 slots
Raise evasion by 20%.
Shunshin
9
—
Raise evasion to maximum for six turns. *The upper limit for evasion is 150%.
Kairai
10
—
The target of the enemy's single-target attack will be the ally you select, but only for the turn in which the ability is used.
Dual Wield
11
2 slots
When equipping a weapon in each hand, normally only 50% of the weapons' Physical Attack is applied to the characters' Physical Attack. This support ability allows 100% to be applied.
Kakuremi
12
Lower your chances of being targeted by enemies to the lowest level possible for five turns.
White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Life
Black Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast All
Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World
B/W Magic Lv.1 - MP 20% Up - B/W Magic Lv.2 - Turn Tables - MP Free in a Pinch - B/W Magic Lv.3 - Adrenaline - Save Magic MP - BP Recovery - B/W Magic Lv.4 - Revenge - Revival - An Eye for an Eye - In the Red
Singing - Love Power - Love Rush - One More for You - Got Your Back - Key to Your Heart - Support Amp - Little Devil - Catch Me - Buff Up - Prolong Support - Charm Immunity - Save Singing MP - Zero Sum - My Hero
Ritualism - Corpse - Black Magic Amp - Exterminate - Absorb M. Damage - Twilight - Save BM MP - Sacrifice - Zero - Convergence - Annihilation - Status Ailment Amp - Iniquity - Max Black Magic - Interment
Dark Arts - Dark Bane - Abate Dark - Adversity - Demon Master - See You in Hell - Minus Strike - Helm Lore - Black Bane - Gloom - Absorb Magic - Dark Nebula - P.Attack 30% Up - Life or Death - Rage