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Oracles are masters of the esoteric, whose abilities allow them to manipulate even space and time to their advantage.

In-game description.

Oracle is a job available in Bravely Default II. With its Divination command, it is a variant of the classic Time Mage job, featuring familiar magic such as Quick, Haste, Slow, and Stop, but the other spells of past Time Mage variants in the Bravely series have been replaced with various spells involving manipulating elements.

The Asterisk holder for this job is Domenic, the archbishop of the Orthodoxy of Rimedhal.

Job Characteristics[]

Proficiency[]

Stats[]

HP MP WGT P.ATK P.DEF M.ATK M.DEF RES SPD TGT AIM EVA CR
D B D D D B C D E B B E E

Equipment[]

Daggers Swords Axes Spears Bows Staves Shield
C C C B B C B

Specialities[]

Speciality Description
In One's Element Attacks targeting elemental weaknesses deal 40% more damage, and elemental magic costs 40% less to perform
Moonlighting Sub-job stat adjustments and weapon aptitudes are applied to the user's main job

Special Ability: The Hastening[]

Make all allies except oneself act sooner.

Bonus Effects:

  • Magical Attack +15%
  • Magical Defence +15%

Conditions: Use Divination x12.

Abilities[]

The Oracle's fixed commands are Divination.

Ability Level Category Cost Description
Quick 1 Command 21 MP Enable an ally to deliver 50% more hits with the 'Attack' command for two turns.
Slow 2 Command 26 MP Attempt to slow a target down.
Haste 3 Command 42 MP Make a target able to act more quickly for three turns.
Elemental Impairment 4 Command 55 MP Reduce a target's resistance to a selected element for two turns.
Triple 5 Command 20 MP Perform up to three quick fire, water or lightning magic attacks on a target.
Elemental Supplement 6 Command 46 MP Imbue a target's regular attacks (performed with the 'Attack' command) and attacking abilities with a selected element for two turns.
Reflect 7 Command 36 MP Place a magic-reflecting barrier in front of a target for two turns.
Stop 8 Command 44 MP Attempt to stop a target.
Elemental Ward 9 Command 32 MP Increase a target's resistance to a selected element for three turns.
Noble Sacrifice 10 Passive 1 Slot When the user is knocked unconscious, any unconscious allies will be revived with full HP. One use per battle.
Triplara 11 Command 55 MP Perform up to three fire, water or lightning magic attacks on a target in quick succession..
Hastega 12 Command 70 MP Make a target act a lot more quickly for three turns.
Quickga 13 Command 32 MP Enable an ally to deliver 100% more hits with the 'Attack' command for two turns.
Slowga 14 Command 62 MP Attempt to slow down a target significantly.
Triplaga 15 Command 110 MP Perform up to three powerful fire, water or lightning magic attacks on a target in quick succession.
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