The Pirate specializes in attacks that hit with regular damage but simultaneously cripple a specific enemy stat and carry skills that center around enhancing straightforward combat. The nature of the job's abilities stresses its flexibility in a team while being less than stellar when on its own. They are popularly used in conjunction with the Swordmaster as its Free Lunch skill helps offset the price of the Pirate's Amped Strike.
The job makes no use of magic, leaving little by way of MP and other magic related stats. However, note that Amped Strike requires half of the user's maximum MP for usage. To further cement the usage of this job in physical combat, strength is its highest stat seemingly at the cost of everything else being somewhat average. In terms of weaponry, the Pirate has a maximum aptitude for Axes but can also use swords and shields.
Pirates don stereotypical outfits befitting of the job, reminiscent of outfits worn by Britain's Royal Navy in the 18th century. Tiz wears an open, sleeveless navy-blue coat with a red interior and three gold buttons, as well as a matching navy-blue tricorne. He also wears dark brown pants with a blue sash and gold hems, white tights with brown low-cut shoes, brown leather gauntlets on either forearm, and an eyepatch. The eyepatch covers Tiz's right eye and features a skull pattern. Ringabel wears a nearly identical outfit, except that his coat has long sleeves, and he foregoes the shoes in favor of brown boots.
Agnès wears a red and gold jacket with a brown belt overtop a white petticoat, alongside a white and pink bicorne with a skull-and-crossbones image. The skull also has an eyepatch and a heart on it. Agnès also wears dark gray leggings, knee-high boots with gray soles, and an eyepatch with a pink heart covering her right eye. Edea's outfit is very much the same, except with thigh-high socks instead of leggings. She also wears large, dark gray gloves that go up to her elbows.
Obtaining[]
Speak to Datz in the House by the Sea. He will talk about a mysterious ship. Just above Grandship, there will be a large mass of fog, simply enter the fog until prompted to board the SS Funky Francisca. Select "yes" and find Barbarossa; a battle will ensue and upon victory he will give the Pirate asterisk.
Proficiency[]
Stats[]
HP
MP
STR
INT
DEX
VIT
MND
AGI
B
D
S
E
E
B
E
C
Equipment[]
Swords
Axes
Spears
Rods
Staves
Daggers
Bows
Katanas
Knuckles
Shields
Helms
Armor
A
S
C
E
E
D
E
E
D
A
D
D
Abilities[]
The Pirate's Specialty is Adrenaline Rush. Its Job Command is Piracy.
Ability
Job Level
Cost
Description
Double Damage
1
1/4 of Max MP
Deal two times the damage of a conventional attack to one target.
Provoke
2
—
Raise your chances of being targeted by enemies to the highest level possible.
Shell Split
3
9 MP
Deal the same damage as a conventional attack to one target, and for four turns, lower the target's physical defense by 25%. *The lower limit for P.Def is 75%.
Scale Strip
4
9 MP
Deal the same damage as a conventional attack to one target, and for four turns, lower the target's magical defense by 25%. *The lower limit for M.Def is 75%.
Shin Smash
5
9 MP
Deal the same damage as a conventional attack to one target, and for four turns, lower the target's speed by 25%. *The lower limit for speed is 75%.
Mass Attack
6
1 BP
Allies with less than 20% of their HP left attack at the same time you do. Note that this does not end the turn for the allies that join in the attack. They can still perform an action during that turn.
Berserk
7
—
Raise physical attack by 50% and continue to making conventional attacks for six turns. *Berserk's P.Atk increase does not stack with other P.Atk boost effects.
Adrenaline Rush
8
2 slots
Physical Attack and Physical Defense each rise by 50% for five turns when your HP falls below 20%. *The upper limit for P.Atk and P.Def is 150%.
P.Attack 20% Up
9
2 slots
Raise Physical Attack by 20%.
Defang
10
9 MP
Deal the same damage as a conventional attack to one target, and for four turns, lower the target's physical attack by 25%. *The lower limit for P.Atk is 75%.
Skull Bash
11
9 MP
Deal the same damage as a conventional attack to one target, and for four turns, lower the target's magic attack by 25%. The lower limit for M.Atk is 75%.
Axe Lore
12
1 slot
Raise arms aptitude for axes to S.
Torrent
13
2 BP
Unleash physical water attacks dealing 0.3 times the damage of a conventional attack up to 16 times on one target.
White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Life
Black Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast All
Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World
B/W Magic Lv.1 - MP 20% Up - B/W Magic Lv.2 - Turn Tables - MP Free in a Pinch - B/W Magic Lv.3 - Adrenaline - Save Magic MP - BP Recovery - B/W Magic Lv.4 - Revenge - Revival - An Eye for an Eye - In the Red
Singing - Love Power - Love Rush - One More for You - Got Your Back - Key to Your Heart - Support Amp - Little Devil - Catch Me - Buff Up - Prolong Support - Charm Immunity - Save Singing MP - Zero Sum - My Hero
Ritualism - Corpse - Black Magic Amp - Exterminate - Absorb M. Damage - Twilight - Save BM MP - Sacrifice - Zero - Convergence - Annihilation - Status Ailment Amp - Iniquity - Max Black Magic - Interment
Dark Arts - Dark Bane - Abate Dark - Adversity - Demon Master - See You in Hell - Minus Strike - Helm Lore - Black Bane - Gloom - Absorb Magic - Dark Nebula - P.Attack 30% Up - Life or Death - Rage