
Raise in Bravely Default II.
Raise is a recurring White Magic spell in the Bravely series. It is consistently the base-level revival spell, bringing a character back from the KOd state with a small amount of HP, while also having a chance to instantly KO an undead enemy.
Appearances[]
Bravely Default[]
Raise is a level 3 White Magic spell. It revives one target from K.O. and restores HP, while also having a 70% chance to cause death when used on undead enemies. It costs 18 MP to use. It can be bought in Florem for 800 pg.
Bravely Second: End Layer[]
Raise is a level 2 White Magic spell. It revives one target from K.O. and restores HP, while also having a 70% chance to cause death when used on undead enemies. It costs 18 MP to use. It can be bought in Ancheim and Chompshire for 800 pg.
Bravely Default II[]
Raise is a White Magic spell available at job level 4 for the White Mage. It revives a knocked-out target and restores a few HP, being usable in and out of battle. It costs 25 MP to use. With the White Mage specialty Holistic Medicine, it can revive all knocked-out party members at once.
Bravely Default: Praying Brage[]
Raise was a level 3 White Magic spell available after learning the spell from the Raise Tome. When used in battle, it would revive a single KO'd ally with minimal HP. It cost 18 MP to perform.
In order to craft the Raise Tome, players would need to have a crafting shop level of 5, and would need to gather the following materials - Mythril Paper x2, Magic x3, and Life Drops x15.
Gallery[]
Etymology[]
The Raise series of spells originate from the Final Fantasy series of games. Originally known as the Life spell line, these spells were first introduced in the original Final Fantasy as White Magic spells usable by the White Mage and Red Mage jobs. The basic spell, known as Raise or Life1, was often available at a mid level in early games in the series, though on occasion it was also a lower-level spell more in line with when it is learned in the Bravely series.