Taken almost completely from the constantly appearing Red Mage in Final Fantasy lore, the Red Mage in this incarnation boasts a balance of both White and Black Magic, as well as a better affinity for physical attacks than either of its counterparts.
The Red Mage has significantly better stats than the White Mage or Black Mage in most areas, at the cost of slight reductions in MP, Mind, and Intelligence. For this reason, players interested in the White Mage or Black Mage roles may wish to rely instead on a Red Mage with Staff/Rod Lore as a supporting ability. Although the Red Mage only learns magic up to level 4 with their B/W Magic command, White Magic or Black Magic can be selected as the job command to gain access to higher level magic. In addition, the Red Mage has support abilities which automatically increase BP when certain conditions are met; these abilities go well with nearly every job and character setup.
The Red Mage relies almost entirely on swords to deal physical damage, but still supports rods, staves, katanas, daggers, axes, and spears almost equally.
Like the name implies, the Red Mage wears a primarily red outfit and features the long, flowing robes that are characteristic of a mage. Like its own Performer and the Dancer from Final Fantasy V, the Red Mage sheds its traditional feather motif and adopts a rose-oriented one.
Proficiency[]
Stats[]
HP
MP
STR
INT
DEX
VIT
MND
AGI
B
B
C
B
C
C
B
B
Equipment[]
Swords
Axes
Spears
Rods
Staves
Daggers
Bows
Katanas
Knuckles
Shields
Helms
Armor
A
B
B
B
B
B
C
B
D
C
C
C
Abilities[]
The Red Mage's Specialty is Revenge. Its Job Command is B/W Magic.
Ability
Job Level
Cost
Description
B/W Magic Lv.1
1
MP cost varies by spell
Enables use of level 1 white magic and black magic: Cure, Poisona, Blindna, Fire, Blizzard, and Thunder. Note that these cannot be used without the appropriate scrolls.
MP 20% Up
2
2 slots
Raise maximum MP by 20%.
B/W Magic Lv.2
3
MP cost varies by spell
Enables use of level 2 white magic and black magic: Protect, Shell, Aero, Silence, Poison, and Sleep. Note that these cannot be used without the appropriate scrolls.
Turn Tables
4
1 slot
Raise BP by one when evading an enemy attack.
MP Free in a Pinch
5
2 slots
MP cost falls to zero when your HP is below 20%.
B/W Magic Lv.3
6
MP cost varies by spell
Enables use of level 3 white magic and black magic: Cura, Raise, Esuna, Fira, Blizzara, and Thundara. Note that these cannot be used without the appropriate scrolls.
Adrenaline
7
1 slot
BP rises by one when your attack defeats an enemy. Note that if you simultaneously defeat multiple enemies, your BP rises by the number of enemies defeated.
Save Magic MP
8
3 slots
Lower the MP cost of black, white, time, and summon magic by 25%.
BP Recovery
9
1 slot
Raise BP by two when sustaining a status ailment.
B/W Magic Lv.4
10
MP cost varies by spell
Enables use of level 4 white magic and black magic: Reflect, Dispel, Aerora, Drain, Aspir, and Fear. Note that these cannot be used without the appropriate scrolls.
Revenge
11
2 slots
Has a 25% chance to increase BP by one when taking damage. Poison damage does not trigger this ability.
Revival
12
2 slots
Has a 75% chance to raise your BP by two when your HP falls below 20%. Using abilities that consume your own HP does not trigger this ability, however.
An Eye for an Eye
13
1 slot
When your HP falls below 20%, the chance of scoring a critical hit will rise by 900% for five turns.
White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Life
Black Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast All
Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World
Acrobatics - Crescent Moon - Jump - Land - Spear Lore - Judgement - Spirit Barrier - Soul Crush - BP Skill Amp - Decimate - High Jump - Pierce Default - Soul Mates - Aerials - Sky High - Super Jump
Red Mage
B/W Magic Lv.1 - MP 20% Up - B/W Magic Lv.2 - Turn Tables - MP Free in a Pinch - B/W Magic Lv.3 - Adrenaline - Save Magic MP - BP Recovery - B/W Magic Lv.4 - Revenge - Revival - An Eye for an Eye - In the Red
Singing - Love Power - Love Rush - One More for You - Got Your Back - Key to Your Heart - Support Amp - Little Devil - Catch Me - Buff Up - Prolong Support - Charm Immunity - Save Singing MP - Zero Sum - My Hero
Ritualism - Corpse - Black Magic Amp - Exterminate - Absorb M. Damage - Twilight - Save BM MP - Sacrifice - Zero - Convergence - Annihilation - Status Ailment Amp - Iniquity - Max Black Magic - Interment
Dark Arts - Dark Bane - Abate Dark - Adversity - Demon Master - See You in Hell - Minus Strike - Helm Lore - Black Bane - Gloom - Absorb Magic - Dark Nebula - P.Attack 30% Up - Life or Death - Rage