The Salve-Maker focuses primarily on the use of items for attack, defense, and support. The Salve Maker's signature ability is Compounding, which allows the Salve-Maker to combine two items for unique effects. However, they also have other abilities which increase the power of their items, allow for instant item use, or inflict damage on the enemy. The items they use can be obtained as enemy drops or from Norende once the player has constructed the appropriate shop.
The Salve-Maker has generally good stats all around, with the best being their Mind stat. They tend to rely on staves and daggers for physical damage. Also, several of their skills such as Healing Lore double the power of any restorative effect including Magic and items such as Ether, making it a useful job to level up to level 11 to mix with other magical jobs.
Restore HP to the ally with the lowest HP at the end of the turn. Note that this ability can even be used in the silence state.
Experiment
3
—
Transform a consumable item into an attack item.
Attack Item Amp
4
1 slot
Raise the damage dealt by attack items to 1.5 times normal.
Inoculate
5
—
Use a consumable item that cures a status ailment on one target to confer immunity to that status ailment for six turns. Note that this ability can even be used in the silence state.
Auto-Potion
6
1 slot
Automatically use a potion on yourself when you take damage. Note that you must have a potion for this to occur.
Shorten Ailment
7
1 slot
The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal.
Widen Area
8
1 BP
Use an item and apply its effects to all targets.
Healing Lore
9
2 slots
Double the effectiveness of recovery effects when you use magic, abilities, or items to restore HP or MP.
Turn Toxic
10
—
Inflict poison and deal damage to one target equal to the recovery amount of a recovery item.
Auto Phoenix
11
2 slots
Automatically use a phoenix down if an ally is in the K.O. state during the last command in your turn. Note that this will not occur if you do not have a phoenix down. *Will not activate during Bravely Second.
Collect
12
—
Get an item during a battle. Note that the items you get differ by location.
Resurrect
13
—
Resurrect all K.O. allies and restore 25% of their maximum HP. Note that this ability can even be used in the silence state.
Feel No Pain
14
3 slots
HP will not fall for two turns after the start of a battle, even when taking damage. But at the end of the second turn, any damage taken will be subtracted from HP all at once. Note that damage in this case cannot be reduced.
White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Life
Black Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast All
Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World
B/W Magic Lv.1 - MP 20% Up - B/W Magic Lv.2 - Turn Tables - MP Free in a Pinch - B/W Magic Lv.3 - Adrenaline - Save Magic MP - BP Recovery - B/W Magic Lv.4 - Revenge - Revival - An Eye for an Eye - In the Red
Singing - Love Power - Love Rush - One More for You - Got Your Back - Key to Your Heart - Support Amp - Little Devil - Catch Me - Buff Up - Prolong Support - Charm Immunity - Save Singing MP - Zero Sum - My Hero
Ritualism - Corpse - Black Magic Amp - Exterminate - Absorb M. Damage - Twilight - Save BM MP - Sacrifice - Zero - Convergence - Annihilation - Status Ailment Amp - Iniquity - Max Black Magic - Interment
Dark Arts - Dark Bane - Abate Dark - Adversity - Demon Master - See You in Hell - Minus Strike - Helm Lore - Black Bane - Gloom - Absorb Magic - Dark Nebula - P.Attack 30% Up - Life or Death - Rage