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Sword Magic is a skillset in Bravely Default. It can be used by the Spell Fencer job or by equipping the Sword Magic job command. Sword Magic can be obtained by buying the specific magic scrolls, the same scrolls for the corresponding Black Magic spell (or White Magic for the case of Holy).

List of spells[]

Name Level MP Effect Location Cost Image
Thunder 1 5 Add lightning to weapon for 10 turns. Caldisla, Yulyana Woods Needleworks, Miasma Woods 200
Imbue a weapon with a low-power lightning effect for ten turns. This will raise attack power by the amount of the magic effect.
Blizzard 1 5 Add water to weapon for 10 turns. Caldisla, Yulyana Woods Needleworks, Miasma Woods 200
Imbue a weapon with a low-power water effect for ten turns. This will raise attack power by the amount of the magic effect.
Fire 1 5 Add fire to weapon for 10 turns. Caldisla, Yulyana Woods Needleworks, Miasma Woods 200
Imbue a weapon with a low-power fire effect for ten turns. This will raise attack power by the amount of the magic effect.
Silence 2 5 Add silence to weapon for 10 turns. Ancheim 400
Imbue a weapon with the status ailment silence for ten turns. Has a 75% chance to cause silence in one target when attacking.
Poison 2 4 Add poison to weapon for 10 turns. Ancheim 400
Imbue a weapon with the status ailment poison for ten turns. Has a 75% chance to cause poison in one target when attacking.
Sleep 2 5 Add sleep to weapon for 10 turns. Ancheim 400
Imbue a weapon with the status ailment sleep for ten turns. Has a 75% chance to cause sleep in one target when attacking.
Fira 3 15 Add fire to weapon for 10 turns. Florem, Grandship 800
Imbue a weapon with a medium-power fire effect for ten turns. This will raise attack power by the amount of the magic effect.
Blizzara 3 15 Add water to weapon for 10 turns. Florem, Grandship 800
Imbue a weapon with a medium-power water effect for ten turns. This will raise attack power by the amount of the magic effect.
Thundara 3 15 Add lightning to weapon for 10 turns. Florem, Grandship 800
Imbue a weapon with a medium-power lightning effect for ten turns. This will raise attack power by the amount of the magic effect.
Drain 4 8 Add HP Absorb to weapon for 10 turns. Starkfort 1600
Imbue a weapon with an HP absorb effect for ten turns. Attacks with this weapon will absorb HP from the target.
Aspir 4 1 Add MP Absorb to weapon for 10 turns. Starkfort 1600
Imbue a weapon with an MP absorb effect for ten turns. Attacks with this weapon will absorb MP from the target.
Fear 4 5 Add dread to weapon for 10 turns. Starkfort 1600
Imbue a weapon with the status ailment dread for ten turns. Has a 75% chance to cause dread in one target when attacking.
Firaga 5 45 Add fire to weapon for 10 turns. Eternia 3200
Imbue a weapon with a high-power fire effect for ten turns. This will raise attack power by the amount of the magic effect.
Blizzaga 5 45 Add water to weapon for 10 turns. Eternia 3200
Imbue a weapon with a high-power water effect for ten turns. This will raise attack power by the amount of the magic effect.
Thundaga 5 45 Add lightning to weapon for 10 turns. Eternia 3200
Imbue a weapon with a high-power lightning effect for ten turns. This will raise attack power by the amount of the magic effect.
Holy 6 80 Add light to weapon for 10 turns. Grandship (ch 5) 6400
Imbue a weapon with a high-power light effect for ten turns. This will raise attack power by the amount of the magic effect.
Dark 6 80 Add dark to weapon for 10 turns. Grandship (ch 5) 6400
Imbue a weapon with a high-power dark effect for ten turns. This will raise attack power by the amount of the magic effect.
Death 6 15 Add death to weapon for 10 turns. Grandship (ch 5) 6400
Imbue a weapon with the status ailment death for ten turns. Has a 75% chance to cause death in one target when attacking.
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