The Templar is a physical class that has excellent defense and offense. It specializes in swords and armor, less so with shields and helms. The Templar's skillset is based around critical hits, defensive techniques, and the Brave/Default system. They also have several Light-elemental support and battle abilities.
Templars don plates of silver armor and a cape, with cross imagery, winged motifs, golden accents, and a crown-like headpiece.
Proficiency[]
Stats[]
HP
MP
STR
INT
DEX
VIT
MND
AGI
B
D
B
E
C
A
B
D
Equipment[]
Swords
Axes
Spears
Rods
Staves
Daggers
Bows
Katanas
Knuckles
Shields
Helms
Armor
S
B
A
E
E
E
E
C
E
A
A
S
Abilities[]
The Templar's Specialty is BP Limit Up. Its Job command is Holy Arts.
Ability
Job Level
Cost
Description
Heart Strike
1
1 BP
Unleash an attack for a guaranteed critical hit that deals two times the damage of a conventional attack.
Abate Light
2
1 slot
Reduce damage taken light-elemental attacks. Note that you will not receive further reduction if this ability is used along with items with similar effects. Light nullification effects take precedence over reduction effects.
P.Defense 20% Up
3
2 slots
Raise Physical Defense by 20%.
Giant Slayer
4
16 MP
Deal 1.5 times the damage of a conventional attack to one opponent with more HP than you.
Magic Critical
5
1 slot
Has a 15% chance of a critical hit when using magic. A critical hit will double the amount of damage or recovery.
Default Guard
6
1 slot
Reduce the amount of damage received during Default by 75%.
Rampart
7
2 BP
Form a shield around all allies that prevents one physical attack.
Item Critical
8
1 slot
Has a 15% chance of a critical hit when using an item. A critical hit will double the amount of damage or recovery.
Radiant Blast
9
40 MP
Unleash a light-based physical attack on one target that ignores Default's damage reduction effect and deals 1.5 times the damage of a conventional attack.
Critical Amp
10
2 slots
The damage dealt from critical hits will be 2.5 times normal. Note that this effect applies to magic and item critical hits as well.
BP Limit Up
11
1 slot
Raise the BP limit by one, up to a maximum of 4.
Desperation
12
—
Attack by adding the value of your physical defense to your physical attack. However, your physical defense will be reduced to minimum for that turn. *The lower limit for P.Def is 75%.
Armor Lore
13
1 slot
Raise aptitude for armor to S.
Heaven's Gate
14
3 BP
Make a number of random light elemental attacks equal to BP.
Note: Item Critical's critical rate is calculated per character. Meaning if an item is used on a group, the critical effect of the item will vary between characters. Example: Using Bomb Arm on a group of monsters will have a chance to trigger Item Critical on only one (or two) monster out of three.
White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Life
Black Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast All
Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World
B/W Magic Lv.1 - MP 20% Up - B/W Magic Lv.2 - Turn Tables - MP Free in a Pinch - B/W Magic Lv.3 - Adrenaline - Save Magic MP - BP Recovery - B/W Magic Lv.4 - Revenge - Revival - An Eye for an Eye - In the Red
Singing - Love Power - Love Rush - One More for You - Got Your Back - Key to Your Heart - Support Amp - Little Devil - Catch Me - Buff Up - Prolong Support - Charm Immunity - Save Singing MP - Zero Sum - My Hero
Ritualism - Corpse - Black Magic Amp - Exterminate - Absorb M. Damage - Twilight - Save BM MP - Sacrifice - Zero - Convergence - Annihilation - Status Ailment Amp - Iniquity - Max Black Magic - Interment
Dark Arts - Dark Bane - Abate Dark - Adversity - Demon Master - See You in Hell - Minus Strike - Helm Lore - Black Bane - Gloom - Absorb Magic - Dark Nebula - P.Attack 30% Up - Life or Death - Rage