Primarily a combat-focused Job, the Valkyrie is a mirror to the traditional Dragoon job in Final Fantasy history. As tradition dictates, the Valkyrie is a spear-proficient class that holds the famous Jump command. Their defensive capabilities are also impressive, considering how all of their Armor Aptitudes are at Level A. The Valkyrie uses little to no magic primarily, thus their magic affinities are left in the wake of their physical ones.
The Valkyrie is optimized for attacking multiple enemies at once, thanks to its Crescent Moon ability and reliance on Spears which gain a damage bonus in multi-target attacks.
For this job, every character wears a set of light-colored heavy armor that features prominent points and decorations. Noticeably, the men wear large helmets that feature light blue accents and cover their faces (in a manner reminiscent of the "traditional" Dragoon helmet), while the women wear a modified suit of armor and lack a helmet, instead wearing a hairband with wing decorations.
Proficiency[]
Stats[]
HP
MP
STR
INT
DEX
VIT
MND
AGI
B
C
B
D
C
B
D
B
Equipment[]
Swords
Axes
Spears
Rods
Staves
Daggers
Bows
Katanas
Knuckles
Shields
Helms
Armor
C
E
S
E
C
D
D
E
E
A
A
A
Abilities[]
The Valkyrie's Specialty is Soul Mates. Its Job Command is Acrobatics.
Ability
Job Level
Cost
Description
Crescent Moon
1
1 BP
Unleash a physical attack on all enemies that deals the same damage as a conventional attack.
Jump
2
1 BP
Jump out of the screen at the end of the turn and then come hurtling down during the next turn, dealing two times the damage of a conventional attack. Note the damage is tripled if a spear is equipped.
Land
2
—
Land is associated with jumping, a failed Jump will return the user to their original position due to the lack of a valid target.
Spear Lore
3
1 slot
Raise arms aptitude for spears to S.
Judgement
4
2 BP
Deal three times the damage of a conventional attack to one target.
Spirit Barrier
5
10 MP
Become impervious to damage for ten turns by sacrificing MP equal to 10% of the damage you suffered.
Soul Crush
6
16 MP
Reduce one enemy's MP by 10% of the damage dealt by a conventional attack.
BP Skill Amp
7
3 slots
The BP cost of abilities activated by BP use rises by one, but the damage they deal also increases by 1.5 times.
Decimate
8
—
Allies and enemies with 10% or less HP remaining will each suffer damage equal to their own remaining HP.
High Jump
9
2 BP
Jump out of the screen and come hurtling down in the next turn, dealing three times the damage of a conventional attack. Note that damage is increased 4.5 times if a spear is equipped.
Pierce Default
10
2 slots
Your attack's damage will not be reduced by the target's Default state.
Soul Mates
11
1 slot
Physical attack and magic attack each rise by 25% for five turns each time an ally suffers a K.O. *The upper limit for P.Atk and M.Atk is 150%.
Aerials
12
1 slot
The number of turns in the air during jump-type abilities increases by one turn, and the amount of damage dealt rises by 1.5 times. Note that the BP cost also rises by one, except for with Sky High.
Sky High
13
2 slots
Begin the battle in the air and come diving down to attack on the first turn, dealing double the damage of a conventional attack to one enemy. Note that damage is tripled if a spear is equipped.
Super Jump
14
3 BP
Leap off the screen; two turns later, come down with an attack that deals 2 times normal damage to all enemies. Note the damage is tripled if a spear is equipped.
White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Life
Black Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast All
Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World
B/W Magic Lv.1 - MP 20% Up - B/W Magic Lv.2 - Turn Tables - MP Free in a Pinch - B/W Magic Lv.3 - Adrenaline - Save Magic MP - BP Recovery - B/W Magic Lv.4 - Revenge - Revival - An Eye for an Eye - In the Red
Singing - Love Power - Love Rush - One More for You - Got Your Back - Key to Your Heart - Support Amp - Little Devil - Catch Me - Buff Up - Prolong Support - Charm Immunity - Save Singing MP - Zero Sum - My Hero
Ritualism - Corpse - Black Magic Amp - Exterminate - Absorb M. Damage - Twilight - Save BM MP - Sacrifice - Zero - Convergence - Annihilation - Status Ailment Amp - Iniquity - Max Black Magic - Interment
Dark Arts - Dark Bane - Abate Dark - Adversity - Demon Master - See You in Hell - Minus Strike - Helm Lore - Black Bane - Gloom - Absorb Magic - Dark Nebula - P.Attack 30% Up - Life or Death - Rage