The Valkyrie focuses on consuming BP to deal high damage, while using MP to prevent damage. Due to the nature of their Acrobatics abilities they may last longer than other characters, gaining increased stats due to their innate ability Soul Mates.
Equipping spears is a must for this job, since many of their abilities deal more damage with a spear. There are several ways remedy the BP cost of the Valkyrie's abilities. A notable combination involves using the Ranger as a sub-job with the Red Mage skill BP recovery equipped: players can use the Ranger's Berserk to inflict Berserk, thus netting an extra BP and an attack boost. Players will need to have a teammate with Esuna or Innocence to get the best use out of this strategy though.
The Valkyrie's specialty is Soul Mates. Its job command is Acrobatics.
Ability
Level
Class
Cost
Description
Crescent Moon
1
Command
1 BP
Unleash a physical attack on all enemies that deals the same damage as a conventional attack. [All enemies][Damage: 1.0x]
Jump
2
Command
1 BP
Jump out of the screen at the end of the turn and then come hurtling down on a foe during the next turn. Damage is increased by an additional 50% if a spear is equipped. [Single-target][Damage: 2.0x]
Land
2
Command
—
Land is associated with jumping, a failed Jump will return the user to their original position due to the lack of a valid target.
Spear Lore
3
Support
1 slot
Raise spear proficiency to S.
Spirit Barrier
4
Command
10 MP
Become impervious to damage for ten turns by sacrificing MP equal to 10% of the damage you have suffered. [Self][Duration: 10t]
Soul Mates
5
Support
1 slot
For five turns, P.Atk and M.Atk both rise by 25% each time an ally suffers a K.O. *The upper limit for P.Atk and M.Atk is 150%.
Soul Crush
6
Command
16 MP
Reduce one enemy's MP by one-tenth the damage dealt by a conventional attack. [Single-target][Damage: 0.1x]
Pierce Default
7
Support
1 slot
Your attacks' damage will not be reduced by the target's Default state.
High Jump
8
Command
2 BP
Jump off the screen and come hurtling down the next turn to deal three times the damage of a conventional attack. Damage is increased by an additional 50% if a spear is equipped. [Single-target][Damage: 3.0x]
BP Skill Amp
9
Support
1 slot
Raises the BP cost of abilities that consume BP by one, and increases the damage they deal by 1.5 times.
Super Jump
10
Command
3 BP
Jump off the screen and then come hurtling down two turns later to deal double the damage of a conventional attack to all enemies. Damage is increased by an additional 50% if a spear is equipped. [All enemies][Damage: 2.0x]
Quickening
11
Support
1 slot
The time delay between execution of jump-based abilities and the resulting attack will be reduced by one turn.
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