The Vampire job is similar in nature to the classic Blue Mage, in that users can gain and wield the abilities of enemies. They can inflict some status ailments, namely Charm, and draining the stats and BP of their enemies. Monster abilities, that can be obtained thanks to the speciality Vampirism, are referred to as Genomes, and are obtained when the Vampire is targeted by the attack. Once a Genome is obtained, any other Vampire can use the ability.
It should be noted that the four "-ja" spells, Firaja, Blizzaja, Thundaja and Aeroja, are not recorded in D's Journal's section on abilities, even though they are Genome abilities that Vampires can learn, a characteristic later shared with the Yōkai job. In Bravely Default, these four powerful spells can only be obtained from certain Nemeses.
Tiz and Ringabel wear a beige vest over a white, long-sleeve shirt, a white ascot, gray pants, white boots, and a black cape. Tiz wears his sleeves rolled up to his elbows, a watch on his left wrist, and his pants over his boots, while Ringabel wears his sleeves all the way down, no visible watch, and his pants tucked into his boots.
Agnès and Edea wear a hairband with bat ears, a white fluffy choker, a black overcoat, a pair of black boots, and an large assortment of belts wrapped around their torsos, arms and legs. Agnès wears black socks, while Edea wears white with gray stars. In the Japanese release they wear a black two-piece underneath the belts, but in overseas releases, they are given a black leotard instead, completely covering their torsos.
Restore HP equal to 30% of the damage taken from physical attacks. However, damage resulting in K.O. will not be healed.
Blood Thirst
3
—
Absorb from one target an amount of HP equal to the damage dealt by a conventional attack.
Bloodlust
4
1 slot
Physical Attack, Magic Attack, Physical Defense, and Magic Defense rise by 25% for 5 turns each time you defeat an enemy with your own attack. *The upper limit for P.Atk, M.Atk, P.Def, and M.Def is 150%.
Charm
5
—
Has a 75% chance to place one target in the Charm state.
Magic Thirst
6
—
Absorb from one target an amount of MP equal to 10% of the damage dealt by a conventional attack.
Monster Ability Up
7
1 slot
Raise the damage dealt by genome abilities to 1.25 times normal.
Battle Thirst
8
16 MP
Absorb 1 BP from one target.
Subvert
9
20 MP
Has a 50% chance to place all enemies in the charm state.
Self-Restore
10
1 slot
Fully restore your HP at the end of battle.
Absorb Stats
11
20 MP
Absorb the selected stat from one target.
Drain Attack Up
12
1 slot
Raise the damage dealt by drain attacks to 1.5 times normal. (The BP drained by Battle Thirst will be doubled.)
Genome Drain
13
1 slot
A character with this ability can learn certain enemy abilities when targeted by them.
Rise from Dead
14
1 slot
If KOed, there is a chance of reviving at the end of the turn.
White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Life
Black Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast All
Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World
B/W Magic Lv.1 - MP 20% Up - B/W Magic Lv.2 - Turn Tables - MP Free in a Pinch - B/W Magic Lv.3 - Adrenaline - Save Magic MP - BP Recovery - B/W Magic Lv.4 - Revenge - Revival - An Eye for an Eye - In the Red
Singing - Love Power - Love Rush - One More for You - Got Your Back - Key to Your Heart - Support Amp - Little Devil - Catch Me - Buff Up - Prolong Support - Charm Immunity - Save Singing MP - Zero Sum - My Hero
Ritualism - Corpse - Black Magic Amp - Exterminate - Absorb M. Damage - Twilight - Save BM MP - Sacrifice - Zero - Convergence - Annihilation - Status Ailment Amp - Iniquity - Max Black Magic - Interment
Dark Arts - Dark Bane - Abate Dark - Adversity - Demon Master - See You in Hell - Minus Strike - Helm Lore - Black Bane - Gloom - Absorb Magic - Dark Nebula - P.Attack 30% Up - Life or Death - Rage
Vampire
Vampirism - Genome Ability - Absorb P. Damage - Blood Thirst - Bloodlust - Charm - Magic Thirst - Monster Ability Up - Battle Thirst - Subvert - Self-Restore - Absorb Stats - Drain Attack Up - Genome Drain - Rise from Dead