The White Mage's primary strength is the ability to cast White Magic, which is primarily focused on healing and buffing spells, and some offensive Wind spells. The White Mage's stats are geared towards magic power, magic defense, and MP. A character able to cast White Magic is critical in virtually any party to keep the party members alive—while some other jobs have healing abilities, the White Mage is the most effective at it.
The White Mage mostly takes the appearance of traditional Final Fantasy White Mages, with some changes. The female version of the outfit is more revealing than usual, consisting of thigh-high red boots or stockings with white trim, a large-brimmed white hat with red lining, and a white robe and cape with red gloves. Agnès's variant of the outfit has no sleeves and elbow-length red gloves, while Edea's has white sleeves. Tiz and Ringabel forsake the hat for a small white and red cap, similar to a Jewish yarmulke, and wear long white cloaks over their robes.
Proficiencies[]
Stats[]
HP
MP
STR
INT
DEX
VIT
MND
AGI
C
A
D
B
D
E
A
C
Equipment[]
Swords
Axes
Spears
Rods
Staves
Daggers
Bows
Katanas
Knuckles
Shields
Helms
Armor
E
E
E
B
S
C
E
E
E
E
E
E
Abilities[]
The White Mage's job command is White Magic, which lets the White Mage cast spells in that school of magic. They also learn numerous abilities to increase their durability in battle. Their specialty is Self Healing.
Ability
Level
Cost
Description
White Magic Lv. 1
1
MP cost varies by spell
Enables the use of level 1 white magic: Cure, Poisona, and Blindna. Note that these cannot be used without the appropriate scrolls.
M.Defense 10% Up
2
1 slot
Raise Magic Defense by 10%.
White Magic Lv. 2
3
MP cost varies by spell
Enables the use of level 2 white magic: Protect, Shell, and Aero. Note that these cannot be used without the appropriate scrolls.
Staff Lore
4
1 slot
Raise arms aptitude for staves to S.
Self-Healing
5
1 slot
Recover from poison, blind, and silence at the end of battle.
White Magic Lv. 3
6
MP cost varies by spell
Enables the use of level 3 white magic: Cura, Raise, and Esuna. Note that these cannot be used without the appropriate scrolls.
Abate Water
7
1 slot
Reduce damage taken from water attacks. Note that you will not receive further reduction if this ability is used along with items with similar effects. Water nullification effects take precedence over reduction effects.
Angelic Ward
8
1 slot
Has a 50% chance to halve the damage received, regardless of whether it is a single-target or multiple-target attacks. However, this effect does not apply to damage from poison.
White Magic Lv. 4
9
MP cost varies by spell
Enables the use of level 4 white magic: Reflect, Dispel, and Aerora. Note that these cannot be used without the appropriate scrolls.
M.Defense 30% Up
10
3 slots
Raise Magic Defense by 30%.
White Magic Lv. 5
11
MP cost varies by spell
Enables the use of level 5 white magic: Esunaga, Curada, and Aeroga. Note that these cannot be used without the appropriate scrolls.
Epic Group-Cast
12
3 slots
The damage dealt and the amount of recovery do not decline when group-casting magic. Note that this effect can also be invoked from the Menu Screen.
White Magic Lv. 6
13
MP cost varies by spell
Enables the use of level 6 white magic: Curaga, Arise, and Holy. Note that these cannot be used without the appropriate scrolls.
Conservation of Life
14
3 slots
When K.O.'d, revive all allies and fully restore HP.
Martial Arts - Strong Strike - Knuckle Lore - Inner Alchemy - HP 10% Up - Invigorate - Hidden Dragon - Qigong Wave - Blind Immunity - P.Attack 10% Up - HP 20% Up - Pressure Point - HP 30% Up - Phoenix Flight - Natural Talent
White Mage
White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Life
Black Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast All
Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World
B/W Magic Lv.1 - MP 20% Up - B/W Magic Lv.2 - Turn Tables - MP Free in a Pinch - B/W Magic Lv.3 - Adrenaline - Save Magic MP - BP Recovery - B/W Magic Lv.4 - Revenge - Revival - An Eye for an Eye - In the Red
Singing - Love Power - Love Rush - One More for You - Got Your Back - Key to Your Heart - Support Amp - Little Devil - Catch Me - Buff Up - Prolong Support - Charm Immunity - Save Singing MP - Zero Sum - My Hero
Ritualism - Corpse - Black Magic Amp - Exterminate - Absorb M. Damage - Twilight - Save BM MP - Sacrifice - Zero - Convergence - Annihilation - Status Ailment Amp - Iniquity - Max Black Magic - Interment
Dark Arts - Dark Bane - Abate Dark - Adversity - Demon Master - See You in Hell - Minus Strike - Helm Lore - Black Bane - Gloom - Absorb Magic - Dark Nebula - P.Attack 30% Up - Life or Death - Rage