The White Mage's primary strength is the ability to cast White Magic, which is primarily focused on healing and buffing spells, and some offensive Wind spells. The White Mage's stats are geared towards magic power, magic defense, and MP. A character able to cast White Magic is critical in virtually any party to keep the party members alive—while some other jobs have healing abilities, the White Mage is the most effective at it. Their innate ability is Angelic Ward.
The White Mage's specialty is Angelic Ward. Its job command is White Magic.
Ability
Level
Class
Cost
Description
White Magic Lv 1
1
Command
—
Enables the use of level 1 white magic: Cure and Aero. Note that these cannot be used without the appropriate scrolls.
Angelic Ward
2
Support
1 slot
Has a 50% chance to halve the damage received, regardless of whether it is a single-target or multiple-target attack. This effect will not be triggered by poison or freezing damage, and will be triggered but have no effect against certain special abilities.
White Magic Lv 2
3
Command
—
Enables the use of level 2 white magic: Esuna and Raise. Note that these cannot be used without the appropriate scrolls.
White Magic Lv 3
4
Command
—
Enables the use of level 3 white magic: Cura and Aerora. Note that these cannot be used without the appropriate scrolls.
White Magic Lv 4
5
Command
—
Enables the use of level 4 white magic: Curada and Esunaga. Note that these cannot be used without the appropriate scrolls.
Silence Immunity
6
Support
1 slot
Confer immunity to silence during battles.
White Magic Lv 5
7
Command
—
Enables the use of level 5 white magic: Curaga and Aeroga. Note that these cannot be used without the appropriate scrolls.
Group-Cast Master
8
Support
2 slots
Cast single-target spells on all targets without suffering any penalty to potency. This effect will apply when casting spells from the menu as well as in battle.
White Magic Lv 6
9
Command
—
Enables the use of level 6 white magic: Arise and Holy. Note that these cannot be used without the appropriate scrolls.
Circle of Life
10
Support
2 slots
Upon suffering a K.O., and bring back all allies from K.O and restore all their HP. If multiple characters have this support ability, the effect will occur once per battle for each character, and will occur even if all characters suffer a K.O at the same time. *The maximum value for HP healed is 9,999.
White Magic Lv 7
11
Command
—
Enables the use of level 7 white magic: Raise All. Note that these cannot be used without the appropriate scroll.
Love Power - One More for You - Got Your Back - Encore - Key to Your Heart - Little Devil - Power Up - Zero Sum - My Hero - Hearts♥On♥Fire - The Grand Ship